
CRISIS CORE -FINAL FANTASY VII- REUNION is a remaster of CRISIS CORE featuring updated graphics, combat systems and soundtrack. Follow the tale of SOLDIER operative Zack Fair, as he discovers the secrets of Shinra's dark experiments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−65% | 9Kreviews | 89% | — | $2.9M |
| $17.49−65% | 958ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b] 8/10 [/b] Runs well on Legion Go with some stuttering Wow, I loved this way more than I was expecting to! I consider myself new to Final Fantasy, having played 16, Remake, and Rebirth. I figured now would be a good time to jump into Crisis Core Reunion since it's still considered cannon to both OG FF7 and the remake trilogy. Learning this was originally a PSP game, I wasn't expecting too much, but I was blown away by the journey with the characters. [b] Positives: [/b] This game does 3 major things incredibly well: It spends way more time with Zack Fair, humanizes Sephiroth and explains some of his motives, and humanizes the Turks beyond just being antagonists to Avalanche. Without going into spoilers on the specifics, this lets us follow Zack's journey starting with the War with Wutai all the way up to the events of FF7 including the events with him shown in Remake. The plot itself is kinda nonsense, but it adds so much depth to the characters of Zack and Sephiroth specifically, while also connecting pieces of the lore and events going on in Remake and Rebirth, which was super helpful for me since I'm still wrapping my head around it all. I understand things Sephiroth said in Rebirth now. I understand much more of Cloud's internal conflict now. That alone made it worth playing. The pacing on this one is really good with very little filler unlike FF16 or parts of Remake. There is a bit of grinding you have to do on the Missions in order to get your stats high enough for later chapters, but thankfully the loading times are short and the missions themselves are pretty straightforward and don't waste your time. You fight and watch story moments. Nothing really extra. Which is great for this game. I actually like this combat system better than Remake's. It fully commits to the real-time combat, and while it isn't my favorite combat system, it is neat and it works in this game. The music is fantastic. The characters. That's what I'm here for, and this did not disappoint. I loved Zack in Rebirth and wanted more of him, and this game gave me exactly that. I am now convinced Zack Fair is my favorite FF protagonist. Getting to see him interact with the Turks, with Sephiroth when they are both SOLDIERs, with Aerith, and meeting Cloud was awesome! Themes. I feel like the underlying theme of Reunion is "Can someone noble serve a cause that is ignoble?" We know Shinra's dark side. We know the atrocities SOLDIER and the Turks commit. And yet, they are still people like us. Zack's internal commitment to being an honorable person isn't cringe, it's admirable. He carries that commitment to not being someone corrupt even when he begins to experience the more questionable things going on around him. He can represent what SOLDIER should be, and we see through his interactions with others how that actually inspires them to be better. Tseng, Cissnei, Kunsel, even Cloud are motivated to be better people than just the tools of the organization giving them orders. Is that all because of Zack? Maybe not, but it is at least in part because of him. The ending. This is actually the only FF game that had a fully satisfying ending for me. I got so lost with Remake's ending. FF16 ending's totally flopped for me, and Rebirth's ending was good but you know feels like the middle of a trilogy so there isn't a lot of closure yet. Reunion's ending left me satisfied and in tears. [b] Negatives: [/b] Optimization isn't great, which I'm starting to see as a pattern in the FF PC releases... There is no option to configure screen resolution within the game, and very few graphical tweaks can be made. The game also stutters during combat and sometimes when loading in enemies, something that could be possibly be fixed if there was an option to turn down some of the combat animation effects, but alas... at least it does run and without crashes or game-breaking bugs. [b] Overall: [/b] Crisis Core: Final Fantasy VII: Reunion is a light, real-time action game that doesn't overstay its welcome and fleshes out the events leading up to Final Fantasy VII, deepening the characters and filling in some of the worldbuilding. If you have played Remake and Rebirth, definitely give this one a go!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.89/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $34.99−30% |
| — |
| — |
| #100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 935 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gongaga
a must-play
sure
Bueno, me lo pase en dificil y lo dificil fue sacar las ganas de terminar esta cosa horrorosa de juego. Si sos como yo que le daba curiosidad el juego porque solo podia ver las increibles cinematicas del juego por YT, debo decirte que como juego deja mucho que desear, Mecanicas horrendas como el OMD, que consiste en tres ruletas que van frenando aleatoreamente y si considen las 3 con la imagen de un personaje, este te da atributos en la pelea y basado en la historia y como zack (el prota) tenga sentimientos por ese personaje, este saldra mas fuerte en la bonificaciones, en si la idea es buena, el problema es cuando en medio de la pelea te muestran cinematicas randoms y te cortan cada rato el ritmo de la pelea con cinematicas que aveces son inentendibles, tambien pasa mucho que los enemigos cortan demasiado tus acciones y cuando lo jugas en dificil , literal el concepto de dificil de los programadores es que todo te tiene que matar de 1 golpe, entonces haciendo que seas una especie de cañon de cristal que mata o es matado de un golpe haciendo que el balance del juego sea nulo. El guion del juego es horrendo y solo safa las partes que ya fueron contadas en el FF7 original ya que da un poco mas de lore, pero esos momentos son 3 con mucha suerte. Conclusion, el juego es horrendo, repetitivo y aburrido, yo lo compraria en descuento y lo jugaria con poca expectativa, no aporta nada a la historia y lo que agrega queda en la nada misma, lo unico importante es el final y listo, porque los jefes y la historia en si, son horrendas.
its a great game i really enjoyed it theres a lot of back and forth with missions and sometimes it can feel grindy but its a great story and you get to see how FF7 got started its worth a play.
LOVE
人物建模上来有些不习惯,扎克斯换发型前面总感觉脸有点婴儿肥,换发型后感觉比原版帅;安吉尔脸部很怪,拉完了;西斯内眼睛大了点少了点特工干练的感觉变得更可爱了。 相比原版多了很多现代化改造,升1st之后这个战斗评分结算回复大大提高续航,用魔法前中期清怪非常快;破坏剑架势也有说法,加防加伤;战斗失败可以直接重新打或者换装备重打,比原版失败只能读档好多了,这游戏中期太容易暴毙;支线可以显示当前任务剩余宝箱数,这个原版有没有我记不清了。 战斗系统变化不大,老虎机系统真的是独一无二了。虽然是即时战斗,相比动作其实是rpg属性更强。这作数据软上限来得特别快,前中期堆一点魔力很容易就打出9999了,这各阶段其实是最坐牢的。这个时候基本还没开始准备HP999的魔石,总共两千血推支线很容易被秒,到拿到突破血上限的饰品还有一段时间。等突破血上限了,还要刮一段时间砂,才能拿到合出来舍身拳和突破伤害上限的饰品,之后基本才算是基本没什么难熬的时间。 打完女神可以拿到弑神者,加上另一个四属性加100的饰品,基本能全属性255,再清其他支线特别快。我建议还是血99999+拿到常驻护盾的那个源氏装备+伤害能打99999之后就直接去磨女神,先拿到饰品之后属性碾压清支线效率更高,不用担心暴毙。 现在回头看,感觉某种程度上这游戏数值是崩坏的,平滑性比较差,阶梯感很重。 剧情方面没话说,人物塑造非常好。当年玩一次哭一次,
ストーリーが本当に良かったです。展開は早めですが描写が丁寧で、主人公ザックスの物語としても、本編を補完する作品としても非常に満足できました。 メインストーリー以外では、原作ではストーリーの都合上ゆっくり歩き回れなかった八番街プレートや、神羅ビル内部をじっくり探索できたのが良かったです。 原作では敵対していてあまり話しかける機会のなかった神羅兵や2nd以下のソルジャー、市民たちが普段どのように生活しているのかを、神羅側の視点から知ることができたのも印象的でした。 システム面は、7本編をクリアしてからプレイするとアクション色が強い作品なので最初は少し戸惑いましたが、操作は簡単で、マテリアやステータスなどベース部分はほぼそのままなのですぐに順応できました。レベルアップがスロット依存なのが序盤気になりましたが、繰り返し戦闘を重ねて成長していくという基本的な流れは変わらないため、すぐに気にならなくなりました。 気になった点は、各章やDMWのムービーを見返せるギャラリーモードがないことと、戦闘などゲームプレイ面で単調さが目立つことです。特に敵やダンジョンの種類が少ない点は、プレイ中かなり気になる部分でした。
one of my fav ff7 games, the only con for me is that you lose your mission progress when starting NG+ so try and finish it up in chapter 7
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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