
Cyber Manhunt is a story-oriented puzzle game focusing on big data, hacking, citizen privacy, and social workers. It focuses on social issues such as cyber violence and privacy breaches.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
说实话比Rootrees are dead 差,界面不流畅,点开的页面没有历史记录。逻辑也不是很流畅,比如[spoiler] 为啥helloTalk登进去不能知道好友的账号;为什么不能搜索昵称只能搜人名 [/spoiler] 总之还不如去玩Rootrees are de,即使英文版也津津有味(最近出汉化了)
[strike]一边对我寄予厚望,引导我学习和成长,一边又会在我没有按照她的期望发展的时候对我恶语相加,但又总会给我亿次机会,Ashley Clayson是可以成为我母亲的女人 [/strike] 言归正传...很有趣的游戏,探索信息本身就很有意思,而且剧本也很优秀,角色也都很丰满,尤其是很多在某一案是路人的npc,可能会成为另一个案子的关键角色,这种感觉相当不错。从一些细节也能感觉到制作组有一些想法想要表达,策划似乎也很满意自己设计的小游戏(不然也不会还单独出个免费DLC出来了,甚至是免费的,简直就像是在说“我超级满意我设计的这些小游戏,你们快来再玩一遍吧不收钱求求”),这种能感觉到制作者的用心投入的作品值得赞美。 另外游戏的配音真的很厉害,表达很到位,我玩的时候情绪很容易被调动。
故事都非常有意思,如果van的语音能跳就更好了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
因为玩了别的游戏,找同类游戏的时候被推荐了这个,总体感觉中规中矩吧,搜集信息的形式也是比较喜欢的。比起解谜更偏向文字游戏的感觉,解谜方面有些僵硬,比如只能对固定的信息划重点记录,但很多信息无法被记录却在之后会用到,我甚至得再开个截图软件来记录。我必须搜集到某一句话才能说明我知道这一段话所表达的意思。还有很多冗长的读条动画,每次记录信息都要读个条,打电话时我必须看着一条一条的消息出来,等待冗长的消息弹出动画,有些消息可以通过狂点鼠标跳到下一条,而有些则只能等待配音读完(这配音太棒读了,尴尬极了,还那么慢)打完电话我早已了解全部信息,还必须再翻回去划重点。小游戏和限时玩法也不太喜欢。还有人名是全部没有汉化的,很难记得住谁是谁,在这种情况下还会突然拿出几个英文人名让选,还不能翻资料,也是挺不友好的了
打折买的话很值 不打折一般
niubi
本质上是偏重信息收集而不是推理的游戏,自由度不是很高,不过扮演黑客很好玩,文本量挺大的,像我一样喜欢泛推理和阅读长文本的玩家会喜欢这个游戏。
玩法不难。主要看剧情
神作,三天打完,回头试试公敌2
很不错的解密游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.6M | 3.7K | 92% | $29.99 | |
| $3.6M | 3.8K | 78% | $29.99 | |
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| $3.6M | 8K | 88% | $24.99 | |
| $3.6M | 11.4K | 84% | $12.24 | |
| $3.6M | 11.5K | 93% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.7K | 93% | $7.79 | |
| $136 | 4 | 50% | $0.99 | |
| $947 | 17 | 65% | $1.99 | |
| $2.3M | 34K | 96% | $2.79 | |
| $748K | 3.5K | 89% | $3.99 | |
| $56.9K | 277 | 82% | $11.89 |