
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support.
Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $55.99−20% | 168.5Kreviews | 84% | #8 | $191.5M |
| $55.99−20% | 1.6Kratings | 82% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice
Overall Rating: 9/10 (Played for 175+ hours) I absolutely love this game, but the mainline story misses the mark. Here is my honest breakdown after spending a massive amount of time exploring the world: The Good: The graphics are amazing, and the gameplay offers a great change of pace. Building your character, adventuring, and solving puzzles is highly engaging (even if the puzzles are occasionally a headache!). The Map & Mechanics: This game easily has one of the best maps I have ever seen, with excellent use of available mechanics. I love the Abyss mechanic for enhancing weapons. The combat controls are so deep that, for the first time, I found myself using keyboard keys outside of my normal layout. The Wyvern & Mounts: Ground mounts like my wolf and horse were my absolute lifesavers. They truly helped me explore the world on my own terms. If I had purely followed the game's script, I wouldn't have explored even half of the map and probably would have finished the whole game in 30 to 40 hours! While I appreciate the addition of the Wyvern later on, flying made me miss the grounded riding experience of my wolf. Plus, in hindsight, the Wyvern lacks any supportive damage to help you against enemies. Critical Issue: Boss Fight Immersion & Pacing The boss fights are a massive, critical part of this game, and it takes serious time to learn and adapt to their mechanics. However, they suffer from a weird pacing issue that breaks immersion. During a fight, it feels like the boss stops to "pick up" its next move from a script—almost like a robotic "Click: Move 1, 2, 3, 4... Stop... Click: Pick next move" sequence. This stops Act 1 of the battle cold. I would love it if the AI seamlessly automated the boss's actions without these unnatural pauses, letting the moves flow into each other natively to make fights feel chaotic, alive, and immersive. Where it Needs Improvement: The Storyline & Pacing The main quest—especially the Crimson Desert storyline which the game is literally named after—is just not involving enough. The script needs to be reworked to force players to actually spend time in the zones the game is based around. Out of my 175 hours, I spent over 100 hours in Hernand just learning the game, and another 40 hours in Pailune thinking about rebuilding it. Because the main story doesn't naturally route you through the later zones, I just skimmed through Delysia and the Crimson Desert, and I haven't even touched Varnia yet. Bounties and red blockaded regions aren't enough motivation to travel thousands of meters. The Inventory Management Nightmare Because I choose to fully immerse myself and do not use the teleport mechanic, inventory management is a massive chore. Your inventory stays trapped wherever you leave it. It becomes incredibly frustrating to be out adventuring in Delysia, only to realize the items you desperately need are sitting in storage all the way back at Howling Hill. The game needs a better local trade or shared banking feature for players who prefer to travel by foot and mount. Final Thoughts: It feels disheartening to reach the end and realize the game didn't naturally take me through its most beautiful landscapes to hunt for treasures. The map is a masterpiece, but the story needs to do a better job of pulling the player through it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Same day: best KR #2, worst UK #22 · 14 markets collected
US · last 30 days
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · United States has just 10 day-to-day chart moves that followed a price cut, against 1,765 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $55.99−20% |
| — |
| 92% |
| #2 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
量大管饱 内容非常的广 但不深 属于臭豆腐型 又香又臭。唯一让我红温的是画质 如果开了rr 那么画质高低对fps没有任何影响,只有dlss有用 超分辨率都没用 但是开dlss质量档都有点糊 只有开了rr+dlaa画质才会没有那种躁点颗粒 其他选项怎么调都没用 但是开了这俩电脑风扇又库库转 而且原生fps也不高 虽然有帧生成 但是依然没有那种流畅感 很折磨 听说9月会优化 我还有很多内容没探索的 等优化好了再回头玩 我说实话 我的真实评价是中评 但steam没有 先给个大拇哥吧 毕竟这段时间的电子ed是红沙治好的🥴
Great game
simplesmente, é difícil enjoar, de caçador de ursos negros a caçador de animais pra vender o couro, ou quem sabe um mercador, um botânico, sepa um pescador, talvez fazendeiro, mercenário, droga, outra missão do Yann, que cara chato, para mim, é GOTY
goty
Agora posso opinar, o jogo é bom.
Un juego donde puedes hacer muchas cosas tal vez faltan ciertos puntos como la narrativa y demas pero sinceramente creo que es un buen juego para apreciar y disfrutar del mundo, recomendado solo a cierto publico
불친절한데 재밌음
Great story, fun combat, a beautiful world, and more.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 10 | 80% | $9.99 | |
| — | 0 | — | — | |
| $132.7M | 184.1K | 96% | $49.99 | |
| $52.2K | 70 | 67% | $24.99 | |
| $99 | 1 | 0% | $3.99 | |
| $0 | 0 | — | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $191M | 219K | 79% | $59.99 | |
| $189.2M | 187.9K | 89% | $59.99 | |
| $188.6M | 1.5M | 97% | $9.99 | |
| $186.7M | 516K | 89% | $29.99 | |
| $186.1M | 58.5K | 48% | $49.99 | |
| $186.1M | 149.5K | 82% | $49.99 |