
The World Union is labeled the 'perfect society'. Prosperity is a science, disease and wars have vanished, sex is entertainment, and the future has never looked brighter. Suddenly this perfect society is rocked by the murder of a World Union citizen in the 'Rogue State' of Russia.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i]Culpa Innata[/i]'nın Türk yapımı olduğuna inanamıyorum çünkü yapıldığı döneme göre düşünüldüğünde oldukça güzel. Bu türde Sanitarium yapıldı, oyun dünyasının klasikleri arasına girdi. Syberia, Grim Fandango ve daha adını sayamadıklarım da öyle. Birtakım aksaklıklarına rağmen hepsi günümüzde saygıyla anılıyor, çünkü yaptıkları işte çeşitli yönlerden en iyi olabildiler. O ana dek var olmayan bir çıtayı belirlediler, adeta "bu iş böyle yapılır" dediler. Peki neden bu oyun [i]-onlar kadar global çapta olmasa da en azından TR tarafında-[/i] destek görmedi? Bilemiyorum, ama hem oynarken hem de bitirdikten sonra böyle bir cevherin keşfedilememiş olmasına üzüldüm. Keşke hak ettiği değeri görebilseydi ve [i]"Hepimiz Gogol'un Palto'sundan çıktık"[/i] muhabbetindeki gibi başka Türk yapımı point & click adventure oyunları yapılmasına ön ayak olabilseydi. [code]Hikaye[/code] Oyun, Alev Alatlı'nın Schrödinger'in Kedisi isimli bilim-kurgu romanı serisinin hikayesi baz alınarak kurgulanmış. 2047 yılında, Dünya Birliği'nin bir parçası olan Adrianopolis şehrinde, barış görevlisi olarak çalışan Phoenix Wallis'i canlandırıyoruz. Dünya Birliği esasında bir ütopya devletidir ve önemli kaynakları elinde bulunduran büyük ülkelerin çoğu bu birliği oluşturmak için bir araya gelmiş bulunmaktadır. Hastalıklıların, suçluların vs. ayıklanarak yalnızca en güçlülerin, en başarılıların ve en iyilerin desteklendiği, elitist diyebileceğimiz bir toplum yapısına sahip olan bu devlette, en mühim kavram [b]HDI[/b] (Human Development Index) yani [i]İnsani Gelişim Endeksi[/i]'dir. Buna göre; başta "iyi bir ekonomik gelire sahip olmak" üzere, devletin istediği şekilde bencil ve örnek bir vatandaş olmak, genel olarak haz alma odaklı (hedonistik) bir yaşam sürmek gibi çeşitli kriterlere göre herkes toplumda belirli bir puan elde ediyor. Bu puan da evinizde ya da çalıştığınız yerde diploma gibi asılı duruyor ki, hangi basamakta olduğunuzu her an herkes görebilsin. Bu puan sistemini bir piramit gibi de düşünebiliriz. Tepelerdeki insanlar toplumda saygı görüyor ve herkes puanını yükseltip yukarılara çıkmaya çalışıyor. Elbette dünyada Dünya Birliği'nin dışında kalan bölgeler de var; buralar Rogue State (kabaca bir çeviriyle Haydut Devlet) diye isimlendiriliyor ve o ülkelerde bilimsel ve ilerici dünya zihniyetine göre yönetimler olmadığı için "her an her şey olabilir" durumu geçerli. Eski moda olduğu düşünülen evlilik kurumu, ilişkiler ve yakınlıklar, duygusallıklar, suçlar Rogue State topraklarında oldukça yaygın. Kanun yok, yasa yok, olanlar da yarım yamalak işliyor ve oralarda yaşayıp da maddi imkanı vs. olanlar Dünya Birliği'ne göç etmeye çalışıyor. Burada aklın ve bilimselliğin ışığında, kişisel hedeflerini gerçekleştirerek yeni bir sayfa açmak ve mutlu olmak istiyorlar. Bizim olayımız tam da burada başlıyor. Phoenix Wallis, huzur ve barışı tesis etmekle sorumlu bir şirkette, polisliğe benzer bir pozisyonda, kıdemli bir memur olarak çalışmaktadır. Üç yıl önce birliğe göç etmiş olan Vassily Bogdanov adındaki Rus kökenli bir Dünya Birliği vatandaşı, Rogue State konumundaki Odessa'da öldürülünce bu cinayeti soruşturmak bize kalır. Biz de kariyerimizde bir yükseliş sağlama potansiyeli olan bu vakayı çözmek için oradan oraya koştururken, bildiğimiz dünyanın hiç de bilmediğimiz yönlerini görürüz. Kurbanın etrafındaki insanları sorgulayıp ipuçlarını araştırırken, bir yandan da düzenin ve kaosun nasıl da iç içe olduğunu görürüz ve gerçekte, arka planda neler olup bittiğini anlamaya çalışırız. Oyunun ismi Latince "Doğuştan Gelen Kusur" gibi bir anlama geliyor. Bunun ne olabileceğini çok düşündüm ve kurgulanan yapıya bakınca şu sonuca vardım, emin değilim ama galiba kusur olan şey insan olmak. Çünkü sistemi kuranlar belli ki kolayca yönetebilecekleri, sadece çalışan ve eğlenmek için yaşayan, hazdan başka hiçbir derdi olmayan robot gibi insanlar istiyorlar. Peki insanın kapasitesi bu kadar mı yani yaşam sadece haz alma odaklı mı olmalı? Bu soruya hayır cevabı verdikten sonra dikkati çeken bir nokta beliriyor. Karakterin ismi Phoenix yani efsanelerde ömrünün sonuna gelince küllerinden doğan Anka kuşu. Ayrıca oyun boyunca sürekli karşılaştığımız kelebek simgesi en temel anlamıyla ruhun beden üzerindeki etkisini ve bu etkinin yarattığı değişimleri, kısaca yeniden doğuşu ya da dönüşümü simgeleyen bir figür. Buna ek olarak [i]"Bir kelebeğin kanat çırpması, bir fırtınaya neden olabilir"[/i] cümlesini ve kelebek etkisi ile kaos teorisini de çağrıştırıyor. [code]Oynanış[/code] 3 boyutlu bir şekilde oluşturulmuş Adrianopolis şehrinde; gideceğimiz yerlere, konuşacağımız insanlara ve almak istediğimiz nesnelere tıklayarak etkileşime giriyoruz. Fakat bazı tetikleyiciler var ve onları yapmadan bazı olaylarla / kişilerle o an için karşılaşamıyoruz. Kısmen rpg gibi olan bir yapısı mevcut, bunu sağlayan etmenlerden biri de gündüz ve gece döngüsünün imkan verdiği kadarıyla hareket etme özgürlüğü. Bu ne demek? Yani eğer gitmek istediğiniz mekan o saatlerde açıksa, oraya 12. günde de gidebilirsiniz, 20. günde de gidebilirsiniz, size kalmış. Birçok point and clickte adım adım tamamlanması gereken doğrusal bir ilerleyiş varken CI bu yönüyle onlardan ayrılıyor. Rpg'leri andıran bir diğer yanı, diyaloglarda istediğimizi seçme özgürlüğümüzün olması ve bununla birlikte oyun sonunun değişkenlik göstermesi. Bazen ne yapmakta olduğumuzu unutabiliriz diye, kayıt tutucu bir günlük eklemişler. Günlükte Phoenix'in yaptığı ve yapmayı planladığı şeyler hakkındaki düşünceleri yer alıyor. Bir ipucu ya da konu üzerinde araştırılacak şeyler varsa o yazı kırmızı yazılıyor, yaptığımızda da o aşamanın tamamlandığını belirtmek için siyaha dönüşüyor. [code]Diyaloglar ve Bulmacalar[/code] Bulmacaların hiçbirisinin çözümü "moon logic" yani anlamsızlık içermiyor. Topladığımız ipuçlarının bazıları açık dünyada nesnelerle etkileşime girmeyi gerektirirken (örn: Rubik küpü çözme ya da bozuk sigortayı tamir etme gibi), bazılarını da dijital ortamda çeşitli yöntemlerle işlemek gerekiyor. Bu yöntemlerin bazıları; *Veri tabanında arama yapma *3 boyutlu işleme (nesne karşılaştırma, tek veya birden fazla resmi yeniden yapılandırma) *Veri işleme (ses, metin ve resim) *Görsel-işitsel görüntüleme *Deşifre etme *Bilgi analizi Oynanış açısından beni en çok mutlu eden kısım bu oldu çünkü karman çorman olmuş bir görüntüyü anlamlı bir resme çevirebilmek ya da bozuk bir dosyadan veri kurtarmak vs. çok zevkliydi. [b]Diyaloglar[/b] + Tamamı ses aktörleri tarafından seslendirilmiş (evet tarafından). + Karakterlerin yüz ve mimikleri diyaloglarla başarılı şekilde senkronize edilmiş. - Phoenix'in ve npc'lerin tavırları yüzünden bazen konuşmalar "daldan dala... daldan dala... dal... dal" tadında geçebiliyor. Yaklaşık 20 saatlik oldukça uzun bir adventure için bir noktadan sonra biraz iç bayıcı bir durum bu. Aslında hikaye çok iyi ama npc'lerin bunu konuşma ve dile getirme biçimi çok iyi değil. - Sağ tıklayarak diyaloğu geçeyim derseniz, cümle cümle değil de komple o sorunun cevabını geçiyor ve yeni soru sorma ekranı beliriyor. Ne olup bittiğini anlamak istiyorsanız diyaloglarda sağ tıklamayın. [code]Kapanış[/code] > Bazen kendiliğinden crash verip masaüstüne dönse de (sık save edin), > Devam oyunu yapılacağı düşüncesiyle sonu ucu açık şekilde bitirilmiş olsa da, > Un-cut versiyonunu yüklemeden alt yazılar gözükmese de, ... kendime hep şunu dedim; "2007 yapımı bir oyun, olur o kadar, güçlü yönlerine odaklanmaya çalış" vs. Ve ben oyunu affettim kendi içimde. Yaşattığı güzel anlar daha baskın geldi çünkü. Özellikle pc'de ipuçlarından sonuç çıkardığımız kısımlar muhteşemdi. Bu oyunu kime öneririm? Eğri oturup doğru konuşalım, şurada adventure oynayan bir avuç insanız. Derseniz ki "Polisiye / dedektiflik temalı ve gelecekte, ütopik bir devlette geçen, bilim-kurgu ve gizemle harmanlanmış bir oyun tam benlik," o zaman buyurun deneyin. Ama karmaşasından dolayı türe yeni başlayan/ pek alakası olmayanlara önereceğim ilk p&c bu olmazdı.
Good things: both the story and the world are interesting and well fleshed out (the game is based on/inspired by Alev Alatlı's book "Schrödinger'in Kedisi", I presume a lot of the world lore originates from there). The characters and dialogues are more hit and miss, but some of them are quite well-written as well. The non-linearity is an ambitious concept. The characters' faces and facial expressions are well done. The protagonist and a couple of other characters have solid voice acting. Comparisons to the Blade Runner game are valid, this does resemble it in many aspects. Bad things: literally everything else. This is a very good story ruined by horrid gaming aspects. Graphics apart from character faces are hideous. Voice acting for most characters is so bad they sound like crude parodies. The UI is painfully clunky. Some characters and dialogues are awful. There are several points in the game where some exact action is required for proceeding, but the game fails to give any indication of what it is. And even the story is severely hindered by the way it is presented. Moving around in the game is atrocious. The only game I have played where it is harder to move around is QWOP. There are one-click shortcuts to some places, but you need to do a LOT of old-fashioned legwork, and that means constantly fighting with impossible camera angles and very arbitrarily responsive pointer. The beef of the game is collecting information via conversations. However, there is only a very limited amount of actions you can do within a day (I had a day where I had two dialogues and BANG! day over), a very limited amount of questions you can ask within one discussion (typically 2-4, then you "have used enough of their time"), AND you can only speak to the same person once per day. All this amounts to very artificially prolonged and convoluted interactions with the characters in the game. Also, typically there are no clues whatsoever towards the correct choices in conversations. All case-related questions appear equally relevant, yet only some actually result in something. Hence the conversations don't feel meaningful, nor does getting results feel rewarding; it is all just completely blind guesswork. And due to the limited amount of questions you may miss out crucial information simply because you were forced to draw straws and got the short one. The "non-linearity" is implemented in a botched manner. While the player is not forced to do things in any specific order, some specific things still need to be done before advancing is possible (but the game does not tell which things). This simply does not work combined with the limited actions per day, limited questions per person, one visit to each person per day, and inability to end a day at will. It results in the game's pacing going to hell if things are done in a "wrong" order. For example, I ended up having only one possible action for several days in a row and had to walk around aimlessly just to pass the time for the rest of those days, because I had talked to "wrong" persons first instead of the person who (it turned out) had to be visited on four subsequent days to trigger the game to open new options. So much for non-linearity. The worst offender in the game are the puzzles. Only a very select few of them are interesting, and even those are hampered by the clunky UI. Some puzzles are trivial. Most of them are arduous or just plain stupid; they don't test your wits, they test your patience. Some puzzles are impossible to solve without a walk-through, either 1) because the solution is so far-fetched it is literally not possible to figure it out with the information given in the game (there were two puzzles that made zero sense to me even after I gave up and looked up their solution from a walk-through), or 2) because the thing needed for solving can simply not be seen in the game (for example, there was one pixel-hunting case where I had combed the room over a dozen times and still missed the minuscule near-invisible hotspot, and one billboard where I was unable to decipher the number that was supposed to be there even after looking up from a walk-through what the number was). To add insult to the injury, after painstakingly drudging through all the many annoyances the game offered, in the end the conclusion was extremely vague and unsatisfying. Way too many things were left open. A sequel was planned, but did not come out, and never will (this game was released in 2007, and the company has not released any games since). However, a planned sequel is no excuse for such complete lack of closure of major plot elements. A game that is sold as an independent entity should contain a proper ending for its story, especially a game that revolves around solving a case. Don't be me, don't waste your time by playing this game. Watch a play-through if you really must experience this.
Played this after seeing Ross's Game Dungeon. It was worth playing after watching that video. Great worldbuilding and character interactions. The kind you only get when a true author is involved in development. This vision of an alternate future is going to linger in my memories like Chronomaster and I Have No Mouth and I Must Scream. The gameplay is a bit weird - you spend most of your time talking to people. So much talking. At first I resented it for how much time it took, but now that the game is over, I miss hearing opinions and gossip from all the characters, and exploring the world. Shame they ran out of money while making the sequel, because I want to see more of this universe. If you play it, check PCGamingWiki for the "Culpa Innata Fix (v2)" (+dgVoodoo per the fix's instructions) and the uncut patch.
First of all: This Steam version is a crappy, censored, cut off version, which doesn't even have subtitles in it! But fortunately they can be downloaded as a patch from the internet. Alas, that is not the only problem with this game. No, far from it. The interface is a catastrophe. Using items to gameworld is horrendous procedure, path finding issues are monumental, and constantly changing camera angles confuse you where on earth you can even go. To top it off, some of the scenes are 3D, some 2D, and there's not any kind of logic there. To finally bury every last bit of interest to play the game, there's furious amount of running around through almost empty, non-interactive screens, and even the hotspots lack names, so you never know what you are clicking. It's because of these reasons, that I simply must press that red thumb. It's sad, because the story and the graphics seemed decent enough. Oh well.
I've experienced the game with the [url=https://www.moddb.com/mods/culpa-innata-uncut-patch]uncut patch[/url]. It's fairly interesting, I liked the main character with her flaws and ingenuity combined with a good heart and strong drive. The dialogs and the various characters you meet were rather good, and sometimes made me laugh. The investigation itself was incredibly slow but compelling enough to want to see it through. However, the intrigue was too simple and didn't "toy" with the player/reader enough, like the best mystery novels that keep you guessing until the end about who is the culprit and what happened. There was also too much peripheral unexplained stuff that ended up having no relevance to the plot at all. The beginning of the opening cutscene is intriguing, right? Well forget it having any real impact on the actual plot, it ends up being just worldbuilding. Playability-wise I found it atrocious, with the slow panning around often disorienting fixed-camera 3D scenes. There's no hotkey to show hotspots, which would've been very welcome in few specific scenes, the inventory system is slow to use, and the puzzles are the obnoxious minigame kind. I much prefer the item-finding and combining style like in Book of Unwritten Tales or Black Mirror II and III. The use of the computer for various analyses felt pretty good though, but didn't give you enough freedom to really make you feel you were coming up with ideas on your own. Graphics are bad but art direction is good and uses its limited means effectively. Music is surprisingly good and adequate. The woldbuilding was deeper than average but imperfect. Some of the stuff like the Final Bill of Rights makes no sense when you dig into the text's details, and is completely inconsistent with the other rules of this society. Actually there are many other inconsistencies like this such as the upper echelons getting religious-like names in a society that looks down on old religions. And said upper echelons were represented in a very inconsistent way in the game. Overall though, a valiant effort that genuinely made the game more interesting to play, and while there are obvious ideological drives, they were not overbearing i.e. it didn't feel like preaching to join one real-world ideology or another. The adult elements felt refreshing, especially in the sense that all that overt talk about sex really makes you feel that you're in a different society that doesn't have the same inhibitions as ours. The visuals restored by the uncut patch were very tame (and not that well modeled/animated), but do serve to reinforce the story. The ending was a rather disappointing cliffhanger - but at least you get to solve the murder case. Overall, a weak recommendation. It was enjoyable enough to finish it, but I wouldn't play it without a walkthrough to get through the puzzles.
Very unique adventure,. it is open world for most of the game allowing to approach in few different ways It is extremely dialog heavy. most of the game is listening to people talk and a lot of it does not move story forward as it is your job to steer conversations to where you need them to go. but you are playing as young naive 'police' officer who is completely not prepared for the task given.
literal best game ever incredibly unique and the most refreshing game i've played in 10 years
If you like point and click adventure games then this game is pretty much one of the best ones, it's a non linear detective game, you go around a city hub asking questions which there's a lot of dialogue options that you have to pick carefully. You're not gonna hear a lot of repeating voice lines and such, lots of locations with different music each. Puzzles are really great and will really put good use of your brain. Map navigation is also good, you can easily go to different places fast with some exceptions. All of the characters are really interesting and weird with all of them have personality. The voice acting is really good too, makes them feel like they're talking to you casually. Makes you either hate or like that person. This game is adult ish tho with it's context and writing. A lot of sexual talks and stuff which also context for your investigating. They did cut out few cutscenes like the kinda out of place gruesome dream scene. I downloaded the uncut version because I want to experience the full of it but I'm sure you won't miss much because so far none of the nightmare scenes are important and just random. What the uncut patch gives you is the captions for every in game interactions so I guess its a must. There are some minor soft locks with some puzzles but they don't happen too often. The game looks great and the character models are expressive, it's impressive. I'd give it an 8 outta 10
A great game if you like scifi, graphic adventure games, and interesting society-based or politically-focused plots. No combat, no harsh timers, just relaxed and thoughtful mystery-solving gameplay. If you are cool with older graphics and yearn for less predictable writing then this is a good one. I do honestly wish the sequel had come out as the ending answers maybe 75% of your questions but it's satisfying enough not to be disappointing. Overall I definitely recommend it- especially to players who enjoy games like Dreamfall and Contradiction. Really wish they'd have translated the novel this game is based on into English since the plot is solid!
I want to like this game. I think it has some smart ideas (even if they're now outdated), and the plot/story might be interesting, but the interface is terrible. The clicking to move around the areas is awful, simply frustrating. You can start in one place, walk across a normal pedestrian bridge, and not be able to return to the previous area because the camera angle, or clicking interface, won't allow you to get back far enough to trigger the view of the previous area. Walking around a simple plaza shouldn't be so difficult. And I am not even complaining about how long it takes or the repetitiveness of it all. The view angles are horrible, worse than the original Resident Evil game. You are supposed to explore a little, find some signs around areas, but I can't be sure if I'm trying to move into areas that are blocked off or the interface is so bad that I'm not being given the opportunity to trigger the transition view to move there. On top of that, sometimes you can't re-enter places you just left, which can be annoying if you're just being curious because there can be things to interact with there (that you missed or chose not to interact with in the moment), but I'm guessing that those are also instances where there are no clues or story progression points in that area. If movement was supplemented with the arrow keys, a lot of this could be remedied fairly easily. The voice acting is ok. The dialogue is interesting, there is a definite attempt to copy futuristic ideas like those in A Brave New World and Logan's Run. It definitely has an old school societal futuristic/dystopian vibe, and it leans into the POVs of the characters living in it vs. those who aren't as brainwashed. The puzzles range from easy (making sense) to esoteric (from "who would think of that" to some pretty crazy leaps of connecting bits of clues). Overall, not too bad, you will probably have to resort to a guide at least 2 or 3 times. The user interface for your policing work computer can be confusing and frustrating. You have clues, you can try to use them in your computer to process them, but it is not exactly clear how or where in your computer that you are supposed to do that. And, a lot of the times, when you are allowed access to parts of the computer functions, you can't use the clues or they just give you no info. For a futuristic police information and forensics tool, it's pretty crap. On top of it not being very intuitive. And you are sometimes forced to go through awkward/embarrassing (in regards to your character in-game) dialogues with your boss during debriefings. Sometimes all you have is information about someone's sex life, or catty employee gossip, and you are forced to go through them with your boss even though all you want is the "Ask to leave" option. It's silly — especially when your character is always saying "I shouldn't waste their time". But when you actually have something important that you want to try to take to your boss, you block yourself from going to your boss to bring it to them. You can't even call them to bring it up or make an appointment to do so. It makes no sense. And there is a strict daily time allotment in the game, you can only spend so much time going places and talking to people before the day ends. And you are limited to how many interactions you can have with suspects/witnesses. It's not a bad mechanic, it limits exploring (but there isn't a whole lot of exploring to be done), but it would be nice if you had some sort of tool in game to help you measure and manage that time. If it was just a number of actions/locations per business day, then that would be nice to see, but it just seems like a day can pass more quickly than others without having actually done much. I could go on. Basically it's a frustrating interface that is an active obstacle to what could be a good point & click game. Point & click games normally have a bit of wasted time involved in them, but this one feels like a bit more than that. It's bad design in movement and area perspectives, it shouldn't be this hard/bad. If you know what you're getting into, and you're prepared to deal with it (or know ahead of time what/where you need to do/go to accomplish what's needed), then it could be a good game for you. If you're looking for a fun P&C game, but don't want to deal with unnecessary headaches/frustrations, then maybe this game is a pass for you.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Dragon's Lair 2: Time Warp | $33.1K | 118 | 77% | $9.99 |
| Welcome to the Adventurer Inn! | $33.1K | 118 | 63% | $9.99 |
| CRUELTY | $33.1K | 137 | 74% | $6.99 |
| Paper Beast | $33.1K | 700 | 94% | $1.99 |
| Gun Frog | $33.1K | 454 | 94% | $4.99 |
| Campus Fantasy | $33.1K | 215 | 71% | $4.79 |
Related
| DAVE THE DIVER | $90.8M | 139.6K | 97% | $19.99 |
| Diablo® IV | $61.5M | 74.2K | 65% | $49.99 |
| The Scroll of Taiwu : Beyond The Dome | $51M | 56K | 66% | $29.99 |
| SPORE™ | $45.8M | 72.2K | 93% | $19.99 |
| Castle Crashers® | $41.4M | 139.6K | 96% | $14.99 |
| OCTOPATH TRAVELER™ | $30.1M | 16.8K | 86% | $59.99 |