
Cubesis is a turn-based strategy game with puzzle elements, in which you use weather conditions to solve given tasks with your people. Your way to their solution is beset by many obstacles: for example the sea. To overcome such obstacles, you need to figure out what pleases the gods.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
И ещё одна тактика. Авторы этой явно вдохновлялись первыми Populous, только сделали их походовыми. В целом, в общем-то, ничего. Вы получаете в распоряжение определённое количество "маны" (в виде людей) и строите города и структуры, чтобы выполнить задачу, поставленную в задании. Даже сначала можете вы много чего - нагревать, охлаждать, поднимать территорию, опускать, а также строить поля, города и прочие мельницы. Но есть нюанс. Всё это требует людей. Построить мельницу - пять человек, засеять поле - один, поднять/опустить - в зависимости от того, сколько нужно. Игра радужно сообщает, что жертвуют они собой добровольно, да и копятся в городах неплохо... но мне не зашло. Я домучил туториал и выключил собственно игру. Не моё. Хоть вроде должно быть и неплохо.
So I completed the Tutorial and was like 'Well this doesn't seem as hard as people were saying.' Then I spent an hour trying to pass the first mission and I'm starting to sweat. Game is stressful, but in a good way if you're into that sort of stuff. It's sort of like The Sandbox meets a puzzler. Wish there was more focus on 'economics' though; more buildings, less time constraints from the weather/water rising, etc. Overall though it's a decent game for what it is, and I hope I can get further through it, complete the first Campaign, in order to unlock Free Mode. And one final thing; thank God for Steam Cloud. Because if I ever have to wipe my PC or reinstall this game, it would suck to have to re-do the Campaign. (yes this game has Steam Cloud :)
Some of these reviews are just plain silly, specifically where his only complaint is it has a tutorial that you have to do before you can play compaign. I'll tell you right now being a few misions into the campaign, you won't undersand the details of this game had you been able to skip the tutorial. I would desribe this game as a stategy/puzzle game where you're to come up with the best plan to manage your resources and please(or displease) the gods to successfully complete an objective for each campaign mission. I briefly explain each: *Resources - Your resources basically come down to the people, grain, gold, and stone. You want to usually build a city first because these will keep your population respawning. You use your population to gain your grain and stone. This is really the KEY thing you need to understand to really understand this game, your people are a RESOURCE and sacrifice themselves for other resources. So if you need stone, you have a person dig down into stone, they die, you get stone. As long as you have a city more people with respawn so its worth to sacrifice them to plant builds and get stone(plus less the population, the less people there are to consume grain. *Gods - There are two gods. The first, you make him happy by having a higher churches built: to population ratio. When you do this and he's happy the water level will lower, when you have more people than churches the water rises. An example of when to use this is if you need to get across a sea, you make him happy, lowering the water level, allowing you to walk across the seabed. The Second god goes off of how many shrines you have built. Having more built will start to cause an ice age freezing everything other, and eliminating them warms things up. An example of using this is to freeze a body of water to walk across it to get to your objective. And that's the basics of the game! It is a really interesting and fun game when you understand this and figure out the best way to use it. It is a bit of a thinking man's game, and honestly I think that's where a some of these short gametime/short attention-spanned reviews come from. If you want to try a fun, interesting, and unique approach to a strategy/puzzle game where you may have to think some, definity give it a try. :)
its so much micromanagement that it doent let me enjoy the actual game. god, even the tutorial is a hell of a lot of work. not my cup of tea, unfortunatelly.
A game that demands I play the tutorial?! What am I? A BABY!? Cubesis quickly did two things to me: put me in my place and reminded me just how modern games have reduced my attention span. So I rolled my eyes in the first tutorial stage as I learned how to click and move my cube folk around the (admittedly gorgeous) map while the sweeping, orchestral score played over the top. I was starting to become impressed. Then I was learning how to enduce heat waves and ice ages, learning how to exploit the weather and the wind for my own ends all while listening to the grunting sounds of my angry, lazy cube people. I took my time with the tutorial, really learned what I was doing, and I'm glad I did; Cubesis is confusing and, without that tutorial - without that thing that people are complaining about having to do - I see no possible way to be able to play the game. It gives you a great grounding and lets you build on that and enjoy the game itself. Cubesis is challenging, a little slower than your average, but well worth investing some time into (and the 99p it currently costs.) It looks great, sounds better and will remind you of a time where you had to learn and understand games to enjoy them.
I REALLY wanted to like this game, becuase 1) I like puzzle games and strategy games and 2) it is czech game, and that is where I am from. But I just could not. Controls are terible (you can not deselect unit), information you are presented with is terrible (you can not even rotate map, that is problem if one unit is hidden behind another) and most importaly, mission are no way dificult, they are just tedious. There is just so many things you need to not forget about, and if you do not, you will SLOWLY crawl towards victory. If you forget you lost. You know perfectly what you need to do, you just need to micromanage toward it. As I said, not difficult, just tedious.
Cubesis is a simple 2D retro pixel turn based city building strategy game made with GameMaker Studio. It's like a somewhat dumbed down version of Populous from the 1990's as you move your "cubie" units around, build cities, manipulate the terrain and so on. While gameplay is richer than a lazy 2D retro pixel platformer, it's shallow in comparison to the many hundreds of professionally made strategy games on Steam like Cities Skylines and Civilization. The somewhat unique ideas in the game are also let down by a very poor quality, lazy technical implementation. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is often used to make retro pixel shovelware and cash grabs, although in this case Cubesis is a sincerely made game. Cubesis is relatively cheap at $1 USD, but it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
This turn based, strategic god game really suprised me. Even though I wish that it had better animations, it's a really good game. It's almost some kind of puzzle game. Each level has it's own objectives. You'll mine some stone, build some farm lands and micromanage your villagers. Certain buildings will help you to rise or lower the sea level and change the climate of your world. This mechanism is the key to most of the objectives. So far I had much fun with it and it is really worth the 3.99€ / $4.99.
Forced tutorials really piss me off.
挺垃圾的游戏,毫无可玩性 尤其界面的放大效果,简直太二了,把中间那块像用了windows放大镜那样放大了,然后还会把上下的文字给挡住
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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