
Aliens are decimating New York City, only you have the technology to survive. Be The Weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Please add sex with Big Tiddy Goth Chicks
Недооцененный шедевр
A short but sweet 6 hour Campaign. Voice acting is mid and can get drowned out by the music half the time, but the combat is still pretty fun. And of course, as a Crysis game, even for 2011, it still looks gorgeous over a decade later. Also, this is random, but I swear half the time the subtitles don't match what the characters are saying - particularly Gould. There's even some scenes where he's moving but not saying anything. It feels like they re-recorded lines for him but forgot to update the script - or maybe it's just a simple error. Weird that it happens the entire game though.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Czech, English, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain, Traditional Chinese, Turkish
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked Crysis a lot and also liked Crysis 2 a lot. There are things I liked better with Crysis than Crysis 2, but there are also areas where Crysis 2 is better. The main thing that Crysis 2 does better is to mix up the missions where you fight alien and human enemies. In Crysis, you fought humans in the first part, which was fun and fought flying aliens in the second part, which wasn't that fun. Crysis 2 doesn't have any flying aliens, but it does have plenty of aliens and the first ones showed up a couple of hours into the game. Even late in the game, you still get to fight some humans, though, which is a nice change. While the aliens are more fun to fight than in Crysis, they're still less fun to fight than humans and the armored aliens are even less fun, but then again, bullet sponge enemies are rarely fun. Crysis 2 isn't as open as Crysis, since you're in a ruined Manhattan instead of an island, but I still felt like there were more than one way to get across the area. This, together with a few other things made the game feel like I had access to significantly more options than other, more linear, more restricted FPS games. Just the fact that you can jump really high and grab hold of ledges made this game much more fun. You can also pick up and throw various items, including a generous amount of explosive barrels. What I don't like about Crysis 2 compared to Crysis is that they've seemed to reduce the number of suit powers. There is no speed power, instead you can simply sprint until you use up your energy. I think the enhanced strength power is always active, but can only be used with button prompts, like when you're near a car it says "press F to power kick". Not a lot of them to kick around and rarely in a spot where you can use it to tactical advantage. This makes it feel like you have less ways to play around with the suit powers than Crysis. The two-weapon limit is a decision where I'm like "I'm not surprised, but I am disappointed", because I mainly play old-school shooters without this limitation. There are plenty of good weapons, but I would have liked to be able to carry at least 3 or 4 guns at any time. Perhaps there is a mod for that, since the main menu does have a Mods section. Crysis 2 has much better endgame content than Crysis, but I got a bit tired of shooting aliens before it actually ended. Well, it wasn't too long and I had fun most of the way, so I definitely recommend this to people who liked Crysis or FPS games in general.
The absolute CryEngine
I like the robo COCKroaches
Es un re juegardo, me gustó mucho más que el 1. Una locura, los gráficos hermosos y muy bien cuidados. Lo disfruté tanto que podría rejugarlo
Buen juego con buenas mecanicas con el traje. Muy buenos graficos para el año que salio, a mi parecer, demasiado corto, lo pase en 7 horas.
Çok lanet bir oyun. Şu oyunu belki 10 yıldır ara ara oynayıp bitiriyorum. Hala arada "Ulan bir kere daha bitirsem mi?" sorusunu sordurtuyor insana. Gerek yapım yılına göre grafikleri olsun, gerek Türkçe seslendirmesi olsun benim için yeri bambaşka bir oyun olmuştur. Yılların oyunu olmasına rağmen çoğu oyunda buradaki vuruş hissinin verdiği zevki alamıyorum. Daha önce denemediyseniz ve eski oyunları seviyorsanız naçizane tavsiyem denemeyin, bağımlılık yapıyor puşt :)
Crysis 2 - Maximum Edition oynarken şunu fark ettim: İlk oyundaki “özgürlük” burada kaybolmamış… sadece daha odaklı bir hâle gelmiş. Bu sefer açık doğa yerine şehirdesin. Ama bu kısıtlama gibi hissettirmiyor, tam tersine seni daha yaratıcı olmaya zorluyor. Her sokak, her bina küçük bir bulmaca gibi: “Burayı nasıl geçsem?” Nanosuit yine yıldız. Ama bu sefer daha akıcı, daha sezgisel. Görünmez olup yaklaşmak, zırh açıp dalmak, yukarıdan sızmak… Seçenekler azalmamış—daha netleşmiş. New York’un hali ayrı bir atmosfer. Yıkılmış, terk edilmiş ama hâlâ yaşayan bir şehir gibi. Sessizlik ile kaos arasında gidip gelen bir havası var. Çatışmalar hızlı ama düşünmeden oynarsan cezayı kesiyor. Yani refleks var ama tek başına yetmiyor—küçük planlar yapman gerekiyor. En güzel tarafı şu: Oyun seni “en iyi oyuncu” yapmaya çalışmıyor. Kendi tarzını daha iyi kullanmaya zorluyor. Kısacası: Bu oyun küçülmemiş—yoğunlaşmış. Tavsiye edilir mi? Eğer hem aksiyon hem de “nasıl oynadığın önemli olsun” diyorsan: kesinlikle evet.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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