
Cube Gothic is a Story-driven Shoot 'em up Adventure. Shooting enemies and dodging projectiles while solving simple puzzles and trying to comprehend the surreal plot - these are the challenges you'll be facing in Cube Gothic.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Годно. Мне очень понравилось
bad game
Artsyle is top-notch and gameplay is challenging as always, but not as hard as previous games imo. Play this if you want a one of a kind experience.
Cube Gothic is a stylistic SHMUP with a unique look and gameplay elements. Here's a quick rundown of my impressions. + [h1]The Good[/h1] + + Beautiful visual style. + Excellent soundtrack, although a little niche - so will not please everyone. + Tight controls and gameplay. - [h1]The Bad[/h1] - - Auto-saves HP when starting a new level, meaning when you die and respawn at the start of the level, you could theoretically respawn infinitely at 1HP. - Mount Everest-esque difficulty curve. ? [h1]The Indifferent[/h1] ? ? Can be frustrating and confusing to those new to this game genre. ? .sdrawkcab deyalpsid si txet eht fo emoS Final thoughts: Inexpensive, good polished finish. If you're familiar with SHMUP, get it. If new, try it at a sale price. Overall: 14/20
This has to be one of the most visually striking and mechanically inventive shmups I've ever played. If you have the slightest interest in playing do pick it up. Its very hard but its also pretty forgiving. The worst the game will do is put you at the start of the level when you die, and the levels aren't that long (in a good way). Also don't close the game unless you've shot one of those save cubes. The game won't remember the last level you did. Also also if you open the game and are confused, don't worry. Its supposed to look like that.
An odd fun brutal bullet hell shmup game that also has crazy non shmup sections like: Castlevania like retro platforming(including an optional secret 8-bit retro boss), a large simple maze and...minesweeper!? There was even a few bosses that require simple math solutions to expose their weak points. Visually the game is very similar to the first Gothic game "Seal of the Curse" & the OST fits really well with its dark atmosphere. The story is kind of a cluster ♥♥♥♥ to where even if you play all three games of the Gothic trilogy, (btw this is the 3rd & last game) I still can't fully wrap around what the hell is happening but I do enjoy some of the obscure dialogue that I'm not bothered by its cheesiness :P Difficulty is describe by one word: Insanity!! The game has extremely high difficulty throughout the entire game to where some levels like the coffin level(level 5) was just straight up ♥♥♥♥♥♥♥♥ because it felt like you needed good RNG to get through it before the boss which the boss itself was easier than the damn level. Would I recommend this: Based on my experience on bullet hell games, I would personally say that Touhou Project games on higher difficulties are much harder than this game(at least the 10th & 12th games since those are the only Touhou games I've played in the past) so if you like high difficult shmup games than this one is up your ally while first timers should be warn that this game will kick your ass 😈
i can deal with extremely unfair boss fights, and no good way to get health back. but MATH!? what is this, homework!?
10 numara 7 yıldız
(⊙ˍ⊙) (;′⌒`) (ง •_•)ง
What a crazy game. Wild and inspired visuals, interesting music, solid gameplay. The plot is bizarre and at some points incomprehensible, but often does a good job of communicating an ethereal back world experience. I think it could have done without the curse words and informal grammar though, they make it impossible to take seriously. This was my first Arkhouse game so the difficulty was intimidating, but after completing the main game I can say it was not so bad. I had some problem spots but aside from obtuse puzzles I was always able to create a route that made the projectiles manageable. It was only downright miserable in a few places. I appreciate the hit point system, it gives you enough points so you do not get taken out of the stage before you've learned anything, but not so many that you can just sit back and tank attacks. One thing you have to get used to early on is the patterns are not quite deterministic. Where you are and what you do can influence where particles go in the future, they're not the same every time which I appreciate. Because this game is a bit unrecognized its hard to find good information. The lack of information also plagues some of the puzzle elements. Some of them I still don't understand, I was forced to look them up. The color puzzle was simply too obtuse, there's nothing to go on. I ended up looking up a guide. Same with some of the later random numbers, I'm not sure how to derive them. Thank god for the shadowsberg youtube channel because if not for that I would have had to give up the game entirely as there was no way forward after multiple hours spent on a solution. And after I've felt like a puzzle was not reasonable I'm much more likely to give up on later ones. I like this game and I understand that some of the more convoluted elements are intentional design decisions. The difficulty is not such I think that you can't beat it if you are relentless, but be prepared to grind, and in some cases resort to the internet. I love the gameplay, I just wish someone had proof read the character lines. The nonsense noises, grammatical errors and out of place expletives were incredibly distracting.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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