
Smash demons and deflect bullets in a hardcore arcade clicker with the RPG elements.
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Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Turkish
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[h1]🔹Positive Aspects:[/h1] [list] [*]Simple yet very effective gameplay mechanics. [*]A bizarre yet unique story. (Reminds me of Killer7) [*]The soundtrack is a treat to listen to. [/list] [h1]🔸Negative Aspects:[/h1] [list] [*]Roaming around the map can get a little boring after some time. [*]Performance for Low-End devices leaves a lot to be desired. [/list] [h1]▶️Introduction[/h1] Infernal Radiation is a hardcore bullet hell game with a rather bizarre story in a 2.5D environment. The game as mentioned is a hardcore game that will really play around with your skillset and will make you find the perfect rhythm with each fight. Coop is another solid addition to this game. The game was developed by Asmodev and published by [url=https://store.steampowered.com/publisher/AGS] Art Games Studio S.A.[/url] Release Date: 28th December 2020 Last known update: 28th December 2020 [h1]🎩Small-talk:[/h1] [i]Perhaps being simplistic can make a game look even better![/i] [b]Smalltalk[/b] When I first started playing this game I thought that the gameplay mechanics would honestly bore me after a couple of fights but oh well, oh well, the game was actually becoming more entertaining by the hours. Truly a challenging yet fun experience! [h1]🎮Gameplay:[/h1] Talking quickly about the mechanics is quite simple. You attack with the LMB and defend with the RMB and on occasion, you use Space for an “ultimate attack” aka Holy Water. Sounds pretty simple but the rhythm is what gets most players. https://youtu.be/uEVSWUINUfs [b]During fights:[/b] Before each fight, you will have a small and mostly weird dialogue with the opponent. Obviously, both of you will start fighting after a cheesy line gets thrown into the discussion which I personally did quite enjoy. Infernal Radiation being a rhythm game will make you suffer due to the ability cooldown. What is that you may ask? Well, each time you defend or attack a cooldown will follow to assure that the game is actually a challenge. Each opponent has a plethora of attacks that range from poisonous to freezing or regular attacks as well. That isn’t all of it, all of the attacks have a different speed that will really demand good coordinating of your available abilities. The more opponents you defeat the more Holy Water you can carry which will be extremely useful when coming into a tight spot while fighting, so be sure to always collect as much Holy Water as possible as there are multiple versions of Holy Water. Lastly, every opponent usually has 3 lives until he is actually defeated. Many people tend to believe that they have defeated the same enemy 3 times but I will have to disagree as in each life the opponent’s attack scheme changes. In summary, the fighting mechanics of the game are great. [b]Roaming around Halloween Island:[/b] Walking around Halloween Island is actually one of the drawbacks in my opinion. The game offers such a big and pretty map for what it is yet it’s not being used to its full potential. Running around to find a couple of coins and some extra speech bubbles can feel really tiring after some time. A suggestion would be to add side quests as this would actually be worth roaming and exploring Halloween Island in my opinion as this is such a nicely crafted map and it pains me to see it be nothing more than just a go from A to B type of map. [b]Other aspects:[/b] [*]You can upgrade your abilities each time you’re leveling up. Upgrading Health Points, Attack Damage, and Cooldown are the wisest decisions in my opinion. [*]There are Shops as well throughout Halloween Island and you can buy some pretty useful upgrades with coins that you can randomly find throughout the map. [*]The Speechbubbles really do add a comic book vibe which I did enjoy a lot. [/list] [h1]🎭Story:[/h1] Be aware, spoilers ahead! As mentioned above, this storyline reminds me a lot about Killer7’s weird and bizarre story scheme. Every discussion you have with a character is weird and usually doesn’t provide much input when it comes to logic. For example, you are on a mission to help out Halloween Island after a big explosion happened due to a factory overheat. The overheat was due to their current goals of obtaining energy through the heat of the center of Hell. That was the main reason why people got possessed by demons. Now, this isn’t the weird part, the weirdness starts when you meet the scientists that are actually vampires. That is not all of it luckily. Another exorcist was there already before you, but knowing that this is a bizarre story you should know that this exorcist is actually an Alien. Nonetheless, this is actually a nice little story with a few good laughs and some interesting characters and reasonings behind each of their actions. [h1]🌇Graphics / Audio:[/h1] The game was developed by Unity which is a well-known engine for Indie games. [*] [b]Graphics:[/b] Halloween Island truly looks like a mysterious place. https://steamcommunity.com/sharedfiles/filedetails/?id=2358457680 https://steamcommunity.com/sharedfiles/filedetails/?id=2358457888 [*] [b]Audio / Soundtrack:[/b] There actually isn’t much voice acting outside of some grunts and screams. Although I am almost sure that the main character speaks the Polish language but, I could be wrong. The Voice acting isn’t something good but it does its job to the fullest. What really makes this game a treat is a solid soundtrack that perfectly matches the looks and vibes of this game, story, and setting! [/list] [h1]⚙️Performance:[/h1] [b]In Game:[/b] [*]AMD Ryzen 7 3700 X, 32GB Ram, Nvidia RTX 2070 Super: The game was running with Max Settings in 1080p resolution while constantly hitting 200fps. [*]AMD Ryzen 5 3500U, 16GB Ram,Vega 8: The game was running with Low Settings in 720p resolution while constantly hitting 30fps. [b]Benchmarks:[/b] [*]AMD Ryzen 7 3700 X, 32GB Ram, Nvidia RTX 2070 Super: Infernal Radiation benchmark completed, 15023 frames rendered in 76.672 s Average framerate : 195.9 FPS Minimum framerate : 187.4 FPS Maximum framerate : 199.2 FPS 1% low framerate : 134.7 FPS 0.1% low framerate : 119.2 FPS [*] [b]Bugs / Glitches / Crashes:[/b] In 4 hours of helping innocent people and remove their demons and sins, I experienced only 1 weird bug. If you’re using Wallpaper Engine be sure to close the app as this will cause problems to your game. The problem mentioned will usually flicker the game to windowed or fullscreen which is really annoying. Outside of that, I had no other issues. [/list] [h1]⚖️Conclusion:[/h1] Infernal Radiation is a perfect match for people that liked killer7 and the weirdness it offers. On the other hand, it offers a very good gameplay experience despite being so simplistic. Small drawbacks like the uninteresting roaming of the Island and the weird performance for APUs/Laptops will bring be hardpoints to accept for some of us. Luckily this is a very good game in my opinion which gave me a really positive experience. [h1]📉Overall rating:SAVE (70%-90%) [/h1] [i]Date of the Review:11.01.2021[/i] [quote]Visit SaveOrQuit.com for detailed game reviews, posted daily![/quote]
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Hours played at review time, across 44 reviews with recorded playtime.
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[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Infernal Radiation ~~~~~~~~~~~~~~~ Infernal Radiation is an early access title that tries to bring in an interesting story concept complemented by its action-adventure gameplay, with a hint of RPG elements. Halloween Island, Engineers were testing an innovation. This innovation will make history, trying to extract heat from the depths of Hell. Where the reactors obtain the energy from burning souls. But something went wrong, an accident unleashes the Infernal Radiation. The Earth is being contaminated. People are being possessed. An exorcist is needed to help these poor people. Here is where our main protagonist comes in, Cardinal Godspeed. Trying various tactics to help people from the Infernal Radiation of Hell. Gameplay, The base gameplay brings nothing new to the table. With the generic W, A, S, & D to move and shift to sprint. The gameplay starts right near the burning Halloween Island. While going through the island you will find multiple notes that describe the current conditions of the island and what has happened here. Walking past the first set of notes, you will find your first obstacle. In order to remove it, you will have to perform exorcism by hitting the left mouse button. And here you will find the first annoyance of the game, the obstacles re-generates health. At first, I thought this must be some sort of bug or issue but nope the obstacles re-generates health. And not just that they re-gen fast as well!!! Combat, the combat system itself is simple and fair enough with left mouse clicks to perform exorcisms and right-click to perform some sort of block. For the most part, there’s nothing to complain about here. You will have to time your exorcism and blocks right to protect yourself from hits and deal the most amount of damage. By far the biggest annoyance in-game would be, you will have to defeat each enemy two to three times. I don’t see any value in spending this much time defeating a single enemy again and again!!! Dialogues, I understand the game is trying to go for some sort of edgy dialogue scheme. But it failed hard for me. There’s nothing edgy or clever about this nor these dialogues put into anything meaningful in the game. It’s just a hot mess of words. Bear in mind, it is an early access title at this stage. World design, Infernal Radiation brings in some unique art concepts and a well-designed world to the table. I was very pleased to see how the dialogue box artworks played out. Positives: + Unique art style + Decent base movement machines + Decent combat system + Interesting story concept + Atmospheric + Decent music Negatives: - Poorly written dialogues - The story is a mess - Have to defeat each enemy multiple times - Re-generating obstacles!!! - Poor implementation of concepts and features - Mumbled edgy voice acting during combat Bullet Hell Infernal, Perform exorcisms and throwback the demons where they came from. 5/10 Key provided by the developer/publisher for review purposes. Any opinions expressed are entirely my own! [quote][url=https://www.zeepond.com/reviews][b]READ EPIC REVIEWS FROM “THE CPT FROGGY” AND MATES, UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url][/quote]
full play through here: https://youtu.be/17AAiHMZlQ8 Review: I Really enjoyed the demo for this and enjoyed the full game as well the only glitch I ran into was when I had to close the game to free up some memory it had the current save in slot 3 my original slot which was slot 2 didn't save at all slot 2 was still difficulty 2 which I had progressed in but my slot 3 which actually have my save was difficulty one and it wouldn't let me change it back without restarting the game regardless I'm glad it did downgrade the difficulty the last 2 fights are soooooooo hard. The dialogue at points can be really hard to understand but you can get the gist of what's going on. The aesthetic is dope and I like the rpg elements definitely worth a play.
I've only played this game for about 2 hours so far but im having way too much fun with it. The Gameplay is really fun and addictive, i love the RPG component of the game. The music is very catchy and enjoyable to hear, it gives a nice spooky feeling, very appropriate for the concept of demons and exorcism and battles. I can't wait to see what else will be added in future updates
悪魔に取りつかれた村人や悪魔そのものとリズムゲーム方式で戦闘していきます。 2人までですがコープが可能です! 最初はフィールドに放り出されるのでwasdキー移動で,shiftダッシュで 探索する必要があります。 特定の地点には敵が待ち構えているのでその地点に近づくと戦闘になります。 戦闘において、敵にはHPがありHPを減らす度に3段階まで攻撃パターンが変化し、、変化後は敵の攻撃オーブに属性や状態異常が追加されたりします。 この3段階全てで敵のHPを0にすると勝利です! 戦闘中にプレイヤーが取れるアクションは攻撃するかシールドを張るかの2種類なのでとても分かりやすいです。 攻撃とシールドどちらにおいても、プレイヤーと敵が緑色にハイライトされているときにしか成功せず、失敗すると一瞬硬直してしまいます。 敵のモーションに合わせてオーブが飛んでくるのでそのオーブが当たる前にシールドを展開すると敵の攻撃を跳ね返すことが出来ます。 そして、敵の攻撃に成功する度にコンボが発生し「トランス」状態になります。 この状態では攻撃とシールドを張る間隔が短くなるので成功させやすくなります。 また、このゲームにはステータスの概念があり、中でも「will Regeneration》や「speed direction」は敵やプレイヤーの攻撃速度に影響するので重要です。 プレイ時間としては3時間以内にはクリア出来るので、サッとやれて良いと思いましたw 舞台設定自体が悪魔に取りつかれたというものなので敵のデザインもホラーテイストで万人受けはしないかもしれませんが、リズムゲーとしてはかなり楽しめました! セールで100円台になるのでその時に買うのがおススメです!
At the time of review I have 5.7 hours on record. This is a difficult rhythm game with RPG elements, where the character progresses between demon encounters and, in order to defeat each demon, has to learn the rhythm of the attacks. There are NPCs which offer opportunities to level up and purchase items to improve the character's attributes. Items involving slowing the demon's attacks are quite useful! The graphics are effective in reflecting the demon-infested island and the darkness wrought upon it. I particularly like the comic-style text boxes which impart much of the story. The NPC and demon encounters are well-scripted and humorous. Controller and KBM are supported, and the game works well with my Logitech F310. Game engine is Unity 3D, and whilst there is only a Windows build, the game works perfectly with Proton (I used Proton GE 6.1). Recommended.
Um jogo bizarro, onde você controla um padre que deve exorcizar diversos demônios conforme você avança na história, lembra um pouco o sistema de combate do 1º Witcher, onde vc aumenta o dano clicando no momento certo. recomendado para pessoas que curtem jogos bizarros, ponha na lista de desejo. Confira uma espiadinha no jogo: https://www.youtube.com/watch?v=ortan5Hinr4&t=484s [h1] Confira a análise do Jogo 🎮 [/h1] ===[ É Pay to Win? 💰 ou pay to skip? ⏱️ ]=== ☐ Sim, lootbox e afins quem tem 💰 vence ☑ Não se aplica ou só cosméticos ⚖️ ☐ Só se quiser pular estágios ou grind (Pague pra pular) ⏱️ ===[Grind/Nivel de repetição/farm ⚒️]=== ☑ Nenhum ☑ Só se voce ligar para rank/placar ☑ Não é necessário para progredir ☐ Algum grind ☐ Grind médio ☐ Muito Grind ☐ Insano ===[Jogabilidade 🕹️]=== ☐ Tente não viciar - nivel crack ou heroína ☐ Muito boa ☑ Boa ☐ Nada Especial ☐ Marromenos ☐ Ruim ☐ Desencana, pule pro proximo ☐ Que jogabilidade? melhor olhar pro teto ===[Audio 🎧]=== ☐ Obra prima ☐ Muito Bom ☑ Bom ☑ Decente ☐ Não tão ruim ☐ Ok ☐ Repetitivo ☐ Ruim ☐ Muito Ruim ===[ Base de Jogadores 🎯]=== ☐ Criancinhas ☐ Todos ☐ Casuais/Camponas ☑ Medcore™ Gamers ☐ Gamers Hardcore ☐ Tryhards/Proplayers ===[ Gráficos 🎨]=== ☐ Batata rodando paint.exe ☐ 8 bit retro mal feito ☐ Muito Ruins ☐ Ruins ☑ Decentes, ok ☐ Bons, acima da média ☐ Lindos ☐ Melhor que a realidade! ===[ Otimização 🎚️]=== ☐ Batman Arkham 1ª Semana ☐ Ark Survival Evolved ☑ Média ☐ Otimizado ☐ Extremamente bem otimizado - Como conseguem? ===[ Preço/Qualidade 💸 (CxB)]=== ☑ Preço Integral ☑ Coloca na Lista de Desejos ☐ Marromenos ☐ Refund o mais rapido possivel ☐ Só se te interessar muito ☐ Nem de graça ===[ Requisitos do PC 🔥]=== ☐ PC da Xuxa ☐ Minimo ☑ Medio ☑ High end (menos de 4 anos) ☐ PC da NASA ===[Dificuldade/Curva de Aprendizado ♟️]=== ☐ EZ PEASY LEMON SQUEAZY GG AXEI FAZIL ☑ Console (Casual) ☑ Exige pensar sobre o que esta fazendo ☐ Facil de pegar o básico/ Dificil de virar mestre (Xadrez) ☐ Dificil mecanicamente (bate e rolalike) ☐ Dificil intelectualmente (Dwarf Fortress+) ===[Ajuda aos iniciantes? 📖]=== ☐ Faça esse curso e assista essa série de videos primeiro! (CK2) ☐ Não, se vira! ☑ Sim - Tutorial decente ===[Duração do jogo/conteúdo ⏳]=== ☐ Bem curto ( 0 - 2 horas) ☑ Curto ( 2 - 10 horas) ☐ Algumas horas ( 8 - 20 horas) ☐ Longo ( 30+ horas) ☐ Sem fim (Depende do Jogador) ===[ História/Lore 📜] === ☐ História? Q? ☐ Cliches e chatices, mas ainda melhor que filminho ☑ Ok ☑ Boa ☐ Incrível ===[ Bugs 🐞]=== ☐ "Acesso antecipado, Sobrevivencia, PVP, Construção" ☐ Bugs horrorosos ☑ Alguns bugs ☑ Bugado mas engraçado ☐ Nada, roda perfeito ===[ Inovação 💎]=== ☐ "QTE + Cinematics + Scripts = Cinematic Experience" ☐ "MOBA + Battle Royale + Card Game" ☑ Baseado no jogo X, mas com Y diferenças ☐ Inovador ☐ Não existem categorias para descrever - Cria um novo estilo de jogo ===[ Comunidade/Nivel de Toxicidade 🎭]=== ☑ Quase Zero / Elder Scrolls Online/Warframe ☐ Alguma toxicidade / Maioria dos jogos online (Street Fighter,Dark Souls, WoW, etc) ☐ Toxicidade média / CS:Go - COD - BF -PUBG e outros FPS ☐ Toxicidade alta / League of Legends/ Overwatch / Dota ☐ Não existem categorias para descrever - nivel maximo de toxicidade ===[Servidores 🥔]=== ☑ Sem problemas (ou é singleplayer) ☐ Algum lag/problemas de conexão ☐ Acontecem problemas de conexão pelo menos 1x por sessão ☐ Ping e latencia são um problema ☐ Desconexões e problemas são comuns ☐ Impossivel jogar online ===[Status/Saúde do jogo 🤒]=== ☐ Sempre vários jogadores ☐ Sempre tem jogadores ☐ Um pouco dificil de encontrar pessoas para jogar ☐ Tente achar um grupo ou comunidade que ainda joga ☐ Quase nenhuma alma viva ☐ Morto/RIP em peperoni ☑ Single Player ➥ Veja minhas outras análises! ⤵⤵⤵⤵⤵⤵ ➥Não se esqueça de seguir o meu [url=store.steampowered.com/curator/7655908-Panda-dos-Games/] curador [/url] para análises e dicas! E siga também no [url=youtube.com/channel/UCnIeM3YmUEg0-cBHjCU66qQ] youtube [/url] e também no [url=twitch.tv/pandadosgames] twitch [/url]
Отвратительная оптимизация, у меня в меню так тормозило мышку только в AC Unity. Но где AC Unity и где Infernal Radiation. Кое-как мне удалось зайти в опции и выставить минимальные настройки, что немного улучшило ситуацию, но только немного. Битвы вызывают дополнительные сложности из-за все того же торможения, нужно реагировать на действия заранее. Так же не понравилась неуместная брань. Я уже хотел было запросить возврат средств за игру, но когда мне показало ценник в 25р, я подумал что даже возиться не хочу, может и так получится пройти, или поиграю когда прикуплю комп помощнее)
That's a very strange new way for a game. It's like playing a game of the band Ghost. It must be witchery but it started automaticaly in 4k without problems. Must research what treacherous adventures lies ahead. Edit: (after reading the old dev's posts, yes, they have influenza of the band Ghost) Strange: The effects while attack sound like in the game "Savant - Acent" and the talking like in "Howard Philips Lovecar"
Vaya como primer comentario decir que adquirí este juego porque la mayor parte del tiempo lo veo en oferta, y por escasos euros no iba a perder gran cosa, sentía además curiosidad. El juego está realizado con el motor Unity, por lo que sabiendo un poco el catálogo de juegos hechos con el motor, no esperéis un AAA ni nada por el estilo. Nos movemos en un único entorno que se asemeja a una especie de pueblo cuya ocupación es el sector primario. Una plaga ha asolado a sus habitantes y debemos librarlos a cada cuál de su maldición, encarnando a un sacerdote. Premisa poco original e historia menos. Los gráficos cumplen sin más, entornos cerrados en los que nos movemos de forma lateral, bastante ortopédico todo. Vamos de un lado para otro en el mapa único liberando a los villanos y así hasta llegar al final. Recuerda a juegos de otra época por el nivel gráfico, aún así, resulta aceptable. La jugabilidad es extraña, porque nos movemos por el escenario y al combatir con los poseídos jugamos a una suerte de "pong", en la que debemos lanzar ataques y esquivar los de los enemigos, estudiar sus patrones, con ayudas que podremos comprar en tiendas y cuya recompensa al acabar con los adversarios será librarles de su maldición, conocer sus historias, experiencia y oro para comprar cosas. Lo mejor sin duda los combates, aunque se vuelven algo cansinos. Poco que destacar a nivel sonoro, melodías de serie, no existen diálogos, solo recitales del sacerdote, onomatopeyas y sonidos básicos. El juego consume por lo menos en mi caso de forma desproporcionada, le cuesta cargar a veces y en el manejo el personaje se suele quedar atascado, se juega pero por inercia, hasta llegar al monstruo final, cosa realizable en una tarde. Muy corto. En definitiva, un juego típico para rebajas, le falta ambición; lo mejor sin duda es el combate pero a la larga acaba aburriendo, y los entornos gráficos y jugabilidad no invitan a rejugarlo, un juego pasable sin más, y más por ser indi. NOTA 5/10
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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