
Relive the legendary single-player campaign from the classic first-person shooter, Crysis 2, optimized for today's hardware in Crysis 2 Remastered.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 27 → 6.86/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.5Kreviews | 89% | — | $4.6M |
| $29.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1003 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
孤岛3原版11.67G,重制版17.99 孤岛2原版12.44G,重制版53.75 *谁能告诉我这多出来的部分发生了什么* ———————————————————— 显卡危机系列是我的启蒙单机fps之一,接触其已十年有余,然而写评测的习惯是本人近年来才养成,难免会受当时道听途说的一些已不可考的说法影响。因为如果我没记错的话,C2推出的时间段也是X360和PS3主机游戏市场兴起的时代,也许是受使命召唤6这种现象级游戏的影响,C2的设计非常显著地对主机游玩进行了优化。首先是偏窄的默认视野,以契合坐在客厅用电视大屏玩游戏机的观感;然后是简化得更加符合直觉的操作,将前作的速度模式和力量模式合并成威力模式,并融入到跑步、肘击这类需要"速度"和"力量"的行为中自然触发。但后果就是导致游戏手感偏慢,就连跑步这种基础行为也要消耗能量导致寸步难行。虽然剧情里解释了主角为什么是个没有生化装能力啥也做不了的残废,但这也是我要提的另一点,剧本。在这个市场转变的节骨眼上,应该是由于一代编剧的个人原因,Crytek给二代换了一个编剧,但二代编剧既未对初代剧本深刻了解,也没跟初代编剧深入交流,选择了以一代中神神叨叨的先知为话题借题发挥,导致一代留下的很多悬念和坑没填,并在本作叙述中也留下了些许漏洞:例如明明灵山的时候就知道了核爆只会火上浇油,为什么现在像是失忆了似的还决定核爆;亦或是生化装本身,如果共生关系到了3代那样非得剥皮才能脱下的程度,那开局先知又是怎么伸出手点了几个键就脱下来了的。诚然,在多年后的全知视角下,我是能理解和接受这个剧本的,但其给人的印象其实更该像虐杀原形1到2一样,不仅不符合预期还背道而驰,玩完一代玩二代一头雾水的玩家才是常态。 尽管如此,我仍认为C2是体验该系列不可或缺的一环。个人认为系列最大的短板是三代之间剧情断层太大,很多故事需要靠官方漫画/小说补完,就我而言,我认为需要靠外部媒体补充关键剧情的行为是游戏本身剧本不达标的表现,但考虑到它那个年代被誉为显卡危机的画面表现,以及设计良好的生化装能力游玩体验,我愿意为它贴金。 ———————————————————— 题外话: 由于当年没搞懂EA和橘子服务器怎么弄,直到停服前一年才玩到3代的pvp模式,而且还都是几个品味独特的遗老开的无生化装能力服。重制版没有重制pvp还是有些遗憾,希望遥遥无期的4代能在故事续写之外也有点小惊喜吧
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese*, Polish, Russian*, Simplified Chinese, Traditional Chinese, Turkish**languages with full audio support
| $11.99−60% |
| 89ratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сначала Пророк, потом Алькатрас, а потом опять Пророк, костюм вещь опасная
One of the best game of my childhood remastered. What a honor to play it. Before I thought this game was so scary and difficult but I kept playing it without even understanding the story xD I just played Cryisis 1 to know who was Prophet and blablabla. Now I'm gone to play Crysis 3 because the day it was introduced, I thought it was new technology, new era. Now, I'm all grown up. Ready to destroy that series up !
Рецепт пышных оладьев на кефире (на 3–4 порции) Ингредиенты: кефир — 500 мл; мука — 400–450 г; яйцо — 1 шт.; сахар — 2–3 ст. л. (можно меньше, если любите несладкие); соль — ½ ч. л.; сода — 1 ч. л. (без горки); растительное масло — для жарки. Приготовление: Кефир подогрейте до тёплого состояния (не горячего) — так реакция с содой будет лучше. В кефир добавьте яйцо, сахар и соль, перемешайте. Постепенно всыпайте просеянную муку, замешивая густое тесто — оно должно медленно стекать с ложки, а не литься. Добавьте соду, быстро и аккуратно перемешайте. Оставьте тесто на 10–15 минут — за это время оно станет пышнее. Разогрейте сковороду, налейте немного масла. Выкладывайте тесто столовой ложкой, не перемешивая его после «отдыха». Жарьте на умеренном огне по 2–3 минуты с каждой стороны до золотистой корочки. Крышкой можно не накрывать — или накрыть ненадолго, чтобы оладьи лучше пропеклись. Готовые оладьи выкладывайте на бумажное полотенце, чтобы убрать лишний жир.
круто но ♥♥♥♥♥♥ как душно
Jogo este Título desde o seu lançamento em 2011 na versão original, agora na versão remastered continuei a jogar, confesso que não percebi nenhuma mudança nos gráficos desse remasterizado em relação ao original, mudei de setup e monitor, não senti nenhuma mudança mesmo. Mas continua um excelente game. Crysis vem envelhecendo muito bem, eu experimentei jogar alguns títulos mais novos, porém nenhum game moderno consegue superar Crysis. Realmente um jogo atemporal.
100% COMPLETADO · TODOS LOS LOGROS (MI FAVORITO DE NIÑO Y SIEMPRE LO SERA) ★★★★★
...
имба полная, сюжет имба, музыка имба, всё имба
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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