
Relive the legendary single-player campaign from the classic first-person shooter, Crysis 2, optimized for today's hardware in Crysis 2 Remastered.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 27 → 6.86/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.5Kreviews | 89% | — | $4.6M |
| $29.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1001 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
механика интересная
Лучшая часть кукурузиса
Идеальна
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese*, Polish, Russian*, Simplified Chinese, Traditional Chinese, Turkish**languages with full audio support
| $11.99−60% |
| 89ratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Auch 2026 noch top und eine absolute Empfehlung!
In my opinion, this is the best game in the series. The gameplay and the lore made the game more immersive for me. The nanosuit feels much smoother compared to Crysis 1 and 3, While stealth is technically better in Crysis 3, it still doesn’t feel great overall in any of the games. One downside is that the game is more linear than Crysis 1, so theres less freedom in how you approach and engage with missions but overall, Crysis 2 feels like a more polished and fun, even if it sacrifices some of the openness of the first game.
byd没法选择退出游戏是怎么回事,还有我简中呢?
孤岛3原版11.67G,重制版17.99 孤岛2原版12.44G,重制版53.75 *谁能告诉我这多出来的部分发生了什么* ———————————————————— 显卡危机系列是我的启蒙单机fps之一,接触其已十年有余,然而写评测的习惯是本人近年来才养成,难免会受当时道听途说的一些已不可考的说法影响。因为如果我没记错的话,C2推出的时间段也是X360和PS3主机游戏市场兴起的时代,也许是受使命召唤6这种现象级游戏的影响,C2的设计非常显著地对主机游玩进行了优化。首先是偏窄的默认视野,以契合坐在客厅用电视大屏玩游戏机的观感;然后是简化得更加符合直觉的操作,将前作的速度模式和力量模式合并成威力模式,并融入到跑步、肘击这类需要"速度"和"力量"的行为中自然触发。但后果就是导致游戏手感偏慢,就连跑步这种基础行为也要消耗能量导致寸步难行。虽然剧情里解释了主角为什么是个没有生化装能力啥也做不了的残废,但这也是我要提的另一点,剧本。在这个市场转变的节骨眼上,应该是由于一代编剧的个人原因,Crytek给二代换了一个编剧,但二代编剧既未对初代剧本深刻了解,也没跟初代编剧深入交流,选择了以一代中神神叨叨的先知为话题借题发挥,导致一代留下的很多悬念和坑没填,并在本作叙述中也留下了些许漏洞:例如明明灵山的时候就知道了核爆只会火上浇油,为什么现在像是失忆了似的还决定核爆;亦或是生化装本身,如果共生关系到了3代那样非得剥皮才能脱下的程度,那开局先知又是怎么伸出手点了几个键就脱下来了的。诚然,在多年后的全知视角下,我是能理解和接受这个剧本的,但其给人的印象其实更该像虐杀原形1到2一样,不仅不符合预期还背道而驰,玩完一代玩二代一头雾水的玩家才是常态。 尽管如此,我仍认为C2是体验该系列不可或缺的一环。个人认为系列最大的短板是三代之间剧情断层太大,很多故事需要靠官方漫画/小说补完,就我而言,我认为需要靠外部媒体补充关键剧情的行为是游戏本身剧本不达标的表现,但考虑到它那个年代被誉为显卡危机的画面表现,以及设计良好的生化装能力游玩体验,我愿意为它贴金。 ———————————————————— 题外话: 由于当年没搞懂EA和橘子服务器怎么弄,直到停服前一年才玩到3代的pvp模式,而且还都是几个品味独特的遗老开的无生化装能力服。重制版没有重制pvp还是有些遗憾,希望遥遥无期的4代能在故事续写之外也有点小惊喜吧
说实话,确实没想到流程还是挺老长的,比一代重置要长,甚至比三代也感觉上要长(实际应该差不多),三代主要是有了外星武器打的爽,本代则是全程最牛逼的武器就是重机枪,要不开头先知要拿重机枪摆POSE装B,人家那是告诉你还得是重机枪好用(doge),除开为数不多的载具关卡外,火力最强就得是重机枪,综合最好则是轻机枪,后期的电枪短剑其实也不错,微波枪虽然威力大,但子弹耗费多,能拿到的有比较有限,相对来说,有一关的多管火箭弹倒是看着比较唬人,虽然实际效能很一般就是了,射程还近,基本跟榴弹俩坐一桌的垃圾武器,普通武器就是SCAR,很不好用,也就打打人了,对付ceph基本没啥用,喷子倒是威力足,但后期面对多敌基本不用考虑,主角即便开了护甲也是扛不住伤害的,高斯炮则是出场太晚,子弹太少不值得用,C4倒是威力很足,但最多都是用来炸大块头的,那玩意血太厚了,不靠重机枪基本也就是手雷、火箭筒这些炸还算有点效率,狙击枪其实还算好用的,反射镜基本不晃但视野太远看不见,狙击镜太晃,基本只能靠隐身打一枪歇一会,威力的话不打头基本都打不死,包括人类敌人也是一样打不死,实在垃圾威力,但只要能打头,基本都是一枪死,大块头及红光精英ceph除外,总之本作武器大多偏向人类制造的玩意,不是很好用,相比起3代科技感还是差了点。 本作战斗总体比较爽快,但不无脑,很多时候是要参考一下给出的战术规划的,有的时候不硬打而是隐身溜了会更舒服,至少也得隐身到拿了重机枪再去刚正面,否则火力一般都怼不过,毕竟对面往往都是人多,而主角的纳米服又不是能让人无敌,终归还得躲一躲的,相对来说隐匿玩法可能才是正解,护甲正面刚需要规划资源还不能上头。 剧情方面本作体量虽然大,但因此劇情也就拖拖拉拉,一个曼哈顿愣是打了全程,不过城市地形还是可以的,高低差也足,大楼上往下来场面还是宏伟的,比起一代雨林里猫着会更好,比起三代我觉得可能不如。 主角全程哑巴,确实是个好士兵,人家说干啥就干啥,也不带脑子,要不是纳米服真的抗造,主角早死不知道多少回了,虽然在最后来看,主角其实也不算活着了,从观感上来说,倒是显得先知是个老阴比了,看似好心救人,实际等着夺舍是吧?人家累死累活把脏活累活干了,最后等着摘桃子打复活赛,还能摆脱被感染的问题,真的离谱,也算是解释了为啥都死了,3代主角却还是先知,这纳米服甚至最后还能与身体融为一体,也是够离谱的黑科技了。 倒是画面在现在来看其实不咋地,没有惊艳感,但这毕竟只是2代重置而已,3代重置画面放现在依然能打,不愧是当年的显卡杀手,最早咱就是玩的3代原版,当年很是惊艳,画面炫酷、武器科技感拉满,不过当年也有COD高级战争来的,两者从这方面倒是半斤八两,高级战争把外骨骼的概念推广很多,而且凯文史派西的演出也很棒,确实适合这类角色,只是这里毕竟是孤岛危机2的评测也就不多说了。 总的来说,游戏很棒,战斗、画面、体量还有音乐,对,音乐前边没有提,但至少主题曲还是很鼓舞人心的,让人印象深刻(也可以说用的遍数太多了,但听起来倒也没有很强的厌烦感,所以这曲子还是很不错的),对于一款射击3A来说,它的品质是很能打的,就是可惜现在除了这三部曲外,他们是不出续作了,当然从故事的角度来讲,其实是比较完整了,但总还是可以整点啥别的故事把纳米服这些用上。
...
♥♥♥♥♥♥♥♥ игра сюжет имба
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 8.3K | 88% | $29.99 | |
| $7.9M | 17.8K | 77% | $29.99 | |
| $2.7M | 2.6K | 72% | $39.99 | |
| $9K | 51 | 53% | $9.99 | |
| $148 | 8 | 88% | $0.99 | |
| $0 | 0 | 100% | $3.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 3.9K | 77% | $44.99 | |
| $4.6M | 5.3K | 83% | $59.99 | |
| $4.6M | 10K | 93% | $14.99 | |
| $4.6M | 4.4K | 69% | $59.99 | |
| $4.6M | 9.3K | 95% | $19.99 | |
| $4.6M | 75.7K | 87% | $4.99 |