
You’re the ruler, but your heroes have minds of their own. Recruit heroes, set rewards, build a thriving kingdom and hope your warriors don’t run off chasing squirrels instead of fighting monsters.
Modeled estimate, not a reported figure. How we estimate →
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About
In Crownbound, you are the ruler of a growing fantasy kingdom, but your heroes have a mind of their own! Unlike traditional RTS games, you cannot command your units directly. Instead, you must influence them through spells, rewards, and strategic kingdom management. Heroes can level up, buy items in the market or even find them in fallen foes. Unfortunately they can also die or end up running around aimlessly instead of fulfilling your needs.
Will you lead your realm to prosperity or watch it crumble under the chaos of disobedient adventurers, greedy merchants, and monstrous invasions?
Set Bounties & Rewards – Motivate heroes to slay monsters, explore dungeons, and defend your lands… for the right price.
Unpredictable Heroes – Warriors, mages, rogues, and clerics roam freely, following their own goals, fears, and ambitions.
Expand Your Kingdom – Construct buildings, research powerful upgrades, and attract the right mix of adventurers to thrive.
Your heroes aren't just disposable minions—they grow stronger with every battle!
Level Up & Specialize – Watch as your adventurers gain experience, unlocking new skills, spells, and combat techniques.
Find & Equip Powerful Gear – Legendary swords, enchanted staves, and ancient relics await those brave enough to claim them.
Train & Upgrade Your Forces – Invest in warrior guilds, mage towers, and forges to help your heroes reach their full potential.
Permadeath & New Recruits – No hero lives forever. When one legend falls, another rises to take their place.
Epic Scenarios – Conquer wild lands, repel sieges, and uncover ancient mysteries in handcrafted scenarios.
Tactical Upgrades – Enhance your units with weapons, spells, and rare relics found throughout the world.
Your kingdom will rise or fall based on your ability to inspire, manipulate, and outthink both heroes and enemies. Gold is your true power—spend it wisely and perhaps you’ll be worthy of the crown.
Buy now and prepare to rule!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very bare bones. Not enough content, Regret buying it.
Tried to like the game but just can't. Bought thinking it would be a Kingdom Sim where you can watch heroes do their own things with input only if you chose to give it while you develop a city your heroes can come back to before they leave for a new adventure but its just a soulless RTS with no real distinguishing features. The trailers lead you to believe that its something its not. Your Heroes DONT grow in power, sure they can level up for probably slightly better stats and you CAN buy a few upgrades for them but honestly you can win the whole game using 1 unit type on even harder difficulties. There is NO "Kingdom" for you to defend either unless you call a few buildings (usually less than 7 buildings used per "Round") Very barebones, Very Buggy and probably Abandonware. Regretful Purchase.
Game is fun. Old Majesty style. Just too many bugs...heroes getting stuck...also had to kill my pc via the power button for the first time in a couple of years....
Janky. Heroes get stuck often (so much that an "unstuck" button has been added to them, then a 10 countdown starts and idk if it's a cooldown or a timer for when they get unstuck). Their behaviour is erratic - they'll go "running towards target", but then they decide to "explore" for no reason. Also they're greedy AF - if there's a fight going on and they take one target down which gives them enough money to buy something, they'll run all across the map to the market to buy it, leaving their comrades to handle whatever monsters they're engaged with. But if there's a big bounty on them and they get resurrected by the shrine, god forbid they'd first buy some healing potions...no, straight to the target to die (knight scenario boss fight). Then there's the golem quest where you are told to pay 5000 for a golem, but then when you do, you get a 15 min timer that you didn't know you'd have, so if you rushed the golem, well tough. Also there's optimization issues. On one of the maps I had about 40-50 heroes and my FPS was dipping below 50 and felt like the game was stuttering a bit. Anyways, miles to go to get towards Majesty's quality, from which it obviously drew a LOT of inspiration. Props go to the Heroes of Might and Magic III easter egg in one of the quests where the artifacts you find are named after the assembled artifacts from that series.
Game isn't developed enough. All the game 'types' are just themed after other popular RTS games like 'Empire of Ages' --- its all just flavor text over a core gameplay of build building, buy upgrade, put cash bounty on enemy to influence your heroes (whom you cannot control) to go in a particular direction. My advice to dev is to stop copying shtick and make original ideas. Give this game SOME kind of story to follow. Make Heroes much stronger but fewer and add weaker 'regular' units that you can control, let heroes keep their independence but we need more control of whats happening to get invested. The game isn't bad its REALLY mediocre and needs more cook time.
Dudes code is AI generated lads, I advise you to skip it.
Very unbalanced. It could be good, with balancing but right now, its a hard pass. Developer and players suggest building a shrine and a market with healing potions, at start of a mission. I did that, and then recruited heroes. They all died within 1-2 minutes of being recruited. They have zero self-preservation and attempt to flee far too late. And as heroes can cost like 1/3 of a guildhall for some of the later guilds, this is totally unacceptable. There isn't a graveyard or mausoleum, so when they die, they are gone for good. Enemies move too fast, have too much range, and hit too hard, for heroes to survive any length of time. They are too numerous, they spawn too frequently, and you just don't generate the kind of gold necessary to place reward flags or to cast spells, like the trailer suggests. The maps are all small, the challenge at "normal" difficulty is Majesty 1 equivalent of Master, and the developer isn't taking concerns seriously and his solution is that instead of fixing problems, he created a "baby / this game is about to make you its b1tch" difficulty called "chill". I think this one could be really good with balancing. Until then, I'd hold off on buying it and I've refunded it. I'll put it back on my wishlist, and check on it in 6-12 months. If it improves, I'll change my review.
This is a fun, albiet fairly easy game. Its got just enough to it to make it interesting, with varied unit types and a range of different stratgies to win. But it isnt going to keep you going for months, this is more of a rainy day, scratch the gaming itch sort of game. I didnt encounter any bugs, the rare occasions where a unit got stuck there is a useful 'unstick' option. Its hero-management, to an extent.. .once you have a pretty good hero you will want to keep them with you for the game. Actually there's a good chance that hero will carry the campaign! Combat is fairly intelligent and the upgrades available are worthwhile, though you do need to repeat them each level.. only your hero carries anyting between levels. By intelligent I mean your units behave well in battle — ranged units seem to kite enemies and mages teleport themselves out of range, though you will probbaly need to throw a few heal spells at them, they can be pretty weak at low levels. Buildings allow recruiting units and also provide ability and equipment unlocks that ANY hero can purchase (which is cool) For example Rogues get backstab, but also unlock poisoned weapons that any unit can buy. DIfferent unit types unlock other things liuek elemental weapons etc, but I didnt play too much with many unit types as the upfornt costs for soem are a bit high, so you tend to use Warriors, and Hunters for quick troop numbers. The campaign plays through in about 4-5 hours, but there are other options to eke out a bit more gameplay, and of course you can always replay it and trry to build a different main hero! The game skips the tedium of building construction, its place and go! Your heroes explore on their own, and the gold just rolls inb as they fight and as they buy equipment from your store. Better valoue than a movie ticket , more engaging than an idle game. I think this is worth it.
A Fun little Majesty type of game..Lets give the developer time to correct issues way to many trigger happy negative reviewers. That does not help the game with sales. The developer is fixing issues as fast as he can and as long as he is working on the game we should hold off hanging him on a cross.
Crownbound é o SimCity/Warcraft que você não sabia que precisava, mas com heróis que têm vida própria! A premissa de Controle Indireto é ótima e inespeerada: você governa com ouro e recompensas, assistindo seus heróis épicos (e imprevisíveis) decidirem se vão enfrentar um dragão ou caçar esquilos kkkkkk. A mecânica inovadora e nostálgica de gerenciamento de reino de fantasia me pegou pelo saudosismo, me lembrando de clássicos como Majesty. Faltou um "algo a mais" para ser perfeito, mas a base é sólida e o caos gerado pela independência das tropas já vale o investimento. Veja minha análise completa e as confusões que meus heróis aprontaram: https://youtu.be/Skkld1yZ6ic. Se curtir o caos, se inscreve lá e cola nas minhas lives noturnas na twitch.tv/rodolfoclash. Vamos construir o reino juntos!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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