
CRISIS CORE -FINAL FANTASY VII- REUNION is a remaster of CRISIS CORE featuring updated graphics, combat systems and soundtrack. Follow the tale of SOLDIER operative Zack Fair, as he discovers the secrets of Shinra's dark experiments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−65% | 9Kreviews | 89% | — | $2.9M |
| $17.49−65% | 958ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一次写游戏评论给了核心危机,开始玩最终幻想系列是奔着萨菲罗跟克劳德来的,玩完rm、rb之后对ff7的故事,以及在rb当中活下来的扎克斯线很感兴趣,于是来补前传。 后面有剧透,慎看 整部游戏剧情很紧凑,不做支线的话大概12,13个小时就能通关。我是一个喜欢读故事研究世界观的人,这个叙事节奏我觉得要比重置跟重生好,不拖沓还能把故事讲清楚。简单的线性流程,且为后续ff7的故事做了大量铺垫,如果你热衷于ff7的故事,那么这个前传很有玩的必要。cg依旧像是在看电影,继承最终幻想味的同时建模也是一个比一个帅。虽然这部19年前发售的游戏已经不及新出的作品精致,但se肯把这部前传也进行重做已经很难得了。 喜欢扎克斯的可能没玩过核心危机,但玩过核心危机的一定都喜欢扎克斯。这句话我是很认可的,从一开始的2nd神罗兵再到临危受命当上1st,帮神罗收拾完三个1st的烂摊子还被抓去做实验,最后为了保护克劳德以一敌万坦然接受死亡。他的成长过程玩家都看在眼里,热忱善良,乐观坚毅,有着纯粹的当上英雄的梦想。即使有过对命运的迷茫,但依然向着正道,怀揣着神罗战士的骄傲坚定不移的向前走着。似乎拥有着这样伟大性格的男人才有资格做主角,但是导演不让,于是他带着悲壮的结局永远留在了故事的前传。克劳德打架时身后永远有同伴,但扎克斯一直是孤身一人。亲手杀死亦师亦友的安吉尔,阻止了杰内西斯和萨菲罗斯的暴走,他承担了太多也拯救了太多,继承了破坏剑又传承了破坏剑。明明打了十个多小时,他的一生就短短被这么几句话概括了,我却仍觉得自己写的词不达意。 在rb当中我在操作扎克斯体验故事时,因为我不了解这个角色,所以只是流水线一般过了剧情。没想到这是他的第二次新生,通常玩完一遍游戏就删掉的我居然有了想下回来再体验一遍的冲动,让他在米德加守护爱丽丝和克劳德这样的平静时光,对于流离奔波逃亡一年后的扎克斯来说,太难得了。 言尽于此,这十个小时足够让他成为我心中ff系列最喜欢的男主角,这般乐观可靠的他会永远活在爱他的人心中,还有se你妈死了
MISSIONS MISSIONS AND MISSIONS i love missions
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.89/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $34.99−30% |
| — |
| — |
| #100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 935 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
面白かったです
纯粹粉丝向作品啊,但是整体流程不长,不差钱可以买。(主线过一遍也就20小时不到)
想起了以前天天抱着PSP玩的日子,没想到结局这么惨
如果你是从《重制》入坑的,千万别玩《重聚》!!!! 你是怎么敢卖298的SE?一款从PSP硬移植过来的游戏;一进游戏就充满着外包的味道;剧情无法快进;CG更是老古董移植到PC,那画面糊的要死;地图、人物、动作、攻击、全是塑料纸片味,我还以为我在玩《逆水寒》网游呢;不停的无脑刷怪、强制进入战斗、随机进入战斗,这是什么逆天设定?刷过的地点,再回去又刷怪;二十三年前的《仙剑奇侠传三》都比你好玩啊! 我无法相信这种还能特别好评?就算是最终幻想粉丝也不至于这么无脑吧?? 重制版是20年完全用新引擎做的,重聚作为22年游戏,只是以一个老游戏的底子移植到了PC上,卖出了比重制版还贵100快的价格,当我看到它只有19G的时候我就应该警惕的,未买的玩家看到这个帖子的时候,请不要抱着玩完重制了玩重聚的心理去看待这款游戏,因为这是一款外包的移植游戏,以时间维度来说,更应该去玩同一个团队时隔5年后2025出的《重生》,因为就凭两年同一个团队是不可能研发出两款游戏的!
Incredible game and great throwback to PSP era.
Embrace your dreams.
It's a fun game with a cool story, but the amount of battles is just absurd. I can't even walk more than two feet without getting put into another battle. Not to mention just how stupid some fights are. I've tried multiple times to just suck it up and barge through it, but it's impossible. I love this game, it has a good story and it does have some silly aspects. But in terms of combat, it's horrible. I don't get how people find this appealing.
i once played on psp until finished and it's still amazing game to me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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