
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 8.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 98% | — | $3.8M |
| $9.99−50% | 5.9Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1061 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Story 10 Gameplay 9 Puzzles 9 - Overall - 9.5/10
breaking bad ahh game
Check my playtime
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 119/day in the week to Jul 16 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $19.99 |
| 410ratings |
| 98% |
| — |
| not modelled |
| $9.99−50% | 100ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice little survival horror morsel not the most engaging story out there but i enjoyed my time with would recommend
Crow County was sold to me as a throwback to 1990s era survival horror. Immediate buy for me. I've fallen for this trick before, and most of the time it doesn't pay off. (I think notoriously about a game called Back in 1995 that had game ending bugs) Every time there's a new one, I come back to suckle on that which is familiar and comforting to me. Crow County takes place completely in an abandoned amusement park. The McGuffin is the park owner who had disappeared and reports of some weird stuff happening at the park. Shortly after entering, you run into the first NPC that has no business being there and not surprisingly, is injured. We're officially hooked. Barry is looking at the blood on the ground and Jill is wandering into the first zombie hallway. It's an interesting environment. One that as far as I can remember has only been done in Silent Hill and Silent Hill 3 for relatively short periods of time. Horror games work best when they take place in the familiar. Something you can immediately drop your 10 year old self into and feel the fear. Most of us have at least one childhood experience at an amusement park. But I don't think they use it to the fullest extent. You sort of ride a dark ride for a room before you bump into something that blocks your way, but otherwise, you interact with carnival games a few times. This didn't need to take place at an amusement park. Could've been a quarry, state park, factory. Where Resident Evil and Silent Hill create claustrophobia by having mostly closed in areas, fog, or tall buildings lining the streets, the park feels open. It feels like you could climb the fence at any time to get out. And those damn camera angles in those PS1 games did a lot of work for building the horror. Crow County does none of that, which is probably for the better, but was part of the "feel" that wasn't quite right. Whereas Resident Evil 1-3, Silent Hill, even B-tier PS1 games like Countdown Vampires and Overblood, have somewhat logical backtracking, Crow County sends you back and forth across the parts of the park for no other reason than the key is there. This had the ridiculous puzzles that fall into the, "definitely doesn't exist in the real world, but somehow feels like it could." Where Resident Evil eventually explained it away by Spencer being a paranoid, psychotic, puzzle guy, there's something nice about the simplicity of just shrugging and saying, "yeah, why not." One of the more annoying things were the traps. Whether it was a mine that was hidden among all the debris on the ground, or a chandelier that pops in at the last second when you're already in a full sprint, or a booby trapped health pack on the ground, the traps didn't feel particularly fun or deadly. Mostly just annoying. Resident Evil gave you the option to back out when you trigger a trap (Besides a notorious one at the end of Code Veronica). Think of the shotgun that causes the ceiling to close in for RE1. Or the gas filling the armor room. You have a chance to back out of the trap and rethink how to go about it. And I absolutely hated the shooting in this game. You held aim down and then had to navigate your laser site in 360 degrees from a third person perspective. There was one enemy in particular that was very short and quick moving. The hit box wasn't forgiving at all. I just kept shooting and aiming down hoping to hit it. Combat was never fun in these games, but it was at least doable. Crow County is maybe the one game I'd say play on the story mode first, and then play 30 minutes to on combat mode just to see what it's like. The end boss was probably the most "throwback" they really nailed. With tank controls, the bosses had to move in very strict patterns or stay in one place and hurl stuff at you because you were not very mobile. And that's exactly what this boss does. It takes maybe a health pack to figure out all the patterns and then you just gotta shoot. Crow County gets closer than most, but it still feels like those "Boomer Shooters" that were popular a year or two ago. It's almost as if an alien mimic sees the game for a short period and does it's best impression. The look is right. The feel is close. The music is good. The plot almost there. But there entire package doesn't quite land. Still, I had a lot of fun over my four hour playthrough and would recommend this to anyone that played those old survival horror games.
An incredible game! Absolutely nailed the vibes of early survival horror games (Resident Evil, Silent Hill, etc) and has an ending that stuck with me for weeks after I watched a friend play it. I can't recommend it enough!
Short, but exceptionally good! Good atmosphere, good puzzles and mystery, and a surprisingly good conclusion to the entire thing with a nice payoff to the mystery and the story. really worth the full price and makes me very excited for any future projects this developer may come up with!
Amazing game, very interesting storytelling and nice puzzles. If you are into old RE style games with actual quality of life improvements, this is the game for you. Huge respect to the developers for the uniqueness and non-repetitiveness. I love it!
Tremendo
Short and Sweet Survival Horror, what's not to love.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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