
Cyber Manhunt is a story-oriented puzzle game focusing on big data, hacking, citizen privacy, and social workers. It focuses on social issues such as cyber violence and privacy breaches.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un excellent jeu bien ancré dans la société connectée d'aujourd'hui, qui mérite d'être bien plus connu. Axé sur la déduction, la big Data et la vie privée des personnes, ce jeu donne un aperçu de la puissance de la donnée personnelle ! Impossible de ne pas accrocher à l'histoire a fur et à mesure que l'on découvre la vie privée des personnes... ;)
剧情水平起伏较大。文案和配音在大多数地方非常差。7/10
玩法挺好的,剧情是史
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 3.7K | 92% | $29.99 | |
| $3.6M | 3.8K | 79% | $29.99 | |
| $3.6M | 14K | 78% | $17.99 | |
| $3.6M | 8K | 88% | $24.99 | |
| $3.6M | 11.4K | 84% | $12.24 | |
| $3.6M | 11.5K | 93% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.7K | 93% | $7.79 | |
| $136 | 4 | 50% | $0.99 | |
| $947 | 17 | 65% | $1.99 | |
| $2.3M | 34K | 96% | $2.79 | |
| $748K | 3.5K | 89% | $3.99 | |
| $56.9K | 277 | 82% | $11.89 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,不好的小游戏死了要从头开始,入侵按了就不能退出,不能随时随地打开菜单
喜欢玩这个类型的,但玩久了也很疲劳,尤其是线索收集这一块,为了全线索要用鼠标搜每一行文字(在这个基础上都漏掉两个),漏掉的想找出来太麻烦太痛苦了。出现分支的重要选择前如果能有自动保存就好了。
[h1]作为黑客开盒游戏一般,但作为可交互式小说不错的游戏[/h1] 上来就把一个数据库甩给你,随便拿到一两个信息就能开盒,导致与其说是黑客,不如说是插件小子 入侵流程基本没有,随便把关键词扔给软件,就能自动帮你写好木马,甚至解密小游戏都不需要 极大简化了黑客的各个流程,基本就是收集关键字 但是关键字经常要抠字眼,只要有一个没扣到,那流程就会锁死,不让你推进度,包括但不限于: 不让你伪装成别人套目标的话 不让你搜索关键词 不让你输入相应密码 导致整个流程与其说是自己收集信息,更像是按照开发组的指令走路,玩起来有点别扭 推理部分必须收集到所有信息才允许推理,少了一个关键字都不行,而且经常推理了半天,得出了一个显而易见的结论,相当浪费时间 而且游戏内给的开盒玩法比较有限,不能靠一张照片就开盒,不能靠邮件的收发人的邮箱地址套信息 当然,这些缺点的前提是把这个游戏看成开盒模拟器 如果只是单纯把这个游戏看成收集关键词的剧情向解密游戏,游戏质量还算是不错的 剧情上节奏紧凑,明线暗线交织,逻辑恰当 揭露互联网人心险恶,多少能找到现实对应,事件过程一环接一环,作案人套路无限套娃,基本不带重样 视角独特,少有的把开盒作为游戏主视角和玩法的游戏
好玩爱玩
傻逼游戏,线索选错直接卡死了
代入感挺强的,剧情环环相扣也不错,质量很高了。
神作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.