
Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland Followers and spread your Word to become the one true cult.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Aug 12 → 98.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 112.1Kreviews | 96% | — | $64.5M |
| $32.99 | 21.6Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3034 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I LOVE this game, it's one of the perfect balances between being challenging but relaxing and fun to play! (even more adjustable with accessibility settings!) There are a few bugs there and there how I somehow managed to get two ghost followers (they exist but are not actually in the game), but that's beside the point. The co-op is not that accessible without remote play which is kinda sad. I've been playing this game since 2022 and I loved the progress it has made over the years, especially with the QoL updates, they're nice! Overrall an AWESOME game, and you should def give it a try! (Oh yeah, and get Woolhaven, IT EXPANDS THE GAME EVEN MORE!) but uhh, when will we be able to use the mating tent with other followers???
Jogo maravilhoso!!!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #17, worst US #97 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Arabic +2 more
| $24.99 |
| 4.6Kratings |
| 88% |
| — |
| not modelled |
| $12.49−50% | 484ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
realmente es muy buen juego, mezcla muchas cosas como gestion de recursos y asi. es muy divertido y te da muchas horas. es muy adictivo ver como crece tu base y tu poder. no probe el multijugador pero no se ve mal. recomendado. 10/10
Cult of the Lamb est un bon jeu. Le jeu réussit parfaitement à mélanger deux ambiances totalement opposées : des graphismes adorables, colorés et remplis de petites créatures mignonnes, avec un univers beaucoup plus sombre fait de sacrifices, de rituels, de manipulation et d’entités démoniaques. Ce décalage donne au jeu une identité visuelle vraiment unique et un charme assez irrésistible. La partie roguelite est dynamique et agréable, mais j’ai particulièrement apprécié toute la gestion du culte. Construire son camp, recruter de nouveaux adeptes, organiser des sermons, instaurer des doctrines parfois complètement absurdes et garder tout ce petit monde sous contrôle est extrêmement amusant. Voir son culte évoluer au fil des heures est vraiment satisfaisant, surtout lorsque tout commence à partir en vrille. Les DLC viennent enrichir l’expérience avec davantage de contenu, de personnalisation et de possibilités pour développer son culte. Ils s’intègrent très bien au jeu de base et donnent encore plus de raisons de continuer à s’occuper de ses fidèles après avoir terminé l’aventure principale. Cult of the Lamb est à la fois mignon, malsain, drôle et addictif. Un excellent jeu avec une direction artistique mémorable, une ambiance originale et une gestion de culte particulièrement fun à jouer. Clairement une expérience que je recommande !
My forever hyperfixation.
Muito bom
If that's what cults are IRL, then I don't want to join any
BBAAAAAAAAAAHH
Я никогда не думал что рабовладельчество это так весело!
This game was absolutely adorable and super fun to play. The music was delightful, the art and animation were unique and beautiful, and all the mechanics felt highly intuitive. The story is not that deep, but it's not the main focus of the game. I enjoyed the base building and management portion more than the rogue-lite combat in the crusades. I spent a lot of time moving things around, making my systems more efficient, and making room for everything I wanted to build. The game is all about managing your cult, recruiting and indoctrinating followers, exploring dungeons to get rewards, beating the big bad guys, and keeping your cultists happy. You get to do many "culty" things like sacrificing followers, turning them into demons to bring them with you into dungeons, performing rituals, and brainwashing them. The contrast between the adorable art style and making your followers become cannibals or other similar things is hilarious. I got attached to so many of my followers, only to realize they could die for several reasons. It broke my heart to see some of them go, but FRET NOT! Necromancy is also a thing here, hehe. You will unlock mechanics that allow you to keep your followers alive longer, but you'll see quite a few die before that happens. Once you finish the game for the first time, you unlock a new entity and the 'postgame' begins. Once you finish the postgame, you can still go into the dungeons to unlock achievements and collectibles, as well as to explore and have fun. I only got one DLC and it was purely cosmetic, most of them are. I don't think it was necessary tho; the base game comes with a lot of customization options already. They recently released a new DLC with more story and mechanics, so you'll have even more content to go through if you like the game. I played with both a controller and the keyboard, since some things were easier to do with the K&M (like fishing or building/decorating), while fighting felt better with the controller. If you like the vibes you get when you see it, you'll probably really like the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $64.7M | 95.5K | 84% | $39.99 | |
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