
This is a Touhou Fangame. Maribel Hearn is a girl with unusual experience with ghosts and supernatural beings. In Cross The Boundaries, you will solve riddles while trying to stay alive, and looking for a way out of the nightmare.
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About

Maribel Hearn is a girl with unusual experience with ghosts and supernatural beings. However, one night she meets a strange woman who turns her life upside down. In Cross The Boundaries you will solve puzzles while trying to stay alive, looking for an answer to what the strange woman desires. Explore the dreamworld and learn about the forgotten fantasy of the modern world, but beware of it's dangers.
Cross the Boundaries is a puzzle and exploration game with horror elements and Visual Novel-like story telling. You will explore different stages, pick up items, and solve puzzles to advance. While progressing the game you will learn more about the characters, their fears and hopes.
This is a Touhou Fangame but no prior knowledge of the franchise is needed to enjoy it.
Unique-looking monsters.
Interesting puzzles to solve.
Explore eerie dream worlds.
Deep Story.

Known as Merry by her friends, she is a psychology major with a big interest in myths, legends and the supernatural. Merry is shy and often doesn't speak with other people unless they are close to her. However, she has a big secret, since she was a child Merry has seen supernatural beings like ghosts and monsters. 
Renko is a physics major who paradoxically is interested in supernatural phenomena. She is very smart and outgoing, Renko is the president of the occult club in university. She are Merry are the only members of said club, and often have club activities searching for supernatural phenomena, in a world that has already forgotten about it.
Translated as "the gap woman", is a urban legend that stalks people from places too narrow for a person to fit inside. However, there is something more to this strange woman. She is heavily interested in Merry, and since her first appearance, Merry has been having strange nightmares.
This game is a derivative work of Touhou Project created by Team Shanghai Alice.
This game complies with the guidelines for releasing Touhou doujin games on Steam.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
秘封!!!!!
爱梅莉频道精选
非常好女同遊戲 頂級音樂以及非常好故事 氛圍感也很足
游戏本身很顶级,虽然剧情相比于传统的秘封作品并不算别出心裁,但游戏媒介特有的多感官体验是其他媒介难以比拟的。尤其是本作的音乐非常好评,对整体氛围的塑造功不可没。 游戏性上还是有一点点粗糙,比如没有额外存档位不方便打全成就,对话不能回看等等。 顺便真的不考虑出第三结局吗?
神作,我操
A nice mix between VN and Horror RPG Maker, designs and soundtrack are great.
玩完了,必須説,是完成度相當高的一部作品 音樂、作畫、謎題設計都可以説相當高品質 我猜這部游戲,把許多熱愛秘封的粉絲們, 所早已想象過的糾結、疼痛和兩難呈現了出來 最後的抉擇,秘封的粉絲們大家,或許多多少少都有料想過吧.... 兩個結局都不能説是完美,但人生和故事,本來就哪會是「完美」的呢....? 正因爲「不完美」,那些愛與別離才會如此的打動人心吧.... 還有就是,是從外界人的視角看幻想鄉角色,加上是有恐怖要素的 所以會和以幻想鄉的大家為主角的視角不太一樣,還請大家注意
玩完了,只觉得好悲伤,好意难平
比想象中的体量要小一点,但是仍然是十分优秀的秘封同人
Pretty solid RPGmaker style horror/puzzle, set in the Touhou universe during the album stories (so a bit in the future). The artwork is solid, and I especially like the spritework. Maribel's sprite is excellent and I liked Renko's too. Level design is solid but you revisit the same regions with different puzzles so it doesn't feel quite as varied as it could be. Most of the puzzles were easy to figure out or made sense in hindsight, but there were a few really obscure ones. I liked the darker, creepier take on a lot of Gensokyo's residents, some deviation from canon but the directions taken mostly make sense. There are two choices for endings right at the end, [spoiler]neither one is a good ending for both protagonists, one or the other will not be happy[/spoiler]. Techwise it was fine, I ran the first half on my SteamDeck, the default controls worked perfectly. The second half was on my desktop and the PS4 controller mapping had some issues that I was able to resolve. The Linux version also doesn't send out achievements properly, so switching to the Proton/Windows version worked, and there's a sync achievements option in the settings to grant what you missed. Windows users shouldn't have any issue besides typical RPGmaker related controller issues.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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