
Crisol is a survival horror adventure set in a twisted version of Spain. As a soldier captured by religious dogmatism, you must use your own blood as ammunition, without draining to the point of death. Explore the cursed island of Tormentosa, uncover dark secrets, and battle horrifying enemies.
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Crisol: Theater of Idols is a gripping survival horror adventure set in the haunting world of Hispania, a nightmarish reimagining of Spain.
Playing as Gabriel, a soldier who can use his own blood as a deadly weapon, you endeavor on a journey to fulfill a divine mission from the Sun God.
Uncover the chilling history and twisted folklore of Tormentosa, a beautiful but malevolent island. Traverse eerie landscapes, crumbling grand ruins, and labyrinthine streets as you peel back the layers of cults and blood sacrifice.
Blood is both your lifeline and your ammunition. Wield this new-found power against terrifying enemies and solve intricate puzzles, but beware: every shot drains your life. Choose wisely—survival hinges on your ability to balance life and death.
Upgrading the powers that leverage the lethality of blood allows you to deal more damage, fight for longer, and gain bonuses in combat. Navigate myriad weapon options for the right scenario and improve them through coins found in your exploration of Tormentosa.
Hispania’s disturbing fusion of historical events, folklore, and religious undertones creates a uniquely horrifying world. Face off against staggering statues brought to life and unravel a dark narrative that blurs the line between reality and nightmare.
Prepare to sacrifice everything. How much blood will you shed to uncover the truth?
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 4.3Kreviews | 86% | — | $1.9M |
| $17.99 | 2.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 316 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Непогано. Не проєкт рівня ААА, проте - вартий своєї вартості беззаперечно. Цікаво, оригінально. Довелося полазити по локаціях, та деякі моменти по декілька разів намагатись пройти - але це не набридає взагалі. Тож можу радити.
Definitely the definition of a 7/10 game. It has great vibes, with inspirations drawn from traditional Spanish ferias, the Resident Evil games (especially their puzzle mechanics), and the structure of BioShock. The blood motif ties everything together really well and gives the game a distinct visual identity. However, you can definitely see the seams of the game showing in places, with its janky movement, okay enemy variety, messy collectibles, and other little rough edges. The gameplay is perfectly serviceable and enjoyable, but for me, this is a one-time-playthrough kind of game. That said, it’s one I’ll remember and cherish for its striking presentation and atmosphere. I recommend it without question—especially on sale.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 1.2K | 59% | $49.99 | |
| $1.9M | 4.9K | 67% | $17.99 | |
| $1.9M | 1.6K | 80% | $39.99 | |
| $1.9M | 19.2K | 93% | $4.99 | |
| $1.9M | 4.3K | 85% | $24.99 | |
| $1.9M | 5.8K | 78% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $6.9K | 20 | 60% | $8.99 | |
| $624 | 11 | 73% | $2.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, French, German, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $17.99 |
| 865ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crisol was a pretty good game. I felt that for the price, it was a total steal. It's not perfect by any means, but it felt like a mixture of Bioshock and Blasphemous. And i quite enjoyed my time with it. **Some various spoilers below** I give it credit for trying something new in the blood/ ammo mechanic. This mechanic essentially leverages your health bar as a pool of ammunition for you various weapons. Stronger weapons require more blood, and therefore sap more of your health. You replenish lost blood/health by "consuming" deceased creatures (and humans) scattered around the world. I wish they would've leaned even further into it! This was a novel feature that I really loved. Yet, this neat feature is not without its baggage. For starters, the mechanic really gives the game a survival horror feeling in the beginning of the game, when your character is weak, and blood and weapons are scarce. This was great. But it takes a toll on exploration. There is no rare ammo to find. Every crate you destroy drops a consumable called "Plasmarine," which is akin to Adam vials in Bioshock. Not very exciting smashing open crates when you know that every. single. one. will contain Plasmarine. And for better or worse, the game loses the survival horror feeling as the game progresses. Blood management essentially becomes a non-issue in the latter stages of the game, as your character becomes incredibly over-powered. Some players will love this, others will wish for more of a challenge. I beat the game on the hardest difficulty on my first attempt (which removes autosaving a la Resident Evil). But I'll come back to this "overpowered" point later on. The enemy variety wasn't amazing, but fighting the shambling, erratic mannequins was always a pleasure. The gunplay was just okay. I very rarely used anything but the handgun, with the sniper and shotgun being utilized sparingly. The other two weapons were essentially irrelevant. You also get a knife, which has a durability mechanic, much like RE4 remake or the more recent RE9. The knife was a let-down. It was useful in the early stages of the game where the survival horror feeling was most present. But even then, its durability was so little it *very* quickly breaks down. As you progress, its utility dwindles more and more. Ironically, you can upgrade its durability as you move through the game and its usefulness nosedives due to the player gaining more power in other areas. There also aren't a ton of weapons (or upgrades for them), and outright upgrades to the player character aren't truly bountiful, and unfortunately, don't translate to a truly palpable feeling in-game. Still, the game is better off having these systems in place. They just aren't as tuned or as fleshed-out as I would have liked. We never come close to reaching any sort of build-crafting or play-style tuning like you'd find in the Bioshock series with plasmids and tonics. But, this game is far more linear, and what we receive is good enough. One of the biggest selling points of the game is the setting and vibe. Playing in an alternate history Spain was really cool. Again, think dystopian Bioshock blended with ultra-flagellant Spanish hyper-Catholicism in the same vein as Blasphemous. This was really refreshing and cool. The incessant rain and religious iconography looked stellar. Also, playing on an OLED monitor, the deep blacks and darkness carried the atmosphere to new oppressive heights. Street lanterns reflecting in rainwater pooling in the alleys of ouur locale, Tormentosa, looked fantastic. This is how my nostalgic brain remembers Bioshock looking all those years ago. Character design is fantastic too. The pursuer of this game, Dolores, continues to decay and visually degrade as the story progresses, much like the Tyrant in RE2. Major props to the presentation and setting. But...the characterization in this game was doesn't serve the game as uniformly. The protagonist, Gabriel, and his protege, Melodia...are just off. Especially with Melodia. Her demeanor is at complete odds with the grim tone of the game. She is bubbly and ditzy, and often times annoying. From what I have seen and heard, the way to play this title is with its original Spanish voiceover. The English dubbing only further detracts from the experience and again feels wholly at odds with the tone of the game. When the Spanish VO works, it really works. When it falters, it stumbles and trips as a result of janky, off-kilter dialogue. (As a goofy side-note, Gabriel has some of the most poorly-implemented "exertion grunting" I've ever heard in a video game. If you play, you'll see what I mean. This is the rare example of when delivery hurts more than the script.) I mentioned a lack of enemy/weapon variety, and how the blood mechanic can seem at odds with the protagonist's power-surge as you approach the back-half of the game. Again, for better or for worse, combat is broken-up by the aforementioned pursuer segments and various puzzle segments. These sections, I think, largely detract from the experience. The Dolores hunts are too frequent, and the puzzles are largely too archaic and plentiful. There is not enough combat in Crisol to take advantage of your power-surge, and during these chase scenes and puzzles, I often felt myself groaning, wishing I was fighting those creepy wooden mannequins. So, there is a divide present in this title. Crisol couldn't strike a balance appropriately between survival and action horror, being unsure of which flavor it wanted to indulge in more. And by the end of my time with this game, I wish it would've leaned more into the action horror element with more dedication. You do get that wish in the final chapter though, I don't want to give away too much here, but the final chapter really lets you take advantage of your power and abilities and I loved it. The game absolutely ends on a high-note in my opinion, with a satisfying enough boss-fight. The final chapter of the game nails everything Crisol does well. It nails the setting, and even builds on it in unique, unexpected ways. The vibe and atmosphere here is firing on all cylinders. It indulges the power-fantasy that has been building. The game really leans into pure action horror here, and it does fantastic! As for the boss-fight, you get one in the style of "shoot the glowing orange bits" like you'd see in any number of RE titles. But it worked here, and the revolting design of the boss tied in nicely with the story and setting. So the final chapter of Crisol actually did some heavy lifting for me. It was probably the most fun i had in the entire game, and not many games can say they end on a satisfying high note. So yeah, I enjoyed my time with the game. Especially for the $18 price tag...you're stealing this game for that price. The low barrier for entry ought to add a lot of enjoyment to this title. It isn't a perfect game, but it is MORE than perfect for such a low price. This game could easily be sold for $60, and I wouldn't feel ripped off. After beating it, I'd feel like I would have gotten a great deal at $30-45. And there are nice touches like collectibles and an art gallery to unlock much like RE. It ain't perfect, but the unique blood mechanic and setting paired with the absurdly low price tag almost make this title a must-buy for fans of the horror genre. Thanks for reading my terribly long review. Cheers!
This game reminds me of resident evil 7/8. I do get some Bioshock but not as much as i get RE. So far it's been fantastic. I wasn't sure at first but using your own life for ammo was a great idea.
Si hubiera un boton neutro creo que esa seria la calificacion, no es perfecto pero tampoco es malo. Primero que nada es lamentable lo que sucedio con el estudio, tenian una buena joya aqui... He de mencionar lo malo primero, el combate es bastante repetitivo durante todo el juego, no hay mucha variedad de enemigos, creo que en total hay 5 tipos y una variante, el sistema de los logros es malisimo, segui una guia y aun asi no me saltaron 4 logros de los coleccionables. Ejemplo de eso es que consegui todos los cuervos, tenia el 15% de descuento sin embargo nunca salto el logro, asi con los otros 3. Ahora lo bueno, se nota mucho la inspiracion de 2 juegos, resident evil (los de primera persona) y bioshock, tiene su propio estilo y no se siente como un plagio, las armas se sienten bastante equilibradas, la historia en mi opinion personal es interesante y se ve por todos lados el carino que se le puso al juego. La actuacion de voz... no se, quiza este bien, soy de latinoamerica asi que a nosotros no nos sienta tan bien el espanol de espana, sobre todo la voz de Ulices, chistosa haha.
La verdad es que me llevé una grata sorpresa con este juego. Buenos gráficos, interesante historia, posibilidad de mejorar personaje y equipo... El juego en sí es algo diferente a lo que te esperas de un shooter. Es lento, donde la munición cuenta, sobre todo porque es tu sangre, el personaje no es "ágil" ni moviéndose si recargando. Afortunadamente, te da espacio para moverte y poder afrontar con cierta seguridad a los enemigos que te suelen emboscar con cierta frecuencia. Por otra parte tenemos puzles, algunos ingeniosos y divertidos y otros... pues no tanto y repetitivos. Sumémosles coleccionables y tenemos un gran juego. Lamentablemente no es, ni de lejos, perfecto y hay cosas que no le dejan brillar. Por culpa de la carga gráfica, a parte de lento, el juego hay ocasiones que se ve torpe. No te impide jugar, desde luego, pero lo notas. El reciclaje de enemigos es bastante notable y el uso de Dolores, el Mr. X (o Némesis) del juego es algo exagerado. Le falta variedad, aunque según avanza el juego los nuevos enemigos palían este defecto un poco. Y, personalmente, lo peor que llevo de este juego, es la imposibilidad de revisitar áreas. El juego, dividido en varias zonas (capítulos), es lineal, no hay problema en eso. El problema reside en que una vez completas una zona, pierdes los coleccionables que no has recolectado... y los hay muy bien escondidos. También tiene algunos bugs, como en una ocasión que intenté regresar a una zona ya completada y el juego me dejó, pese a tener bloqueado el paso. Otro, en referencia a los coleccionables, es que existe la opción de comprobar lo que te queda en el mapa, pero el contador de los distintos coleccionables falla y no es de fiar. El caso es que, si te acostumbras a esa forma de manejar el personaje, no te obsesionas con los coleccionables y tienes paciencia con algunos puzles, el juego es muy disfrutable.
esta entretenido
tis gud
Es un juegazo, un poco corto, pero esta entretenido y pese a que la historia en si no sea muy llamativa, los enemigos estan muy bien hechos y son bastante durillos cuando vas bajo de municion, el tema de la recarga con sangre es un puntazo, el juego es bastante original
Cool game in art and gameplay, but several bottlenecks without save spamming ruined it for me, why not add quicksaves to the game? WHY? Recommending only cuz it's actually a quite cool game, but i ragequit it after 10 hours because of save problem.
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