
CRISIS CORE -FINAL FANTASY VII- REUNION is a remaster of CRISIS CORE featuring updated graphics, combat systems and soundtrack. Follow the tale of SOLDIER operative Zack Fair, as he discovers the secrets of Shinra's dark experiments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−65% | 9.1Kreviews | 89% | — | $2.9M |
| $17.49−65% | 958ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
總分: 8/10 如果克勞德把玩小遊戲的時間放在做任務打拳上,早當上1st了,有感覺嗎。 美術 (8/10) 重置後的建模雖然沒有remake的好看,但也不錯,就是動作有點僵硬。CG也很強,特別是召喚獸的動畫,輕鬆把remake和reborn吊起來打。 戰鬥 (9/10) 意料之外的好玩,D.M.W的機制導致玩起來有一點點rogue like的感覺,能隨著給的buff調整打法。有魔法和物攻兩套體系,兩套的強度都不錯,到後期刷怪如喝水,正常遊玩是不會膩的。為什麼說是正常遊玩?不知道捏,絕對不是養成的鍋,絕對不是。。。。。。 劇情 (8/10) 不過不失。主線很短,但作為前作來說的劇情補充夠用了,也避免了拖沓的問題。不過人物嚴重謎語人,到後期基本沒有一句人話,特別是那個愛念詩的,都瘋了。雖說作為堅定的ct黨,但牢扎和愛麗絲的互動看得還是讓人有點不是滋味。。。。。。 音樂 (8/10) 好聽,但有點重複,來來去去都那幾個旋律,結果Ending來一堆好歌。。。。。。好哦 養成 (3/10) 史中史。D.M.W的系統讓戰鬥很好玩,但同時也讓養成變成🐶史,什麼叫魔晶石升等要等拉霸中獎?對於前期的成長來說,其實還不錯,升等會比較平均而且節奏跟得上怪物強度的提升,但是在後期就是非常扭曲的系統。升等要用掛機來升,打怪零提升只能純靠運氣,雖說有一些能縮短時間的方法,但本質還是看臉,很抽象。而魔晶石的屬性升級更是重量級,要拉滿的話,攢資源過程非常長且枯燥,作業感拉滿,配合上本就很枯燥的任務系統就更無聊了,很有以前那種“因為玩家沒什麼遊戲玩所以我把養成弄的又臭又長把玩家狠狠黏住但玩家還是會玩下去”的感覺,但時代變了,孩子們,CE啟動! 全成就難度 (5/10) 還行,也不太行。絕大多數成就都比較直觀,地圖上也有提示說有事件,如果跟我一樣是舔圖型玩家,那80-90%的內容都不會錯過。但是,還是有一些可錯過要素,而有些小遊戲沒有重玩機會,甚至觸發的前提要素也很隱秘,不看攻略基本找不到。二來也是那個🐶史般的D.M.W,要解一個成就竟然要玩家掛機。。。。。。神了。想全成就的還是建議看一下攻略。
An important missing piece of the puzzle.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.89/day in the week to Aug 4 → 2.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $34.99−30% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy bueno.
劇情很多地方沒什麼邏輯,有很多時候不知道裡面的人在想什麼,有點過於中二,然後戰鬥居然是用拉霸機來放招,不就還好我是高雄賭豬,每次戰鬥都像走進七賢路賭場。言歸正傳,對ff7有愛再買,如果玩過1997年的ff7原版我也覺得可以,扎克斯和艾莉絲的關係尤其感動。不過有一點點被克勞德ntr的感覺就是了。
When I started this game, I was but a boy looking forward to a bright world of adventure. When I finished it, I was a broken man with no dreams and no hopes. 10k/10 Will experience crushing depression again.
.
fav game
!!!
Zack, je me suis tellement attaché a toi. Je recommande a tout fan de FF
tifa booba crisis core
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.9M | 7K | 78% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 53K | 87% | $9.99 | |
| $11.1M | 35.7K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $1.3M | 764 | 93% | $59.99 | |
| $1.2M | 717 | 84% | $59.99 |