
Inspired by the classic browser game. Race through a 3D field of cubes in Cube-Field+, a fast-paced endless runner with incremental mechanics. Or Fly through a Voxel field filled with enemies, powerful pickups and items. Discover new items and synergies
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About
Cube-Field+: is a fast-paced, endless runner that puts your reflexes to the test in a third dimensional cube centric world. Inspired by the classic browser game, this reimagined version takes things to a whole new level with modern visuals, tight controls, and incremental gameplay features.
Steer your tetrahedron through the ever tightening field of cubes. Challenging your precision, timing, and focus. But death isn't the end, it's just another step towards mastery.
Endless Runner, Infinite Challenge
No two runs are the same. Procedurally generated cube fields and dynamic speed scaling with leaderboards.
Incremental Progression
Upgrade your vessel's firepower, abilities and material acquisition . The further you go, the more resources you earn to enhance future runs.
Stylized Minimalism
Clean retro visuals and a pulsing electronic soundtrack.
Game modes
Incremental mode
Earn currency in the field, upgrade your vessel.
Endless run mode
Relive the classic game mode with a leaderboard.
You Will Retry.
You Will Transcend Speed.
Voxel-Field++: is an even faster-paced, Roguelike that tests your skill in a destructible Voxel World. Inspired by games such as Megabonk and Risk of Rain.
Fly your ship through treacherous terrain, equip items that facilitate your run or make the difficulty trivial as you obliterate everything in your path.
Roguelike - Infinite Possibilities
Wide variety of terrain, enemy spawns and items each run
Roguelite Progression
Unlock new fighters and items by achieving milestones
Discover info on the origin of items by winning a run with them equipped
Low poly art style
Low poly ships and Robust shaders keep the visuals interesting
You will destroy
You will gain Power
You will be destroyed
Something evil lurks in the data.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
its like being back in IT class
A fun version of an old but great flash game. In the main game mode there's a progression system which brings a nice twist to the game, which gives you upgrades to unlock and some milestones and challenges to work towards as you continue playing. That felt awesome to play through. There's also a fun classic mode, which is a cool endless version of the game, no fancy upgrades or abilities, just like the old game used to be, with a leaderboard. I really like this game, maybe we'll get more soon?
It's a good game, I recommend. For those who don't use mouse and prefer WASD or Arrow keys you can disable the mouse movement in settings!
Tetra is my wife. Oh and I guess the game is pretty alright as well.
An amazing game! Loved the adventure mode, not too easy or too difficult! The classic gamemode is also amazing! The Cube-Field+ version 2 added a cool gamemode, The roguelike gameplay is so fun to replay over and over again. Pluto my beloved.
Good to see the classic back in action.
I forgot my dominos pizza ordered and when I finally fetched the pizza I realized I had forgotten to change the pizza into a pan pizza because I was too exited to continue playing and then I was so starved that when I had wolfed down the pizza I got sick.
Pretty good game, kinda short, I played the demo first and continued the save file here. Having a prestige leader-board is cool, gives you reason to play after beating the game
Highly addictive and fun upgrades available in this amazing re-imagining of a classic game!
Its an alright distraction, I would say probably worth the 60 cents I paid for it. You will likely beat it in under 2 hours and COULD refund it... but its just 60 cents on sale, the moral boost of supporting an incremental indie dev already makes the money worth it, call it charity or something. Honestly, I am a little hesitant to even call this an incremental game, while it technically does have the rudimentary upgrades and stuff you would find in one, it feels more like a flash game especially considering the importance of skill in playing it. The gameplay itself is quite a bit more active and involved than other short incrementals. The gameplay is pretty neat overall, but the combat portions sucked. The little triangle you control doesn't have enough movespeed in order to properly chase or dodge the projectiles, and the final boss is particularly bad. The combat definitely could have been cut and the game wouldn't have been any worse off for it. Overall, this one is definitely there, thats for sure. One could say that it is definitely an incremental game of all time. The music was pretty good, and for what it is, the game itself is alright too. It isn't really groundbreaking in any sense of the word, and it doesn't pretend like it is either, but if you need a quick distraction, I doubt you can go too wrong with picking this one up on sale.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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