
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 8.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 98% | — | $3.8M |
| $9.99−50% | 5.9Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1041 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has a great graphical style very reminiscent of PS1 era games and it plays similar to the Resident Evils/Silent Hills of back in the day too. It's a great joy to play for any fans of those series.
So good! I finished it in one sitting on the Murder of Crows (hard) difficulty with all secrets found. I'll definitely be replaying it at some point. Stylistically and artistically, it's just incredible -- it blends whimsy with terror effectively. Crow Country is a theme park, and you feel the joy in its design even through the bloody lens of its current state. I'm reminded of how Team Cherry reverse-engineered the world of Pharloom in Silksong by firstly visualizing it at its golden age before considering how it fell into the ruinous state that we now know it as. Similarly, there is so much attention paid to what Crow Country looked like before the game's events, and the effect is that it truly feels haunted. The developers know how to swing that pendulum from comforting to horrific to keep you on your toes. Crow Country some of the coziest save points in any game I've played immediately juxtaposed with inspired, horrific creature designs. The world also evolves as you play, so that you can never feel comfortable in even the most familiar of areas. The combat, which I would consider to be the game's backbone, felt immediately classic and is satisfying to master. I enjoyed the push-your-luck system where you can do more damage when closer to enemies, but risk getting hit. I loved how different enemy designs threw your aim off in new ways, and how you are encouraged to make strategic decisions about which areas to clear to make things easier for yourself in the future at the cost of your current ammo. Now, the weakest part of the game for me: the puzzles. I actually think the overall design of them is very good, but the game [i] really [/i] holds your hand for all of the non-optional ones, almost always just giving you the answer straight up. There was no point where I was stumped, as I could just refer to the notes and know what to do next. It's unfortunate, because I don't think any of the puzzles are hard enough (nor is the world big enough) to warrant this design choice, and it ruined the magic for me. [spoiler] There's literally a note that tells you the exact order of the items you obtain in the game, and it ripped me out of my immersion. [/spoiler] I wish the developers trusted in their design and in their players rather than resort to being safe. Overall, though, this game is a very easy recommend.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 119/day in the week to Jul 16 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $19.99 |
| 410ratings |
| 98% |
| — |
| not modelled |
| $9.99−50% | 99ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A loveletter to classic survival horror. Wonderful game, loved every second of it, even if the aiming is a bit strange to get used to. Normal mode isn't too challenging. Atmosphere, story and puzzles are all 10/10. My playthrough: https://www.youtube.com/playlist?list=PLe4P9y07EGFY
Crow Country is a surprisingly amazing addition to the survival horror genre, inspired by and directly taking from earlier classics but feeling upgraded in many ways. A huge highlight of the game for me are the environments, the set-pieces, the models of every little object and their details and of the characters and monsters. It is very reminiscent of something like classic Final Fantasy VII's pre-rendered backgrounds, but with Crow Country you actually get to move the camera around and see that the environment is modeled rather than just being a backdrop. I enjoyed looking into each detail, changes in the areas throughout the progression of the story, as well as finding all the hidden secrets and resources scattered around. The characters and story were also surprisingly well written and different in some ways compared to my expectations going in to Crow Country due to my experience with other games of the genre such as Resident Evil. Not to spoil the overall plotline or ending, but it was a refreshing take on this type of story in a survival horror game. And it was satisfying to get new context for many things that I had been theorizing about or didn't have answers for, and to play through the game again putting together "the rest of the puzzle" so to say after the ending. The ladder sequence also got my hands up in the air, absolute cinema before my eyes. I do kind of wish there was more to experience as I beat the game in ~10 hours first then ~3 hours on my S rank playthrough, but I think for what the game is it didn't need to be more or to drag on just for the sake of padding hours out, I much more appreciate the high quality of each hour of what we got here. Crow Country is a great game, highly recommend it even if you aren't familiar with the genre I think it's a perfect entry point.
[h1] PeaK SuRvivAl HoROR Experience [h1] I never expected this game to hit this hard with its story and atmosphere. I was hypnotized throughout this experience with the atmosphere and the VHS vibes. This game while having much darker tone on the surface had more wholesome and funny moments, expecially Mara, she feels like a real person in this ♥♥♥♥♥♥ up situation and others do similiar things tooo except for the Giga Chad Tolman that dude was on an whole another level of greatness. On combat side of things, I would say it respects the core mechanic of survival horror of the 90s which are the darn tank controls. I mean I am not against it but a barrier of entry for certain players will be high but there are modern controls which will make the new players feel comfortable and right at home. The gun selection is limited and satisfying except for the flamethrower which I didn't use only just for puzzle and I think it was kinda lacking. All that aside other guns like handgun, magnum and shotgun was cool and they also had that "oomph" to them with the impact giving that right amount of dopamine shot. This game borrows all the right elements from the right games and thats why I give this masterpiece a straight 9.5/10 (A quite memorable experience.
My new favorite indie horror games, and very high up on my list of favorite horror games in general. Really want to see another one like it from this dev team.
I didn't like this game at first, the puzzels were hard and the combat was annoying but after finishing it it's one of my favourite games I've played recently. The atmosphere especially is amazing But seriously if you can, play it with a controller it's so much easier than mouse and keyboard
[b]“Staring into the flames, I feel something... It is a curious mixture of hope and dread. Maybe everything will be okay. Maybe it won't.”[/b] [i]-Mara Forest[/i] [hr][/hr] Incredibly beginner-friendly for those new to the survival-horror, [b]Crow Country[/b] should be treated as the gold standard for the genre from now going forward. [h1]Gameplay[/h1] Survival horror is as classic as it gets: Both enemies and ammo are limited. The challenge comes not from action but from knowing where to apply resources to get rid of an obstacle, and what risk to take to maximize their effectiveness. Puzzles are the classic mix of using key items on the environment and deduction-based ones. [h1]Story[/h1] You fill the shoes of one Mara, agent(?) Mara Forest, as she investigates a missing person case that quickly evolves into a bigger mystery surrounding the titular Crow Country theme park. [h1]X-Factor[/h1] Retro survival-horror that goes for more of a cozy look than the usual grungy aesthetic. Controls have both tank movement on the d-pad and normal movement on the left stick, so you can play and switch between both on the fly. A lot of survival horror games feature puzzle elements that feel like a bizarre gamey rigamarole that doesn’t make sense within the setting itself, [b]Crow Country[/b] had the genius idea to set itself in an amusement park so it makes sense most of them to be some amusement-related entertainment. The map is quite small meaning all the fun is condensed into areas that don’t take you hours of running back and forth to traverse. [h1]Downsides[/h1] No real complaints, maybe it’s not really a scary game nor is ever tense, but maybe that’s the point. [hr][/hr] While it doesn’t do anything EXCEPTIONALLY well, it does do everything VERY well, all wrapped up in a cute short little package like Mara. It’s not a game where you will catch yourself thinking about it once you complete it, so I don’t know if I suggest this 8-hour experience at full price, I got it under 10$ and was 100% worth it at that price, wholeheartedly recommended. (extra game modes give the title more replayability if you really want to get the most bang for your buck)
SI
It's great! Lovely little Resident Evil-like about exploring the world's most suspicious theme park. I especially love the rendering style - the way the graphics are filtered makes all the of the backgrounds look prerendered even though they're actually rendering in real time. It's a fantastic illusion. But besides that it controls great, especially fun in tank controls, and was basically the perfect length to not outstay its welcome or get tedious. I wanna go back to get better ranks!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $192 | 3 | 100% | $2.99 | |
| $17.7K | 86 | 78% | $12.99 | |
| $9.9K | 85 | 79% | $6.99 | |
| $993 | 16 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 3.3K | 65% | $29.99 | |
| $3.8M | 9K | 78% | $13.49 | |
| $3.8M | 13.1K | 96% | $14.99 | |
| $3.8M | 6.5K | 83% | $19.99 | |
| $3.8M | 7.5K | 93% | $19.99 | |
| $3.8M | 10.7K | 94% | $14.99 |