
Cubemen 2 is a fast paced, action packed, original 3D Strategy game where you use your little Cubemen units to defend and attack enemies in a range of awesome game modes including CTF, Skirmish, Territory and more.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I Recommend.
I found it.. You don't understand, since 2012, back when I was a little kid; on my tablet was a tower defense game with cube people which I LOVED. After that, the tablet was gone and couldn't find the game again. I searched every week, than every day, no luck. 12 years pass by, I finally got a pc, downloaded steam. I never forgot that cube tower defense game. I searched up tower defense on steam, scrolled for a long time, than found something familiar. A nostalgic feeling went through me as I saw the cover, the name, and pictures. I got flashbacks of my young self playing this game. I knew I found it. This was the first Cubemen game, I found Cubemen 2 just right now, I didn't know a 2nd game existed, immediately downloaded this. The 2nd one was different from the first, but I felt the same feeling when I played 12 years ago. Good times. This was actually my childhood game (The first Cubemen) SO you don't understand how precious and happy I am that I found this game. Even if it's outdated I'll still be playing. Love this game. Always will. Can't wait to grind my childhood game, this game has a special place in my heart. Highly recommend if you want a strategy-but simple tower defense game. 5/5 Stars. 10/10 Stars. 100/100 Stars. My childhood is complete.
玩法独特的塔防类游戏 结合了RTS元素,并不仅仅是部署防御塔,抵御敌人 而是控制一个个类似步兵的单位,可以移动 因为敌人可能来自多个方向,而你拥有的资源并不能保证同时防守多条线路 所以你需要不停调整自己手下的站位,使得处于攻击的最佳位置,并且还要尽量躲在敌人攻击的死角里
Jerma985 is a Liar.
to me it was same dead game with different maps . you can still finish the campaign with just the first troop and multi-player is still dead . disappointed .
Old Times.
OH MIO DIO ESISTE SU STEAM, #####!!! ...*ehem* , yeh, i was actually pretty surprised when i discovered that this game was also on steam since its launch, this for me was, and still is, the best game out of any shovelware on the wii u e-shop, nothing compares fo' me, it was one of the best ways to bond even more with my younger cousin at the time, i remember that because we didn't have phones and lived in two separate floors we used walkie talkies to communicate, with little avail XD, this has such a sweet spot in my heart, and i hope i can play it again with my now grown up cousin again, i'm sure we'll love it X)
Super easy tower defense. Multiplayer is died.
Slightly messy, simple and uninteresting.
A repetitive cube-induced psychological erosion. Random levels duct-taped together while the developers were probably eating cold pizza at 4 AM. There’s NO STORY. NONE. Zero. Not even a pathetic little “General Cubeington has betrayed the square kingdom” cutscene. Just mission after mission after mission of increasingly annoying wave spam like some kind of geometric purgatory. These absolute cube-brained gremlins or enemy AI don’t even use special units properly, meaning you can cheese half the campaign by abusing wall placements like a filthy tactical raccoon. The strategy eventually devolves into: “Place walls. Spam Grill units. Upgrade Grill units. Repeat until your soul exits your body.” That’s it. That’s the campaign. I used Grill units so much I started feeling like I was managing a fast-food restaurant instead of fighting a war. And WHO thought it was a good idea to have NO SAVING during the campaign? EXCUSE ME? So the game basically grabs your schedule by the throat and screams: “Sit down for THREE HOURS, cube slave.” Because if life interrupts you? TOO BAD. Hope you enjoy replaying the same cube apocalypse again from the beginning like some cursed time-loop victim. Now let’s discuss the controls — specifically the unit selection system, which feels like it was engineered by a caffeinated baboon wearing oven mitts. You click one unit? Oops, wrong cube. Now your previous unit is sprinting suicidally across the map toward certain death while you scream at the monitor like a sleep-deprived military commander losing his last marble. A separate move/select key would’ve solved this immediately. But apparently that technology was too advanced for Cube NASA. And the health tile? HAHAHAHA WHAT IS BALANCE. That thing heals so fast one player can squat on it like a territorial sewer goblin and become basically immortal. Matches stop feeling tactical and start feeling like you’re trying to evict a crackhead from a magical healing parking spot. Then there’s the combat AI. OH MY GOD. Sometimes your units just… stop fighting. Enemies walk RIGHT past them and the units stare into the void like they’re having an existential crisis mid-battle. “Sir, the enemy is advancing!” Cube soldier: “Nah bro… I’m reflecting on life.” ABSOLUTE PEAK MILITARY PERFORMANCE. And finally — the music. Where. THE &#$%!. Is the epic menu music from the original Cubemen? The first game’s menu made you feel like you were about to command an elite tactical cube army into glorious battle. This game’s menu feels like a corporate waiting room designed by depressed geometry teachers. To the developers or CEO sitting in a swivel chair petting a cube-shaped cat somewhere , Kindly do not make these mistakes again in Cubewomen if that is what going on in your head for your next venture.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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