
Cyber Manhunt is a story-oriented puzzle game focusing on big data, hacking, citizen privacy, and social workers. It focuses on social issues such as cyber violence and privacy breaches.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
hacking!
玩法和推理的设计思路无法支撑题材的宏大叙事。网暴、隐私泄露、校园霸凌、资本控制、技术伦理,这些元素单拎出来都很有表达空间,但游戏常常只是把它们堆在剧情里,用反转和黑料推进情绪,而不是真正建立严密的人物动机和可信的因果链。它的调查玩法看似有黑客感,实际很多时候只是机械地搜索名字、破解账号、点击高亮线索,玩家不是在推理,而是在按流程清单捡证据。更致命的是,故事经常把复杂社会问题简化成“发现丑闻—揭露真相—反转立场”的套路,批判姿态有了,但思想穿透力不够。其最可惜的地方在于,明明题材很有潜力,最后却逐渐滑向机械搜证、强行反转和堆料。个人感受:虎头蛇尾,食之无味,弃之可惜。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情确实有在努力写了,更像是剧情视效小说游戏。 解密推理的部分就差点意思,学回了几项技能之后就都是那三板斧从头用到尾,基本没啥需要自己推理的东西, 线索也都基本看鼠标有没有一行行划过。
爽
好玩 推荐
也不错吧,好玩的地方大于缺点。7/10
体验感很好,难度也不高,故事线和配角的塑造也在线,玩了两章主线就把dlc全买了,期待制作组的新作品
cool
社会意义大于游戏价值,玩法内核大于实际乐趣
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $2.3M | 34K | 96% | $2.79 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 7.1K | 89% | $29.99 | |
| $3.6M | 14K | 78% | $17.99 | |
| $3.6M | 3.7K | 92% | $29.99 | |
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| $3.6M | 11.5K | 93% | $9.99 |