
Work your way to the top of a cutthroat game studio in this retro roguelike deckbuilder! Crush the Industry features strategic combat with a unique twist and deep replayability.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Crush the Industry" - это сатирический рогалик с элементами колодостроения, который высмеивает суровую реальность работы в геймдеве, от токсичных игроков до "гротескных переговорных комков". Вы, как расходный материал-сотрудник, будете мудро (или не очень) управлять своим расписанием и собирать колоду навыков в пошаговых JRPG-подобных битвах, а потеря рассудка может привести к непредсказуемым эффектам. Хотя игра может похвастаться глубокой реиграбельностью и уникальным сочетанием механик (например, "перекатывающаяся" полоска здоровья, как в EarthBound), она может оттолкнуть новичков обилием ключевых слов и элементом случайности, который порой раздражает. Тем не менее, для тех, кто ищет юмористическую стратегию с вызовом и готов смириться с некоторой повторяемостью, это забавное и необычное приключение. ИграᅠᅠᅠᅠᅠᅠᅠᅠВремя на сюжетᅠᅠВремя на 100%ᅠᅠСложность (из 5★) Crush the Industryᅠᅠᅠ~10+ часовᅠᅠᅠᅠ~30+ часовᅠᅠᅠ★★★★☆ (Сложно)
본인은 마더 시리즈를 해본 적 없는 핏덩이다. 그럼에도 이 게임을 해보니 그 유명하다는 마더 시리즈의 유머 센스가 이랬겠구나-하는 느낌이 들기는 했다. 기본 골조는 덱빌딩 로그라이크, 테마는 '게임 회사'이다. 전체적인 짜임새가 좋고 아트 및 유머도 상당히 개성적이라 마음에 들었다. (언급했듯이 마더를 해본 적 없는 입장에서)체력 롤러와 정신력, 스킬 교체 시스템도 부정적인 역할 없이 꿋꿋이 제 자리를 지키고 있어 재밌는 요소라 평가할만하다. 양키센스 유머도 과하지 않고 번역이 꽤 잘 돼어 있어 재밌게 즐길 수 있었다. 다만 게임에서 약간 단점이 느껴졌던게, 튜토리얼이 약간 부족하긴 했다. 본인은 불친절한 게임 배워가는걸 좋아해서 크게 싫어하지는 않았다만 그러지 않은 사람들은 금방 나가지 않을까 싶었다. 그리고 덱빌딩 하면 떠오르는 슬레이 더 스파이어랑 비교하자면 이 게임은 게임 시작부터 밀려오는 정보가 상당히 많았다. 슬더스의 경우 몬스터 하나당 주 테마가 그렇게 복잡하지 않아 게임 초반을 진행하다보면 무슨무슨 강화, 무슨무슨 디버프가 어떤 역할을 하는지 착실히 학습해나갈 수 있지만 이 게임은 초반부터 서로 다른 몬스터가 둘 이상 복합적으로 등장할 때가 많고, 각 몬스터들이 다채로운 강화/약화 효과를 시전하느라 학습이 조금 복잡했다. 몬스터뿐만 아니라 플레이어 캐릭터 자체도 게임 학습에 부정적인 영향을 끼쳤다고 생각한다. 몇몇 매우 특징적인 캐릭터 특성을 제외한 거의 모든 부가 효과가 게임 시작부터 전부 발견 가능하다. 게임 시작 첫 몬스터를 처치하고 얻는 보상에서 '화상' '독' '부패' '차지' 4종세트의 선택지가 제시된다면 선택의 딜레마로 받아들여지지 않을까 싶다. 부정적인 문장이 약간 길긴 했다만 암튼 재밌게 즐기긴 했다. 이 게임의 아트를 보고 관심이 갔다: 확실히 추천함 로그라이크 덱빌딩을 찾고 있다: 게임 자체는 독특하기 때문에 역시 추천함 슬레이 더 스파이어를 대체할 새로운 제왕을 찾고 싶다: 슬더스하러가셈
Good game with great charisma. If you are a developer or work within IT industry, some events or enemies will make you laught.
Лично для меня + один и это визуал, все остальное мне не зашло уж как то просто вышло.
On sale ok, but overall pretty mid. For me personally it was enjoyable the first round and felt repetitive already on the second run, even though I played a different character. Also it was super easy, Played 4 runs I think and never was even close to losing - was always wondering when it would get hard.
The game is just [i] way [/i] too mean-spirited for my taste. And it's not just the whole "dark side of the industry" premise, sometimes it just throws in something crude or unpleasant seemingly for the sake of it! The biggest offender of it is [spoiler] the unlocking animation, where a cartoony lock has its shacke forcibly ripped out of its hatch with a spray of blood as the lock screams in pain! It's so bad that the unlocking screen has a toggle to be nice to the locks, and the alternative isn't any better in terms of likeability. There, the key is pet as it has an exaggerated adorable face, then if farts which is animated unprofessionaly quick, and the animation is just over. [/spoiler] Also, why start promoting your game with an unlockable character in the center of marketing? That's just confusing. Also also, [spoiler] why does touching Gabe in the shop cost you 10 Mental? [/spoiler]
Crush the Industry is like someone took one big old cynical look at the video game industry while on an acid trip, and turned that into a roguelike game. Trippy AF visuals, bizarre sound design, solid gameplay and strangely funny humor. Yes, game good.
Funky styling with some interesting mechanics.
Nao tem muito oq eu posso dizer a não ser que o jogo é um excelente passa tempo.... não tem um história foda, o grafico é simples e bonito
Amazing game! Obviously carries a lot of Slay the Spire DNA, but the gameplay is meaningfully different in a lot of ways. It scratches that same itch for deckbuilding-roguelikes while having a distinct personality of its own. Soundtrack and sound design are great, the artstyle is super charming, and while humor is subjective, the game had me laughing out loud at multiple times. I love the general setting. I'm a developer as well, and a lot of things felt painfully familiar. What I especially like is how distinctly different the characters play. There are 5(I think?) of them and they all have their strategies and synergies that work- or don't work- for them, forcing you to adopt your playstyle and preventing getting stuck on one-trick-pony playstyles. This game is genuinely great, cheers to the one dude and his wife. You made something beautiful!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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