
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support.
Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $55.99−20% | 168.5Kreviews | 84% | #8 | $191.5M |
| $55.99−20% | 1.6Kratings | 82% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game gives skyrim energy when it comes to exploration and tons of content. although I must admit that the story is mid and the voice acting is terrible
amazing game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best KR #2, worst UK #22 · 14 markets collected
US · last 30 days
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · United States has just 10 day-to-day chart moves that followed a price cut, against 1,765 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $55.99−20% |
| — |
| 92% |
| #2 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thank you, developers, for making such an incredible game. Crimson Desert launched with quite a few problems, but one thing was obvious from the very beginning: the developers genuinely cared. They listened to the players, fixed issues, and kept adding new features and great updates. After more than 100 hours, many of the problems I noticed on day one have already been addressed. I’ll try to keep this review short. The Good There is a lot to like about this game. First of all, I love the idea of having multiple playable characters and being able to switch between them. You can summon them as companions, although I have to admit that they are not always the most useful companions and tend to die quite often. The game also has a great variety of pets, horses, and other mounts, which makes exploring the world even more enjoyable. But one feature deserves a special thank-you: the transmog system. Finally, a game that does not force you to wear an ugly piece of armor just because it has better stats. You can wear the armor or outfit you actually like, upgrade it as much as you want, and, when you get tired of its appearance, transfer those upgrades to something else. This is such a simple idea, but it makes such a huge difference. More games should do this. The Bad I should start by saying that many of these issues may eventually be fixed. I have been playing since launch, and the game has already improved significantly. So most of what follows is based on things that personally bothered me. Other players may not have the same experience. The biggest problem for me is that the game gives you real freedom far too late. And I mean far too late. You have to play for around 60 hours before you can really start to understand the game and explore the world with any meaningful sense of freedom. And, honestly, you do not feel truly free until you have finished the main story. Damiana also disappears for several chapters, which is disappointing because you barely get to play as her for a significant portion of the game. The controls can also be incredibly frustrating at times. You jump in the wrong direction, fall, or spend way too long dragging objects around. This becomes especially annoying because the game has so many puzzles, environmental challenges, and those frustrating Abyss sections. You encounter them constantly, and you need to complete them both for the story and to unlock abilities. The achievement system is another major problem. The achievements are not necessarily difficult. Many of them are simply frustrating and poorly designed. You can spend hours trying to complete them, not because they require skill or intelligence, but because they depend on very specific conditions that are easy to miss and often difficult to discover. For example, one achievement requires you to kill 100 enemies with Antumbra’s sword. You get the sword relatively early in the game, but the specific Abyss Stone needed for the challenge can be found dozens of hours later. What happens if you sold the sword because you did not like it? Well, in my case, I would have to replay the game just to complete the achievement. And then there is Doublet — the poker-like game in Crimson Desert. Why do I have to win three games in a row? This is poker. Sometimes you get a bad hand and should fold instead of making a terrible bluff. But the game basically expects you to keep winning repeatedly under very specific conditions. The same goes for many other tedious challenges. Personally, I believe achievements should be fun and interesting to unlock. They should reflect the way you played the game, the choices you made, or the things you accomplished. This is not just about Crimson Desert. I feel the same way about achievements in games in general. Why did you choose one side instead of another? What kind of player were you? What did you accomplish during your journey? Those are the kinds of things that make achievements feel meaningful. At the very least, the game should track your progress toward challenges even before you officially discover them. That way, players would not have to repeat things they had already done simply because the game had not yet told them that those actions would eventually matter. And finally, the last major issue for me is the world itself. Visually, it is absolutely beautiful. The environments are detailed, the world is huge, and the settlements look fantastic. But despite all of that, the world still feels somewhat soulless to me. Final Verdict Crimson Desert is a very good game. It has flaws, but none of them were serious enough to make me uninstall it or regret buying it. On the contrary, I have already spent more than 100 hours in the game and enjoyed the vast majority of that time. Thank you to the developers for creating such an ambitious and enjoyable experience. I hope your future games will build upon Crimson Desert, fix the remaining issues, and take us to even more beautifully developed worlds. And maybe, one day, we will even get dark elves as well. ))) Thank you for the game!
大世界是够大的,但是解谜探索一点引导都没有,全靠自己瞎弄,有些自己还根本反直觉,一定要看攻略,不知道制作组咋想的,纯纯恶心人,解谜给我气红温了
想做全成就一堆bug完成不了,纯赤石!
Probably the worst controls for an RPG I've ever had the pleasure to deal with. Playing with the controller feels clunky and imprecise, you get bombarded in the first hours with dozens of button combinations for combat and out-of-combat situations. Mouse and Keyboard are slightly better imo. Menu navigation feels clunky, way too many submenus. The worst bow mechanics I've ever seen. Forced auto-aim except when you go into precise aim mode. The bow is more of a "don't aim, just fire and let the auto-aim do its thing" tool — which wouldn't be a problem if there weren't moments in the game where precision is required. Forced camera acceleration, which you either crank up to max — and now everything is accelerated — or turn down to 0 — congrats, now your camera controls feel like you drank 6 beers. You can't really lock on to targets, the game does that automatically for you. But it's not good. A lot of the time it forces you to attack someone you wouldn't want to, or nothing at all, because your character strikes 180° behind him. The game forces you into cutscenes after some fights, and all the enemies you killed and were excited to loot are gone after that. Parrying feels weird and unresponsive. Dodging feels terrible. Roll and dash are on the same button, minimal dash distance, and bad controls for where you want to dash. The dialogue is a joke. Boring. Meaningless. Your character is just a husk with no personality. He dies in the prologue, gets resurrected, and just doesn't give a ♥♥♥♥ that gods and whatnot are now giving him the ability to fly and blast things with force. He just doesn't care. He seems to be a character with a backstory, but you wouldn't know it from his interactions with other NPCs, because he's so soulless. The game just doesn't really look clean. It's way too sharp and is really exhausting on the eyes. Leaves and grass are especially bad. The city and ruins I saw were fine. The game has so many mechanics it feels like it has no identity, because it wants to be every RPG ever made rolled into one. Idk, I really wanted to get into the game, but it makes me furious.
There are a lot of element in this game, but none of the element is interesting nor challenging. This game plays more like a simulator than Action RPG. The most challenging part is to memorize the buttons.
long and time consuming. tons to do worth the money
CRITICAL MAC UPGRADE SOFT-LOCK WARNING (Apple Silicon M-Series) While the open-world combat and world rendering run well on higher-end hardware, the current native macOS client suffers from an unpatched, universal ServerWalkThread segmentation fault (EXC_BAD_ACCESS / KERN_INVALID_ADDRESS) that instantly drops the client to the desktop whenever interacting with almost any major NPC. This completely halts campaign and bounty progression, making the game unplayable past early chapters. Pearl Abyss's support desk has ignored multiple tickets regarding this core audio/dialogue memory pointer failure. Do not purchase the Mac port until a dedicated stability update targeting the rendering thread is deployed.
After years of Pearl Abyss teasing this thing like a corpse they refused to let anyone see, Crimson Desert finally crawled out of development on March 19, 2026 — and immediately split the room down the middle. Critics landed it at a 78. IGN slapped it with a 6. DualShockers called it a 9.5. The players? They're sitting at an 8.6 and climbing. So which is it — masterpiece or mess? The ghoulish truth: it's both, tangled together, and whether you love it depends entirely on what you can forgive. What it gets gloriously right is spectacle. This is a massive single-player open-world fantasy epic with some of the most jaw-dropping boss fights in the genre — towering, cinematic brawls that feel like wrestling a god. The world is enormous and stuffed to bursting with things to do: traversal tools, side systems, secrets buried in every corner. When Crimson Desert is firing on all cylinders, it's the kind of game that makes you stop and just stare at what's happening on screen. And then it trips over its own feet. The combat and controls are clunky — a sprawling pile of mechanics that never quite click into elegance, fighting your fingers as often as they fight the enemies. The narrative, for all its ambition, never grips hard enough to carry the weight of the world around it. This is a game with a hundred systems and not quite enough discipline to make them sing together. That's exactly the gap between the critics who bounced off the friction and the players who pushed through it and fell in love. Here's my honest ghoulish verdict: if you need tight, polished, hand-holding design, this will drive you up the wall. But if you can stomach jank in exchange for scale, ambition, and boss fights that'll live in your head for weeks, there's a genuinely special beast buried in here. The player score climbing well past the critics tells you everything — this is a game that wins people over the longer they bleed into it. Go in patient. Fight the ugly bosses. Let it grow on you like rot.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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