
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 8.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 98% | — | $3.8M |
| $9.99−50% | 5.9Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1061 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cute Spooky game looks it came from the PS1 TimeLine great music back story lore and monsters we need more games like this,
This game is just straight brilliance. The areas, characters, gameplay, music, even enemy design is top notch. It's like Old Resident Evil titles, but a graphic style close to Finao Fantasy 7 OG. Just a perfect bite-sized indie title that is well worth it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 119/day in the week to Jul 16 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $19.99 |
| 410ratings |
| 98% |
| — |
| not modelled |
| $9.99−50% | 100ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Plutão é um planeta! - Jerry Smith
good game
非常好玩
One of my Favourite Horror Games of all time
10/10 Good game
Qué juego tan bueno. Es como un Resident Evil fácil xd. La primera vez que uno lo juega puede llegar a tardar unas 4 horas, pero ya sabiendo qué hay qué hacer el tiempo se reduce. Aún así, se disfruta bastante cada rejugada.
Acho que eu vi um corvo
Crow Country is everything I've wanted in a survival horror game. The OST is phenomenal and probably one of my favorites out of any game I've ever played; and the story while at first seems disconjointed slowly unravels like a ball of yarn into something that made me truly sit and think on it in a while for a video game ending. The gameplay is simple to understand with an easy UI but feels overall feels clunky at times with vague instructions and a camera I was fighting against half the time. The game is short at around 8ish hours for a blind playthrough which I loved, the pacing really works for it's favor keeping a steady feeling throughout. The puzzles, like the story, slowly unravels while you play and work in a domino type effect - unlocking more the longer you go on. By the end I had the components I needed to solve the puzzles I couldn't earlier without feeling like I had hit a wall. Some of the puzzles though were a bit counterproductive and I felt like a few had weird difficulty spikes which took me out of the game, the difficulty scales alongside you the more you progress but few keystone puzzles seemed wildly more complex or easier than they should've been. The combat was also a little hit or miss with me, I found the enemies took an absurd amount of bullets whether I was close or not. Near the end I found it a bit better to deal with post all the upgrades, but it still felt strangely unbalanced and clunky. The camera when aiming is different than the main camera following you around all game, and even near the end I couldn't fully understand how it worked as it spun me towards a wall while fighting the final boss. Complaints aside, I did love Crow Country and it's truly a unique and very special game. The graphics, the lovable jank, the story, the characters, the atmosphere, it's all there. There's a lot to enjoy, and a fair amount to criticize but in the end I had an amazing time playing it. Despite it's heavy inspiration from PS1 survival horror games and it's love letter to the original Resident Evil, I think Crow Country firmly stands on it's own as I've never found another game that feels quite like this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $192 | 3 | 100% | $2.99 | |
| $18K | 87 | 78% | $12.99 | |
| $10K | 85 | 79% | $6.99 | |
| $993 | 16 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 6.5K | 83% | $19.99 | |
| $3.8M | 10.7K | 94% | $14.99 | |
| $3.8M | 3.3K | 65% | $29.99 | |
| $3.8M | 935 | 36% | $69.99 | |
| $3.8M | 9.9K | 43% | $19.99 | |
| $3.8M | 4.5K | 82% | $39.99 |