
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support.
Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $55.99−20% | 168.5Kreviews | 84% | #8 | $191.5M |
| $55.99−20% | 1.6Kratings | 82% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As of patch 1.13, I can indeed recommend the game for people who love games like Skyrim and other massive world games. While the lore is seriously badass, the story telling fails badly. Combat is meh end gets boring pretty quick. What kept me playing was the world, exploration, puzzles and finding ever nicer vistas. Yes, the initial hours are very difficult to pass but once you fight your way through chapter 4, the game just clicks. If the devs can fix the beginning hours of the game, It'd be golden, almost perfect.
Sonmaggedon😭✌️
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best KR #2, worst UK #22 · 14 markets collected
US · last 30 days
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · United States has just 10 day-to-day chart moves that followed a price cut, against 1,765 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $55.99−20% |
| — |
| 92% |
| #2 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
屎一般的解密 无任何提示 逼着你搜索攻略 还特别的长 做到主线太阳塔直接给我劝退 对这个解密真的劝退
游戏体量倒是很足,但也只有量大了,全部体验下来全是杂乱无章的感觉,空旷的开发大世界。画质不开光线重构就是两个游戏,对低配置是不友好的,游戏剧情是可有可无的,游戏解密是不看攻略纯就折磨人的,不管是任务引导还是BOSS战引导也都是稀烂的的,最破防的就是那个酒桶公爵BOSS,制作者你们做引导的时候自己有跟着引导打过BOSS没,纯属狗屎引导。总结:对于原价来说这就是一坨狗屎,不值得买,总体来看也就只有体量大了,设计的东西倒是有很多全都体验一遍没有很长时间是体验不完的,但没有一处是做的好的 The game volume is quite large, but only in terms of volume. After experiencing it all, there is a feeling of chaos and disorder, with a vast and open development world. Without lighting reconstruction, the graphics quality is two different games. It is not friendly to low configurations, and the game plot is optional. Game decryption is purely torturous without looking at the strategy. Whether it is task guidance or boss battle guidance, they are all mediocre. The most vulnerable one is the Wine Bucket Lord BOSS. When you were making the guide, did you follow the guide to fight against the BOSS? It was purely dog poop guidance. Summary: For the original price, this is just a piece of dog poop and not worth buying. Overall, the only difference is the large size. There are many designed things that can be experienced once and not for a long time, but none of them are done well
THE BEST OPEN WOLD ACTION RPG EVER !!
冗杂臃肿
傻逼游戏,我他妈进都进不去,浪费我300块钱
我操你妈!不会做游戏能不能直接去死?简直是有史以来最差的犯罪通缉系统和行人ai。开个马车,路上的行人跟他妈的大街上的野狗流浪猫一样往我轮子下面躲,碾住了还给我挂一个暴力行为通缉。还有他妈的傻逼犯罪判定,我他妈的八十米开外射箭,对面npc都不加载动作只加载模型了,给我挂个通缉。我操你妈的我请问了,是你那个被老子开马车在路上碾死的父母在天上开天眼看见我犯罪了吗?还有更新后的贸易系统,如果说原先的贸易系统是屎,更新后就是从一坨已经风干的发白狗屎变成了一滩新鲜的稀狗屎。马车问题说过了,你妈逼的有些地图上标注的贸易道路是他妈的能走的?还有你他妈自己不清楚吗,除非玩家特意攒一种贸易商品,出门贸易都是会带一堆不同货物,半途中遇到贸易站可以直接销售倒卖,你他妈的那个贸易商品筛选系统加个价格会死?老子筛选完还要挨个连点两下比较价格 Fym! If u can't make games, just go fkn die already. It's literally the fkn worst wanted system and pedestrian AI ever. Drivin a wagon, pedestrians on the road be throwin themselves under my wheels like fkn stray dogs and cats, and if I run em over, I get a violent wanted level. And this fkn stupid crime detection, I fkn shoot an arrow from like 80m away, the NPC over there aint even loaded animations, just the model, and I get a wanted level. Fym, I'm asking u, did ur parents, the ones I ran over and killed with my wagon on the road, open their fkn sky eyes and see me commit a crime? And the updated trade system, if the old one was ♥♥♥♥, after the update it went from a dried white dog turd to fresh runny ♥♥♥♥♥♥♥♥. Already talked about the wagon problem. Ur mom's ♥♥♥♥, are some of the trade routes marked on the map even fkn walkable? And don't u fkn know this? Unless a player purposely hoards one type of trade good, when u go out trading u carry a bunch of different ♥♥♥♥, and can sell or flip at trade posts u run into on the way. Would it fkn kill u to add prices to that trade filter system? After filtering, I still gotta click each one twice just to compare prices. 씨발! 게임 만들 줄 모르면 그냥 뒤져라. 역대 최악의 범죄 현상수배 시스템이랑 보행자 AI다. 마차 몰면 길 가던 보행자들이 씨발 거리의 들개나 고양이처럼 내 바퀴 밑으로 뛰어들고, 밟으면 폭력 행위로 현상수배 붙여. 그리고 씨발 병신 같은 범죄 판정, 나 씨발 80미터 밖에서 활 쏘는데 상대 NPC는 모션도 안 로딩되고 모델만 로딩됐는데 나한테 현상수배 붙여. 씨발 내가 묻는데, 내가 마차로 길에서 밟아 죽인 니 부모님이 하늘에서 천리안으로 내 범죄를 봤냐? 그리고 업데이트된 무역 시스템, 기존 무역 시스템이 똥이었다면 업데이트 후에는 말라서 하얘진 개똥에서 신선한 묽은 개똥이 됐다. 마차 문제는 말했고, 니미 씨발 어떤 지도에 표시된 무역로는 씨발 다닐 수 있는 길이냐? 그리고 너 씨발 스스로도 모르냐? 플레이어가 일부러 한 가지 무역품만 모으는 거 아니면, 무역 나갈 때 보통 여러 가지 다른 물건들을 들고 나가고, 가다가 무역소 만나면 바로 팔거나 되팔 수 있는데, 너 그 씨발 무역품 필터 시스템에 가격 추가하면 죽냐? 내가 필터 다 해놓고도 가격 비교하려고 일일이 두 번씩 클릭해야 돼.
Застрял в 4 главе в СЮЖЕТНОМ квесте на рукопашные бои, в котором даже РАЗДЕТОГО (снял всё, что разрешает игра) и со СБРОШЕННЫМИ скиллами дисквалифицируют в каждом бое!!!
CRITICAL MAC UPGRADE SOFT-LOCK WARNING (Apple Silicon M-Series) While the open-world combat and world rendering run well on higher-end hardware, the current native macOS client suffers from an unpatched, universal ServerWalkThread segmentation fault (EXC_BAD_ACCESS / KERN_INVALID_ADDRESS) that instantly drops the client to the desktop whenever interacting with almost any major NPC. This completely halts campaign and bounty progression, making the game unplayable past early chapters. Pearl Abyss's support desk has ignored multiple tickets regarding this core audio/dialogue memory pointer failure. Do not purchase the Mac port until a dedicated stability update targeting the rendering thread is deployed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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