
CRISIS CORE -FINAL FANTASY VII- REUNION is a remaster of CRISIS CORE featuring updated graphics, combat systems and soundtrack. Follow the tale of SOLDIER operative Zack Fair, as he discovers the secrets of Shinra's dark experiments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−65% | 9Kreviews | 89% | — | $2.9M |
| $17.49−65% | 958ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogaço
activating harvest mode smegma resolved
呜呜呜呜CC重制太好吃了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 15.9K | 63% | $9.99 | |
| $2.9M | 7K | 78% | $12.99 | |
| $2.9M | 6.2K | 81% | $12.99 | |
| $2.9M | 2.9K | 79% | $29.99 | |
| $2.9M | 6.8K | 66% | $19.99 | |
| $2.9M | 7.5K | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 52.9K | 87% | $9.99 | |
| $11.1M | 35.7K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $1.3M | 715 | 94% | $59.99 | |
| $1.2M | 717 | 84% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.89/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $34.99−30% |
| — |
| — |
| #100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行就是老年代的玩法刷到吐的任务
Я прошла довольно много финалок, но мало какие мне понравились, но я не теряла надежду, потому что в детстве любила играть в 8ю часть) Crisis Core я проходила во времена института на PSP, но тогда я вообще не поняла ,что это такое запомнила только отдельные миссии и даже не знала ,что у игры есть сюжет) НО! Теперь это моя любимая часть, я в восторге от игры, она теперь держится для меня наравне с 15й частью) Я не знаю, почему, но она мне ооочень понравилась, возможно как раз простота и понятность меня подкупили) Буду перепроходить через годик-два)
I adore this game so much. It brings more light on what really happened before the main game starts, it highlights Zack's personality from when he was still SOLDIER and how he and Cloud met<3 CRIED IN THE END TOO LIKE— DAMNNN IT HURTS The gameplay is nice too the DMW is creative and fun, my only concern is the way we get into battle almost every part of the map LMAO but other than that it's all good I love all the characters and the lore in this game!
From PSP Crisis Core gamer here. Finally.. re-living the long hours to reach max level on this game, now on a different superb graphics, look and feel but everything in it is still the same! I am not sure I can finish this in an instant, wepp probably and I am so ready for the FFVII Remake after this. Nurturing each moment pass here in this game, super worth the wait and very very nostalgic everything's coming back now from my PSP core memory.
- Story: 10/10, Zack Fair did a good job in the whole game. - Music: 6/10, nothing interest but nothing bad, average. - Gameplay: 9/10, as long as it's an action RGP, it's good for me. - Combat system: 5/10, if only Square Enix could remove the DMW aka gatcha slot sytem, it took me too much time to get achievement. Overall: 7/10, it's a good game. You can play it as a prequel before FF7 Remake. No need to play it after Remake or Rebirth
สดใส มาทั้งวันจนมาเล่นเกมนี้จนจบ เศร้าชิบหาย
太感人了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.