
Cyber Manhunt is a story-oriented puzzle game focusing on big data, hacking, citizen privacy, and social workers. It focuses on social issues such as cyber violence and privacy breaches.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,找线索的过程很有趣,中规中矩吧但是全成就要算dlc的设计很烦
女角色下场没一个好的 男的要么好色女的要么贪财 没一点深度 不就是消费女性现实问题吗?0个正向出口 0个推理要素 剧情剧情写不明白推理也就是个复制粘贴 打电话还只能解完上一个线索才能打 玩到一半看到那些骂人的词语都恶心的要命 尤其是最后好不容易把Dora救出来了又要回去被虐待了 还有角色配音简直难听的要死 幸好打折买的 要是原价玩完这摊垃圾我真要吐了
好玩好玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice work
神作
很无聊的游戏,一开始比较有新鲜感,后面流程一直重复,越来越单调。剧情只是及格,配上这个越玩越力竭的游戏模式,只能说食之无味弃之可惜。
Very buggy with a nonsensical story crammed with as much cringe-filled edge as humanly possible. This game is to [i]Orwell[/i] as [i]My Immortal[/i] is to [i]Harry Potter[/i].
这款游戏有优点,也有缺点。首先,玩法值得肯定,窥探他人信息本就是人类这个物种热衷的事情。van的配音演员配的不错。最后一张的剧情有点小反转,值得人深入思考。 缺点:游戏引导做得稀烂,推理游戏分为推理性与游戏性。推理性还算合格。游戏性太差了; 1 :当你漏掉一个信息后,你就推进不下去了。没人告诉你在哪漏掉了这个信息。而这款游戏的信息量特别的多,玩家如果全部复查一遍十分的痛苦。为什么不在每个场景标注玩家需要收集的影响剧情推进的重要信息呢?把一些无关紧要的信息做成彩蛋呢? 2 : 然后就是他这个折磨人的小游戏。小游戏的规则介绍不清晰,有时候都看不懂,为什么不加入一些引导? 3 :第三章好像有一个输入工程师名字的问题,谁能记住TOM的英文全名?来着考拼写是吧,没看错是国产游戏吧,名字都不给翻译成中文谁能记住英文全名。外国人的姓谁能记得住。玩这款游戏的能记住个英文名字,但也记不住全名。设计问题莫名奇妙 你说你全名起的像是李二狗,王二蛋那样有辨识度也就罢了。第五章有个答案是填妻子的祭日,问题没有标注密码是全数字。我按照之前的习惯都在年月日之间加了 . 隔开。问题标注不够清晰。 综上所述,制作者好像认为这款游戏推理性很好很牛,但是作为一款游戏,你的游戏性差了,优化差,玩家玩的难受。那便是不正确的。也可能我是被网上一些言论吹什么这个游戏太牛逼把心理预期拉高了。但是玩完之后,让我短时间难以去继续购买二代
this game is really good. i found it from a youtuber. i never even knew that i needed this kind of cyber detective game, but i did.
7/10,鉴于没有中评那还是好评。(我是看到圣诞节2代打折的消息,才入坑的1代。但如果2代还是这样点点搜搜的玩法的话,我大概率不会买) 首先,这游戏从开发的角度来说不好做,很多只玩一次的智力小游戏,每个都要实现,很吃程序。不像大部分工业化产品那样可以换皮。这里大量小游戏,各个页面的UI交互,layout不打架。而做出来效果也就那样,绝对属于吃力不讨好的产品。 随之而来的代价就是bug,在第三个炸弹的时候,发送键始终灰显,interactable没法置为true,导致我白白等了400秒钟,也无济于事。强退再进来,Ashley又跟你扯一堆有的没的。 其次,剧情,抱歉我没怎么看懂,尤其后面van帮主角解锁了后台之后,看了4篇小作文,又说Ashley随时会回来,我只能稍微扫两眼就关了。但感觉貌似是很重要的样子。深度也十分有限,剧情的渲染也比较无力。虽然我知道它走的是那个电影search的路子。也知道前几章的人物最后肯定还会出现。最后也就真的出现了。OK。然后就这样了。 故事背景虽然在改名的美国。虽然货币是欧元(老外其实很不吃这套,红警一上来美国第一关自由女神像就被炸了。这个设计非常不讨好,非常中国化)故事的走向。每个任务的扭捏的性格,则全是中国的影子。这就让人玩的很割裂。我想老外应该很难代入进去(据说还有翻译问题)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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