
Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland Followers and spread your Word to become the one true cult.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Aug 12 → 98.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 112.1Kreviews | 96% | — | $64.5M |
| $32.99 | 21.6Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3034 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BAHHHHHHH
This game was absolutely adorable and super fun to play. The music was delightful, the art and animation were unique and beautiful, and all the mechanics felt highly intuitive. The story is not that deep, but it's not the main focus of the game. I enjoyed the base building and management portion more than the rogue-lite combat in the crusades. I spent a lot of time moving things around, making my systems more efficient, and making room for everything I wanted to build. The game is all about managing your cult, recruiting and indoctrinating followers, exploring dungeons to get rewards, beating the big bad guys, and keeping your cultists happy. You get to do many "culty" things like sacrificing followers, turning them into demons to bring them with you into dungeons, performing rituals, and brainwashing them. The contrast between the adorable art style and making your followers become cannibals or other similar things is hilarious. I got attached to so many of my followers, only to realize they could die for several reasons. It broke my heart to see some of them go, but FRET NOT! Necromancy is also a thing here, hehe. You will unlock mechanics that allow you to keep your followers alive longer, but you'll see quite a few die before that happens. Once you finish the game for the first time, you unlock a new entity and the 'postgame' begins. Once you finish the postgame, you can still go into the dungeons to unlock achievements and collectibles, as well as to explore and have fun. I only got one DLC and it was purely cosmetic, most of them are. I don't think it was necessary tho; the base game comes with a lot of customization options already. They recently released a new DLC with more story and mechanics, so you'll have even more content to go through if you like the game. I played with both a controller and the keyboard, since some things were easier to do with the K&M (like fishing or building/decorating), while fighting felt better with the controller. If you like the vibes you get when you see it, you'll probably really like the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #17, worst US #97 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Arabic +2 more
| $24.99 |
| 4.6Kratings |
| 88% |
| — |
| not modelled |
| $12.49−50% | 484ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
HAHAHAHAHA I LOVE MAMERTY HEHEHEHEHEHEHEHEHEHEHEHEHEHEHE
realty fun poop follwer is W
好玩
muy cute y kawaii
Sound Game, enjoying the way it plays.
Played this first on my Switch, playing it here now and still am loving it!
W
Cult of the Lamb hooked me in pretty quickly and kept me in until I got 100% achievements, which I rarely do. It's not perfect: there can be some pacing issues depending on how you progress in the game, it's a little bit grindy, there are a lot of repetitive animations that you will sit through many times, the way it picks which interaction is available to you when many are overlapping can be annoying, and the building controls are somewhat janky, But the primary gameplay loop of colony sim and Hades-like roguelite kept me hooked. A lot of people criticize the two games within this game as being somewhat shallow, especially the combat half, and while I don't disagree with the critique itself, I do disagree that it brings the overall game down. Keeping the two modes somewhat light individually keeps the game from feeling bogged down in complexity and systems. Crusades are usually around 10 minutes long, so losing doesn't feel particularly devastating. The game weirdly proclaims that controllers are recommended in one of the starting splash screens. I think mouse and keyboard was better. It played fine with a controller, but I like the precision of the mouse more. It played fine on the Steam Deck, but having graphics settings shared across devices was annoying when switching between them (having to bring the graphics back down on the Deck and then back up on my PC). Performance was mostly ok, but was surprisingly unstable toward the end of the game with lots of followers, base items, and even sometimes in crusades if a lot was happening at a moment. For a 2D art game, it should perform better, but it's never unplayable. That being said, the art style is cute and is a dead ringer for Klei's signature style. I don't know what the developer's relationship is with Klei, but there are some unlockable Klei game-related decorations. Everything looks great and all the animations are super fluid and executed well. I really liked having an active cult full of different personalities moving around, talking with each other, emoting, etc. It just looked great. I put about the same amount of time in this game as I did with Ghost of Tsushima, and by the end of that game, I was ready to uninstall it and never play it again. I didn't have that feeling with this game. 90 hours of fun and finishing the game felt more bittersweet than relieving.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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