
You’re the ruler, but your heroes have minds of their own. Recruit heroes, set rewards, build a thriving kingdom and hope your warriors don’t run off chasing squirrels instead of fighting monsters.
Modeled estimate, not a reported figure. How we estimate →
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In Crownbound, you are the ruler of a growing fantasy kingdom, but your heroes have a mind of their own! Unlike traditional RTS games, you cannot command your units directly. Instead, you must influence them through spells, rewards, and strategic kingdom management. Heroes can level up, buy items in the market or even find them in fallen foes. Unfortunately they can also die or end up running around aimlessly instead of fulfilling your needs.
Will you lead your realm to prosperity or watch it crumble under the chaos of disobedient adventurers, greedy merchants, and monstrous invasions?
Set Bounties & Rewards – Motivate heroes to slay monsters, explore dungeons, and defend your lands… for the right price.
Unpredictable Heroes – Warriors, mages, rogues, and clerics roam freely, following their own goals, fears, and ambitions.
Expand Your Kingdom – Construct buildings, research powerful upgrades, and attract the right mix of adventurers to thrive.
Your heroes aren't just disposable minions—they grow stronger with every battle!
Level Up & Specialize – Watch as your adventurers gain experience, unlocking new skills, spells, and combat techniques.
Find & Equip Powerful Gear – Legendary swords, enchanted staves, and ancient relics await those brave enough to claim them.
Train & Upgrade Your Forces – Invest in warrior guilds, mage towers, and forges to help your heroes reach their full potential.
Permadeath & New Recruits – No hero lives forever. When one legend falls, another rises to take their place.
Epic Scenarios – Conquer wild lands, repel sieges, and uncover ancient mysteries in handcrafted scenarios.
Tactical Upgrades – Enhance your units with weapons, spells, and rare relics found throughout the world.
Your kingdom will rise or fall based on your ability to inspire, manipulate, and outthink both heroes and enemies. Gold is your true power—spend it wisely and perhaps you’ll be worthy of the crown.
Buy now and prepare to rule!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Crownbound é o SimCity/Warcraft que você não sabia que precisava, mas com heróis que têm vida própria! A premissa de Controle Indireto é ótima e inespeerada: você governa com ouro e recompensas, assistindo seus heróis épicos (e imprevisíveis) decidirem se vão enfrentar um dragão ou caçar esquilos kkkkkk. A mecânica inovadora e nostálgica de gerenciamento de reino de fantasia me pegou pelo saudosismo, me lembrando de clássicos como Majesty. Faltou um "algo a mais" para ser perfeito, mas a base é sólida e o caos gerado pela independência das tropas já vale o investimento. Veja minha análise completa e as confusões que meus heróis aprontaram: https://youtu.be/Skkld1yZ6ic. Se curtir o caos, se inscreve lá e cola nas minhas lives noturnas na twitch.tv/rodolfoclash. Vamos construir o reino juntos!
If Majesty is an RTS with RPG elements put on top of its heroes, Crownbound feels more like an RPG with RTS elements put on top of it. Heroes act more organically; ranged units will kite enemies, warriors will hit more than one unit at a time with a broad swing attack, and mages will blink around the map unleashing huge aoe attacks. Ranged attacks from both your heroes and enemies can (and unfortunately often) miss, and retreating heroes often pull the enemies they were fighting back to your base as they run. After playing both Majesty games and Lessaria, it's refreshing to see heroes act a bit more than simple RTS units. That said, heroes don't have the greatest self presevation instincts, often diving into large crowds of enemies or teleporting away from your base towards more enemies when low on health. By the time they decide to leave, there's a good chance it's already too late. This is extra obvious with the mage characters, who fill the classic glass cannon role; their XP requirements to level up are relatively high for how often they'll actually hit an enemy (see the part about missing above) and even a lvl 5 or 6 mage which has access to all the spells (if you've bought them) can get one shot by the more powerful enemies. However enemies don't seem to scale as the level goes on, so for the most part you don't lose too much aside from the gold spent hiring the hero and the time that hero spent levelling. Building and hiring are both instant as long as you have the gold, and while gold is painfully slow at the start it quickly becomes less of a factor as the game progresses. I would love for heroes to be a little bit more cowardly, especially as towers have guards that will happily fight to the death on your behalf should things get overwhelming. The required starting strategy for each level does seem to be pretty consistent especially on the harder difficulties, with warriors and thieves dying too quickly rangers become the only viable start. Once you get momentum going the game quickly turns from hoarde survival to gradual steamroll. If you enjoy that turtlely progression, then I'd recommend checking this game out. Keep in mind the list of scenarios are short and each takes only around 20m to beat, so hopefully the dev adds more or bigger levels, or you may want to hold off for a sale. This game is not Majesty 3, but if you go in looking for a majesty-lite experience I think you will enjoy it. Just keep in mind it's length - I've already beaten all the scenarios on Normal and Hard difficulties and I'm only 5 hours in.
I played Majesty back in the day and this is basically the same game. There are some bugs and issue that need to be fixed but the game is fun as is and I hope it gets more bug fixes and updates
This could be interesting game, but for now it is complete without control and heroes just weirdly run around. Better to go and play Lessaria.. this one is just cheap clone. Trying to play campaing - map get autogenerated and a lot of enemy buildings were on sea unreachable... Upon restart it generated them properly on land but after clearing not progressed... It is interesting as demo but not as full game. As now you just build buildings/purchase upgrades and waits till heroes clean area or till you generate enough money for another purchase.
Couldn't even make it through the tutorial. Gameplay was clunky, and the "place a bounty" quest wouldn't clear. I placed, and had adventurers clear, about three bounties before I decided I was done
There is no "Kingdom" to rebuild... maybe a town... village... at best. There are no castles, there are no territories its just a plot of land... a small plot... after you complete arbitrary goals, you start over, with another plot of land. Very small, no depth.
I was really drunk when I bought this. I want my money back!!!!
Не сказать что совсем мрак, но все же игра ощущается даже не сырой... Скорее продуктом имени одного человека. Что на это указывает? * Графическая составляющая. * Отдельная кнопка (!) освобождения залипших "героев" (а они очень это дело любят, иногда собирая знатные такие митинги). * Отсутствие собственно "своей воли" у болванчиков - вместо "хотелок" они просто устраивают брауновское движение по маленькой (тоже аргумент в эту сторону) карте. * Отсутствие глубины механик. Взять ту же Majesty (или ее современный клон, с привнесением небольших изменений, Lessaria): - Воровская гильдия открывает возможность досрочного получения денег. - Сами деньги не капают "потому что", а сначала собираются налоговыми сборщиками. - Нельзя строить все подряд - за игроком остается момент выбора более интересного (для конкретного игрока), или удобного варианта развития. - Да и найм героев в "оригинале" (и Лессарии) привязан не только к наличию строения и лимита в нем, но и общего числа населения (да, тут дома не строятся, а те что изначально есть - ничего не делают). По итогу, играть, без оглядки на скудность предоставленного как внешне так и игро-механически, как бы можно, но, к сожалению, не долго и без особого удовольствия.
Была бы нейтральная оценка, поставил бы её. в целом что-то в этом есть, но геймплей на 30 минут управления балванчиками, которые не руководствуются какой либо логикой и просто бегут в спавн толпы врагов.
fantastic sim kingdom enjoyed it immensely. would be awesome if i could 1v1 a friend or go against a enemy kingdom that could build the same as i. other than that, loved it. dev youve got a masterpiece on your hands here!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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