
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support.
Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $55.99−20% | 168.5Kreviews | 84% | #8 | $191.5M |
| $55.99−20% | 1.6Kratings | 82% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
因为有离线玩的,我大概玩了60多小时了。解密一坨,剧情一坨,打boss恶心人,没有攻略任务解密会卡死人的浪费时间。还有7章任务强制换主角打,你告诉我拿个没装备没技能而且没用过的翁卡我怎么打boss。优化也差,画质也差。我挺喜欢这游戏的。但是我绝对给差评
Наиграв 130 часов могу сказать, что игра увлекает не на шутку, очень красивый и живой мир, огромное количество механик, возможность играть за разных персонажей, отличная музыка, озвучка, огромное множество активностей и квестов, развлечения, это не игра - это целая жизнь! Но как я эту игру люблю, так же и ненавижу XD За что я полюбила игру: *Огромный открытый мир с кучей активностей *Много загадок (даже сейфы тут с загадками) *Много способов заработка денег, бомжом ваш персонаж не останется, но и воровать вам не придется (хотя можно, но осторожно) *Можно грабить корованы *А можно возить свои корованы *[b]У ГГ есть друг темщик, который всегда знает как поднять бабла[/b], [spoiler]а потом получить звездюлей [/spoiler] *Приручать можно не только котиков и собачек, но и птичек, которые помогают собирать лут во время жаркой битвы (толстый жирный черный кот съест всю вашу курицу, осторожно) *Очень красивые катсцены, я готова пересматривать их вечность *Развитая боевая система (я все равно ее люблю, даже если клавиатура превратится в пианино), тут можно драться чем угодно, буквально, бей в морду с кулака, кидай ящики, твори магию (ее подобие), дерись веером как в китайской дораме, да хоть метлой на медведя иди - игра тебе позволит [spoiler](про медведя не шутка, есть испытание, где надо медведя метлой завалить)[/spoiler] *Полеты - мое отдельное почтение, особенно, когда летишь с бездны и весь этот прекрасный и многогранный мир раскрывается перед тобой *Можно обустраивать свой дом, ловить рыбку, вкусно готовить *А можно просто забить на главные квесты, включить регулярный захват фортов, и на карте будет твориться абсолютная война, где ты будешь бегать от форта к форту, убивая толпы злодеев (кстати, отличный способ поднять бабла за лут с них) *Есть боссы на любой вкус и цвет, затыкать всех одним приемом не получится *Можно покататься на огромном божественном змее и даже завести своего дракона и летать по кровавой пустыне *Обворовать весь мир безнаказанно не получится, мы же за добро и все такое, поэтому тут однозначно плюс За что я хочу убить [spoiler](я просто не поняла, игра плохая, или я тупой)[/spoiler] *Примерно 50% загадок, особенно в бездне, заставляют чувствовать себя очень глупым человеком [spoiler]Пример: в главном квесте я не могла активировать руны в шпиле, потому что не поняла, что можно на них повиснуть и опустить под весом своего тела, при этом в игре не говорилось прямо, что ты можешь решать загадки буквальным весом своего персонажа. При этом в игре единственным намеком до этой загадки, что твой вес важен, было только то, что под тобой разрушаются поваленные деревья... Теперь я к каждой новой загадке подхожу очень подозрительно[/spoiler] *Иногда в игре просто отсутствует объяснение того, что нужно сделать, да, она покажет тебе примерный порядок действий, но дальше пожалуйста додумывайся сам. Первый раз, когда игра обучает тебя подслушивать разговоры, тебе говорят, что надо просто встать вне видимости персонажей и направить на них фонарь, ты спокойно уходишь в стелс, заходишь за угол, чтобы персонажей было видно и начинаешь слушать. А вот по главному квесту в Пайлуне это не работает, и видеть персонажей тебе уже не обязательно, НО обязательно надо прислониться к стене и торговать лицом, недалеко от этих нпс. И да, я пробовала найти это в игровом обучении, но там про это не было сказано Другой раз затык с квестом случился с изучением созвездий, игра говорит тебе, вот надень шлем, нажми кнопку, посмотри в небо, все! [b]Что нужно сделать на самом деле: посмотреть на карте, какую форму принимает созвездие, найти это созвездие в этой точке на карте, встать так, чтобы звезды встали +/- в форму, которая нарисована на карте (там щит, молот, меч и т.п.), а потом зажать клавишу изучения и постоять неподвижно 10-15 секунд, пока оно не засчитается. Мой шок в шоке.[/b] *Игровое обучение и журнал исследований - классная классификация по разделам, но так как нет поиска, порой не понимаешь, куда ткнуться, на минуточку, в моем обучающем разделе уже 835 записей! Я физически не могу их все пролистать в поиске нужной *Во время улучшения/изготовления снаряжения нет возможности сравнить снаряжение между собой (разную броню между собой, хотя бы ту, что экипирована и ту, что улучшаешь) *Выше я поставила в плюсики механику воровства, однако, первые часов 40 я не понимала, как это делать, и обучения внутриигрового я не нашла, оказалось, надо было напялить маску разбойника ахахах Мне кажется, что разработчики добавили столько фич в игру, что просто не хватает рук описать все возможности, и какие-то детали остаются без упоминания, а какие-то не очень корректно описаны (допускаю, что это косяк локализаторов, но гайды на англ грешат на те же самые вещи, что в игре порой нет достаточного описания задачи или механики) Итог: На самом деле я очень люблю эту игру, тут я не описала и половины того, за что я полюбила ее, в любом случае рекомендую! Желаю разработчикам дальнейшего развития и улучшения игры <3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best KR #2, worst UK #22 · 14 markets collected
US · last 30 days
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · United States has just 10 day-to-day chart moves that followed a price cut, against 1,765 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $55.99−20% |
| — |
| 92% |
| #2 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crimson Desert is the girlfriend that is great 90% of the times, but those 10% she abuses you like no other but you cannot do anything about it cause you like her too much or she is too hot! This is the best 7/10 I played in a long while!
The horse taming at the start of Chapter 5, that is critically (for no good reason) tied to progressing the plot, has horrid mechanics paired with unclear instructions that make this particularly irrelevant mission totally derail both the immersion and enjoyment of the game. The whiny annoying greymane characters was one thing, the stupid missions irrelevant to the character (go get a flower pot, go be an errand slave) was another, but at least the game was playable. And on that note, most of the instructions for mechanics (of which there are SO MANY) in this game are horrible and poorly explained and I hated having to look things up in guides just to understand this 70 dollar game. Cluttered and convoluted in the only way to describe it. Not even halfway into the game and I'm already thoroughly disinterested both in how this game ends and in any future Pearl Abyss title.
Yeah
Some of worst puzzle I ve ever seen in a game.
Too big
Yes, I have over 270h on this game and yes, I finished the main quest line and maxed out most of what can be maxed out. But I cannot recommend the game for the following reasons: 1) Useless clutter and game mechanics. Yes, the game has dozens of insects, animals, weapons and armors. But they all behave similarly and the stats are almost the same. You can literally end the game with the same equipment you started, albeit fully upgraded. Also there are tons of mini-games and activities to lose yourself into but they are meaningless and at some point you don't care about them anymore. What's the point of fishing, of stealing horses, if the rewards are not comparable to the effort. 2) Frustrating puzzles and boss fights. You could literally spend hours trying to figure them out. And some are even mandatory in the main quests. And they're frustrating because most of the time the game doesn't tell you what to do or you missed some hidden switch that the game doesn't even tell you its a switch. For instance, I spent once half an hour trying to open a door only to find out that the solution was to light a candle nearby. After the first couple of times I resorted to watching youtube videos for 100% of the puzzles and 50% of the boss fights. 3) Clanky controls. You build a PC game, you need to make sure you can play it with mouse and keyboard. Some moves are not even possible with it, for instance imbuements. Why so complicated? Even if I had a controller some of the moves would be complicated. By design, I might add. So, yes, the game is massive, it's gorgeous, the storyline is interesting and it is trully addictive, even with all its short-comings. But I can't bring myself to recommend it to someone else. Not until the most offending of its faults are fixed. Because many of them can be fixed.
Surface-level slop! Here today, gone tomorrow. To its credit, the game has tons of mechanics, and the open world is large and looks nice. However, - Story is disjointed and forgettable - MC 🗿 total block of wood, other characters are also not interesting - World just feels devoid of depth, although it looks great I wasn't particularly drawn in. Does not reward exploration - Too many mechanics that get introduced and not meaningfully integrated into rest of game - You really feel the AI influence on this game, from assets to dialogue 4/10
공략 안보면 진행을 제대로 못하는 겜. 적당히 해야지 진짜 ㅋㅋㅋ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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