
Players can choose up to 4 heroes to fight. In hundreds of random levels, there are nearly 100 types of enemies and dozens of powerful Bosses waiting for your challenge. Each character has unique weapons and skills. Using different weapons can change character’s attack range,
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
咱就是说,有没有可能,手游改过来的单机至少做一做调整。 这个分辨率放在电脑显示器上糊的不行。 然后是角色武器全靠抽卡,还是抽武器碎片,然后还得给武器本身,还得武器的技能升级,一眼看过去完全没有策略,纯粹的数值战斗。 纯数值战斗也不是不行,但是咱手游改单机至少把抽卡养成这部分简化吧,你用初始的角色和武器打能打到第几关,拿的那点关卡零碎啥都干不了,打10次升一级抽一次碎片这放在单机合理吗 开了CE之后把一个角色拉满,更新感想: 1、能看出来如果把角色都拉满,那高难度还是可以称得上有build,但是这个大到离谱的技能池,每次只出2个三选一,其中武器还会污染池子而且出率高的离谱。 2、就是离谱的角色养成,拉满一个角色需要的材料就是天文数字,如果不用CE根本看不到头。 3、关卡重复度,不知道是不是因为低难度的问题,所有关卡打起来没有区别。 4、流程长的无法想象,第二难度一盘2倍速都要快2个小时了,无法想象更高难度要多长。 5、控制机制太离谱,狙击枪有禁位移,运气不好可以一直在射程外打的你的角色近不了身。 6、战斗UI太简陋了,啥BUFF都看不清。教程也不告诉你怎么看角色BUFF和地板效果。
名字叫赛博甜心,来卖二次元烧鸡的游戏,自机角色里偷偷藏了一个男的,你无敌了,有种的多出几个小男孩。
I didn't know there was a online version of this but I'm still glad that this type of game is finally be able to play offline. As much as I love and I wanted to recommend this, I can't for now. The problems are: - Some bosses are too op despite being the early stage (Nuns) - The poor translations. - A bug; Sometimes you won't be able to move your characters after using their ultimates which caused me to lose stupidly twice. - The difficulty variations. The nitpick complains - I would actually love it more if you could level up your characters like in online version. It's good that they've set all characters'level to max. (100) but I feel like the charm of leveling up is rewarding and that would make the game more fun because of the progressive. - The characters shouldn't be locked behind the achievements which you have to gone through hell (literally Hell difficulty). They should be obtainable via quests or gacha system. - The stages are too much when comparing it to the rewards you'll get. overall I think the dev should put more effort to make the game more fun rather than just being this passive. The game is good. I love the game. But i feel like the devs don't love their game. I'm sad.
垃圾手游改单机出来骗钱
Every stage is pretty much the same and late game one hit dead from bosses. WTF lol
打了10层,游戏货币还是0,是我的问题还是游戏的问题
很离谱的游戏,看了评论才买的,不为别的就是头铁,结果可想而知 第二关boss就过不去了,我打他几十血,他打我几百血,打一次给200个币,100币抽一次武器碎片,基本可以看到就这一关,估计我能卡200个小时,200个小时重复刷,这才是第二关,生产队的牛都不敢这么造,整个玩下来,不知道意义在哪,就纯为了kill time?
游戏价格便宜且好玩,至于材料肝度的话麻烦各位自己用CE改可以吧。 另外请问制作组:你们的DLC呢?没看到有卖啊
ほぼソシャゲ。もともとソシャゲだったのを移植したのか開発途中から買い切り版に作り替えたのか事情は分かりませんが。 ほかのデッキ構築系ローグライクを想像して購入するとがっかりすると思います。よくあるソシャゲの周回クエストそのまんまな感じなので、与ダメ被ダメを計算しながら最善手を探っていくようなシビアさはほぼ無く、ざっくり攻撃範囲に敵を収めるように移動して攻撃しておけばごり押せる感じの難易度っぽいです。ゲームとして面白いかといわれると微妙。 セール時は500円位で安いしキャラクターも可愛く、ボイスも変なカタコト日本語とかじゃないっぽいので一応好評。よっぽど暇つぶしに飢えているなら。 あと、言語日本語を選んでも機械翻訳的違和感がそこそこあったり、未翻訳の箇所がちょくちょくでてきました。
가격 생각해도 완전 비추함. 게임 동아리 수준의 아마추어 집단이 만든듯한 게임. 평가 원래 안쓰는데 너무 열불나서 씀. 딱 30분 해보고 첫 보스몹이 아군 캐릭 싹 다 가려서 불편한거 느껴보면 뒤에는 안해봐도 뻔함. 2D인걸 감안하더라도 옛날게임조차 투명화 넣어서 불편함을 최소화 했는데 얘네는 그런 고민의 흔적조차 안보임. 애초에 테스트는 해봤는지 모르겠다. 테스트 해봤으면 첫 보스몹부터 ㅈ같음을 알았을텐데
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| My Ten-day Girlfriend | $3.6K | 72 | 71% | $1.99 |
| White Night Dream | $3.6K | 278 | 90% | $0.99 |
| Fishermurs | $3.6K | 241 | 66% | $0.79 |
| Gordy | $3.6K | 53 | 94% | $3.99 |
| Radium | $3.6K | 162 | 80% | $0.99 |
| Last Laugh | $3.6K | 53 | 98% | $2.99 |