
You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 1.29/day in the week after.
About

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.
MAIN FEATURES
A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
Swords, spears, bows, guns - wield these and many more
Light and fire will be your best allies to overcome the threats that lie in the shadows
Unique curses influence each attempt, putting a twist on every action
Dozens of enemies, with powerful champions and deadly bosses to face off against
Don’t hesitate to join our official Passtech Games Discord server to share your experience with the Curse of the Dead Gods community!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.2Kreviews | 83% | — | $3.4M |
| $4.99−75% | 4.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so far the art is nice/controls are easy but: -no story -slow movement -many skills and weps -a lot of lists (skills/items/buffs) its confusing and makes it difficult to choose your next step! -many things/places/locations/goals are not well identified! (whats the reason of doing this or that?!) -no specific goals or main story tasks to follow (feel lost!) just wandering around and kill! -journey to the unknown! (lol) maybe its fun for the others but those things are important to me. if there is no story there is no game at all! so nope not for me ..... hope this will help :)
첫 인상은 나쁘지 않았는데..계속 해야하나.? 손이 가질 않는다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 283.2/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 1Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 78ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]It has some fun and interesting ideas, but most of its core systems just aren't well designed[/h2] [b]The positives:[/b] cool atmosphere and artstyle, you truly feel like a tomb raider. The combat is butter-smooth (which is why I played for as long as I did), the light-dark mechanic, the ever-present Curse as a double-edged sword, which is a resource and a threat at the same time you have to manage, constantly striking tradeoffs with it is interesting and quite gripping, for a time. However, almost everything else ranges from mid to negative. The games fun factor nosedives in the midgame after you defeat the tier 2 bosses, reaching tier 3 is a boring grind (never mind re-running if you failed). You kill the same monsters over and over again, but with more HP as you climb the ranks, run the same rooms with the same traps, with nothing really fresh inbetween (like story/quests/events etc) to shake up the gameplay loop. And the bosses just aren't fun or well-designed. Some weapons are busted, most just arent worth using, and unlocking them is a grind. You get a mainhand/offhand weapon and a 2h, but the best strat is to just upgrade one weapon and trying to build your upgrades and relics around it (and pray to RNGesus you get the relics you need). There are very few synergies worth using between even mainhand-offhand weapons where you actively use all your 2-3 weapons (not just using them as a combo trigger). Parry timings felt really unfair most of the time, consistently getting it right is virtually impossible, especially with limited visibility/visual clutter. The roguelite upgrade elements didn't feel inpactful and interesing, except maybe the weapon/relic rerolls which allows you to bend the RNG to your will a bit. [h3]All in all, the game has many flaws, but there is some real fun here in first ~10ish hours. (til tier2 bosses)[/h3] So if you want a game thats fun, fresh and exciting from start to finish, I wouldn't recommend. If you are OK with likely dropping it when the game inevitably stops being fun, maybe give it a try.
Еще давным давно, играл в эту игру. И так не прошел ее до конца... как и сейчас Х,) Прошел все уровни, в обычном режиме... но не хватает нервов и сил на хард-кор. Чем же интересна игра? Свой необычностью. Проклятия, которые и мешают, но чем-то могут и помочь ( например, золото будет исчезать, но его будет больше. Или сундук даёт порчу, но там больше дропа...) Разновидность мобов, локация, босов и всего прочего ) Игра заняла у меня много времени, но я не сожалею об этом. Советую вам тоже опробовать данную игру Х). p.s. я так посоветовал другу, теперь тоже пытается ее пройти Х,)
Um bom jogo no começo, mas bastante repetitivo, depois de 10 horas só continuei pra poder zerar
Хороший рогалик на пару вечеров. Из минусов: 1. Мало разнообразия для игры такого жанра 2. Чтобы полностью пройти игру нужно ее пройти очень много раз и делать по сути тоже самое что до этого 3. Некоторые боссы слишком легкие, некоторые рядовые враги тяжелее чем полноценный файт с боссом Из плюсов: 1. Хорошая боёвка чувствуется вес меча которым бьешь, тело монстров смачно отлетает не хватает только мясо как в думе 2. Оригинальная задумка, древние боги в каком то тайном храме везде темно, мрачно 3. Есть как простые для фейсрола механики, так и сложные навыки которые тебя награждают за аккуратную игру без получения урона 4. Есть ежедневные испытания, которые в корне меняют твой забег, каждое испытание сделано со вкусом интересно сделано, на столько что хотелось иногда играть в них, а не основной сюжет проходить. 5/10
meh, pretty, combat is initially rewarding, but after a few runs it became clear there wasn't a lot of depth. The stamina mechanic seems more cumbersome than fun. All-in-all, it's just not very deep. Not a lot of weapons, no fun synergies like Hades. If you're dying for more gameplay like hades with a bit of variation, this might be fun for a few hours, but it won't be a hundred hour game. However, if you've played Hades, you'll probably just find this lacking.
Bad. The entire game only gives you three stages to choose from. Each stage has its own enemy type and gimmick, and you might expect that going deeper into a stage would introduce new enemies or traps — but it doesn’t. You just fight stronger, tanker versions of the same enemies and repeat the same gimmicks all the way to the final boss. After beating the game, you unlock new stages (sorry if that’s a spoiler). You might think this finally means new content — but it doesn’t. They’re simply harder versions of the same three stages you already cleared, and that’s where I stopped playing. The sale price under $5 is fine for a low budget roguelike, since the core system is at least unique. But full price? No thanks — it’s a cash grab.
I usually don’t enjoy dark games, and at first this one also annoyed me. But I decided to give it another chance… and then another... and in the end, I actually ended up really liking it. The beginning is tough, since you have to get familiar with all the different enemies. Even with upgrades, you won’t feel overpowered, but you’ll gradually learn how to adapt and even turn some of the curses to your advantage. It’s a fantastic game, but it takes time to appreciate. The early stages can definitely feel frustrating, but if you stick with it, it's worth it. :)
Поначалу не понял, зато потом как понял. Отличный рогалик, не без недостатков. + Интересный сеттинг, декорации, система боя - Огромный минус - бесполезность 80% оружия, всё сводится к нароливанию идеального дрына с отхилом и правильных реликов, пройти последние уровни без этого невозможно. Система порчи неоднозначна, некоторые проклятия даже хочется получить. И да, 3-е оружие (тяжёлое) бесполезно в 99% случаев, кроме 1-го босса храма Змеи, и то это решается обычными метательными клинками. Брать по скидке любителям жанра.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 78 | 80% | $19.99 | |
| $129.9K | 1.4K | 71% | $4.99 | |
| $584.4K | 1.4K | 74% | $19.99 | |
| $85.7K | 508 | 87% | $7.99 | |
| $3.3M | 4.6K | 65% | $29.99 | |
| $484K | 1.2K | 88% | $15.29 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.1K | 84% | $19.99 | |
| $3.4M | 4.4K | 94% | $16.09 | |
| $3.4M | 5.1K | 83% | $19.99 | |
| $3.3M | 7.1K | 83% | $19.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $3.4M | 8.4K | 89% | $16.99 |