
Cyberpunk mercenaries RPG! Turn-based squad tactics with unique heist-planning strategy. Build your crew wisely; their stories will become interwoven with your own. Pull off heists with powerful cyberware, faction connections, multiclassing, weapon modding, stealth, hacking, and more!
Modeled estimate, not a reported figure. How we estimate →
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About

A modern tactical RPG with some of our favorite elements: gridless movement, environmental cover, specialized overwatch, initiative manipulation and more. Independent enemy unit AI opens up a world of creative combat tactics & stealth options; pick them off one by one, stage diversions, or use advanced tech to sneak right by them.
Combat is challenging and in-depth. Powerful abilities, tricked out weapons, and smart coordination can give you an edge, but once you go loud expect things to escalate. Move fast and avoid getting pinned down to accomplish your objectives and get out alive.


The ecosystem has collapsed. Only 112 cities remain, sheltering under massive domes or inside of mountains. Artificial consciousness has been created, killed, and outlawed at a global level. Megacorporations, nanotech and quantum computing have radically altered the world… and your character is one of the few equipped to handle it.


Choose your jobs to build your rep without taking on too much heat. Work your network of underworld contacts to trade favors, pay bribes, and gain advantages before taking on a heist. Plan your path through multi-stage missions, and commit your crew to legwork that could reveal new opportunities or threats.


Balance factions, favors, reputation and more. Rivals, fixers, arms dealers and corporate big shots... who you work for, who you fail or betray, all of it can open and close opportunities for you. Watch your heat, and try to make sure more people owe you than the other way around.


Extensive talent trees, more than 40 multiclass combinations, weapon modding, safehouse upgrades, evolving character traits and more combine to give players endless ways to build a crew that can take on any job. Rich visual customization (hair, outfits, faces, eyes, tattoos, facial hair, accessories, color options for everything, and more) & naming lets you personalize any of your characters.


Your squad members evolve as you play, shaped by your choices, their injuries, interactions, even their presence on some missions. Inspired by years of tabletop RPGs, our custom-built Casting Director story engine uses all this information to choose and place squad members and NPCs into world events and storylines it selects for you on each playthrough. Who will end up a betrayer, a friend in need, or the villain this time? Create new squads, discover new stories, and watch how your choices make it all fit together.


Trese Brothers Games makes deep, highly-replayable strategy games & RPGs. Cyber Knights: Flashpoint is our 9th and best yet, made possible by our dedicated fans and player support from our previous games. We're long-time fans of cyberpunk and are thrilled to bring together both a fresh take and so many of the genre's classic themes around some of our favorite gameplay.
You'll see a lot of updates from us -- we love to keep expanding our games with additional free content. So we also want to share our saved game policy up front so everyone understands our commitment to your games: no saved game will ever be invalidated by an update.
All new content and features will be added immediately to all saved games (with the reasonable exception of things like New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for over 15 years across all of our games. We stand by it.
Grab it now and enjoy!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Polish, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So I get the developers are constantly adding updates and have good communication, which is great, and I loved their previous game startraders frontiers (clocked hundreds of hours). Unfortunately this game falls short. Fundamentally, there's so few ways to progress or solve issues/missions you are forced to play in certain ways, and because of the tedious starting missions, you can't treat it like a roguelike as there's a significant time investment to "restart" (unlike startraders). If you hate the hacking minigame (which I do) it basically completely kneecaps you in being able to progress, and even some character plotlines/quests become unfinishable, meaning if you want to be successful (without having lots of characters dying) then you HAVE to make sure you level up and have good hackers. For comparision, in startraders, there are so many ways once could approach a mission, and because you can build a crew that meets your needs relatively quickly, you have the capability of solving any challenge with enough experience and prep. Here if your hacker needs to repair their deck, or is incapacitated/dead, etc you're completely f-d. While I admit I haven't fully explored the possibilities of the game as much as star traders, as far as I could discern, there was no real way for me to hire a new hacker to make up the manpower shortage. This basically invites savescumming and makes hardcore/single save playthroughs deeply unsatisfying, as there's no tactical or strategic reward (no way to plan), you either have the luck of hiring the class you need, or you don't and you're screwed. Of course, you can multiclass a character to hacker to make up the difference, but in the end you just have a sub-par hacker which makes the minigame even ♥♥♥♥♥♥♥♥ to play and less fun. If there was an option to actively recruit the classes you want in a timely and non-frustrating manner, OR a way to solve various problems through more than one means (e.g have the options to solve a problem either through hacking, or a "go-in-hot". Get rid of ONLY hacking missions) then this would definitely make the game much less frustrating and more satisfying to play.
If you like Xcom-Style gameplay with basebuilding and insane replayability, this is pretty much the perfect game for you. Big recommend, Trese Brothers deliver with this one.
Xcom in a cyberpunk work, the game its amasing, its really delivery the fantasy of be a mercenary, contract, favor, etc... The combat in normal dificulty its no unforgiven as xcom.
Cool and good game.
This game has a shocking amount of systems and depth. Admittedly, it could use some polish, but if you like XCOM-style games (especially if you wanted the stealth aspect of XCOM 2 refined) you need to pick this up, at least on sale.
Excellent game, as demonstrated by the over 1000 hours I've spent playing it. There are plenty of reviews here describing the mechanics of the game, and how it plays, so rather than repeat that, I'll just mention how impressed I am with the developers themselves. Even now, after launch and out of Early Access, the updates keep coming. The developers are truly dedicated, responsive and a part of the community. I recently had an issue where Steam somehow corrupted several of my save files, and every other save file I tried to load became corrupted in turn. Despite it not being caused by the developers, they took it upon themselves to fix my files for me. Keep up the good work!
Strong gameplay with good replay value and many options in flexible difficulty to tune the game to your liking. It has had many updates post launch to add new character classes and storylines, giving reasons to play again. Core gameplay loop is doing heist missions with a blend of stealth and aggressive gameplay. Generally you will be going in quietly but fighting your way out. Between missions you can build a safe house (reminiscent of x-com or blades in the dark), upgrade your characters and interact with contacts. Most of the missions are procedurally generated, with storyline missions mixed in; some of the storylines are associated with specific characters, while others can be attached to one of several characters with the right tags.
fun tactical gameplay that allows for some cool storytelling inside a cyber punk universe. If you're the type of person that likes to roleplay your own narratives, this game really scratches that itch
50+ Updates since launch and most are legitimate content and fixes ...........cant be mad at that
Ein absolut geniales Taktikspiel. Ich spiele schon sehr lange rundenbasierte Strategiespiele, UFO war mein Erstes, die Älteren unter uns werden sich erinnern. Cyber Knights Flashpoint übertrifft an Komplexität alles, was ich bisher gespielt habe. Alleine bei der Charakterentwicklung eröffnen sich durch die vielen Synergien unendliche Varianten Dies zieht sich durch das ganze Spiel und sämtliche Bereiche. Die vielfältigen Modifizierungsmöglichkeiten der Waffen und Rüstungen, die Auswahl an Cyberimplantaten, sowie die bereits angedeuteten Variationen bei der Kombination zweier Klassen und vieles, wirklich sehr vieles mehr. Durch jede Entscheidung kann die Geschichte eine andere Wendung nehmen. Dadurch und nicht nur dadurch entsteht eine lebendige und sich ständig verändernde Welt die einem, selbst wenn man mal durchgespielt haben sollte, zu einem weiteren Durchgang motiviert. Ich möchte nun nicht weiter ins Detail gehen, dies würde aufgrund der erwähnten Komplexität den Rahmen dieser Rezession sprengen. Nur soviel, lasst euch nicht abschrecken von der anfangs etwas seltsam wirkenden Grafik, sie verliert enorm schnell an Bedeutung. Hier sei noch erwähnt, daß ich, trotz der für mein Empfinden etwas schrägen Grafik, sehr viel Spaß an den relativ umfangreichen Möglichkeiten der Charaktergestaltung hatte. Ein kleiner, nicht wirklich wichtiger, negativer Aspekt ist die etwas eigenwillige Übersetzung in die deutsche Sprache. Sie ist nicht perfekt aber immer verständlich und in Anbetracht des Gesamteindrucks eigentlich nicht erwähnenswert. Meinen Dank an die Entwickler für dieses Juwel und meine uneingeschränkte Kaufempfehlung an die Freunde dieses Genres.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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