
The world has been taken over by synthetic lifeforms. A desperate plea for help sets Shadow, the sole survivor of his clan, on one last mission to uncover what started the path to perpetual ruin.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Portuguese - Brazil, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very good game inspired in Ninja Gaiden and Megaman heavily. Love the music, gameplay and the challenge. Very good story bits too.
A good retro-style platformer - the strongest points of the game are in the level and enemy design, with a good understanding of the fundamentals that stays consistent through most of the experience. Unfortunately neither are particularly stressed by the difficulty which is on the extreme easy end for this style of game; you'll clock a decent number of deaths in the latter third of the game, when the focus turns to platforming segments with insta-death pits and spikes, and a teleporting dash attack that relies on a dash that feels just a little bit inconsistent - during tight platforming sections it's easy to accidentally hit the forward input AFTER the dash input, and the dash does nothing while neutral so it gets eaten. Personally, I think dash from neutral should trigger dash for as long as the dash button is held, and pressing forward while neutral-dashing should convert to the forward-dashing state. If this were fixed and the game had a hard difficulty mode that flattens the difficulty curve towards the high end (you could probably just add more enemies/more aggressive enemies in this game), it'd improve the game massively, but this will never happen at this point. Actually, one more criticism: the bosses are too simplistic. They tend to follow a basic loop with no variation and attacks are trivial to dodge after you've seen them one time. Don't expect interesting or layered attack patterns with shifting overlap or anything even close to that. You never really get a sense of aggression or murderous intent and that in turn undermines the story presentation. This is actually my second time playing the game. I played it years back on Game Pass, and finally scrounged up the cash to actually buy the game on Steam now. I got 100 deaths back then, and 50 deaths now, so scientifically we can say that my video game prowess has doubled.
I just started playing but I like it a lot. It's spot with controls, visuals and sound. Very juicy retro vibes. Well done!
The true Ninja Gaiden successor ! Highly recommended !
Authentisch, wie früher, hart an der Frust-/Lustgrenze. Faire Rücksetzpunkte, Pattern lernen angesagt, alles machbar, nach etwas Übung.
Cyber Shadow es de esos juegos que empiezas por la estética y acabas completamente picado. Yo entré pensando “vale, tiene pinta de homenaje retro guapo” y terminé echándole horas solo por la satisfacción de superar zonas que al principio parecían imposibles. Lo mejor del juego, sin duda, es cómo se controla. Va finísimo. El personaje responde al instante y eso hace que incluso cuando mueres veinte veces seguidas no sientas que el juego te está troleando… bueno, casi nunca. Porque sí, hay momentos bastante cabrones, pero cuando consigues pasarte una sección complicada la sensación es increíble. El combate también está muy bien llevado. Empieza bastante simple, pero según avanzas vas desbloqueando habilidades y el juego gana muchísimo ritmo. Llega un punto en el que te mueves por los niveles haciendo dash, rebotando ataques y encadenando movimientos como si fueras un ninja chetado. Y los bosses son una pasada; algunos me parecieron de lo mejor del juego. Visualmente me ha encantado. Tiene ese estilo pixel art con ambientación cyberpunk que entra por los ojos desde el primer momento. Parece un juego de NES vitaminado, pero con efectos y animaciones modernas. Y la banda sonora es espectacular. Hay temas que se te quedan grabados después de jugar. Ahora, también digo que el juego a veces se viene arriba con la dificultad. Hay zonas donde el nivel pega un subidón bastante serio y puede llegar a frustrar. Algunos checkpoints están regular puestos y hay partes muy de ensayo y error. Más de una vez he soltado el mando diciendo “venga hombre”... para volver a intentarlo a los dos minutos. Aun así, creo que ahí está parte de su gracia. Se nota que es un juego hecho por gente que entiende muy bien los clásicos de acción de la vieja escuela. No vive solo de la nostalgia; tiene personalidad propia y un gameplay muy sólido. No me parece perfecto, pero sí uno de los indies retro más disfrutables que he jugado en bastante tiempo. Si te molan los juegos exigentes tipo Ninja Gaiden, aquí hay droga dura. Y si tienes paciencia, merece muchísimo la pena.
Another classic Sidescroller from Yacht Club.
Fun short and casual game.
Отличный хардкорный, олдскульный платформер с классным саундтреком! Пятая точка будет гореть! Играть строго на геемпаде, на клавиатуре пятая точка вообще расплавится))
为了难为难,各种小巧思,包括一堆两伤刺和即死刺,垃圾一样的冲刺手感,然后冲刺后面摆个怪还不能秒让你撞上送死,冲刺还要耗蓝,绝了
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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