
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support.
Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $55.99−20% | 168.5Kreviews | 84% | #8 | $191.5M |
| $55.99−20% | 1.6Kratings | 82% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
잘만든게임은 맞음. 단, 스토리는 쓰레기급임. 그러나 재미요소가 분명하고 그래픽은 최고임. 진행과정에서 의미없는 퍼즐이 너무 많고 심지어 튜토리얼에서 조차 설명을 안해줘서 헤메게 만드는 악취미가 있는듯함. 어비스는 그래픽이 좋은 항아리 게임이라고 생각하고, 중간중간 빡침을 넘어 개발자들의 대가리를 뽀개버리고 싶게 만드는 포인트가 매우 다수 존재함 .그럼에도 불구하고 긍정적으로 생각하는 점은 세심할정도로 구현된 높은 현실감 그리고 액션전투임. 요즘 트랜드에는 맞지 않는 게임임에는 분명하지만 압도적으로 많은 컨텐츠와 놀거리 볼거리 즐길거리가 있기에 해볼만하다고 생각함. 단, 짜증나는 퍼즐은 그냥 공략을 참고하는것이 정신건강에 이로움. 퍼즐의 단초정도는 밝은 빛으로 강조를 해준다던지 아니면 힌트를 좀 보이게 해줘야하는데 그냥 덩그러니 퍼즐이니까 풀어 라는 식의 제작진마인드는 욕을 불러오긴함. 메타점수로 치면 85점 정도 줄만한 게임. 그리고 개발자들은 마인드를 게이머를 배려하는 방향으로 바꾸길바람. 너무나도 불친절한게임이지만 재미는 있어서 좋지만 아쉬운점도 한트럭이라 평가가 길어지네...
I cannot stand another "Follow NPC" quests getting completely stopped because there's a wagon moving at slower than walking pace in the road.
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Every market we collect.
Same day: best KR #2, worst UK #22 · 14 markets collected
US · last 30 days
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · United States has just 10 day-to-day chart moves that followed a price cut, against 1,765 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $55.99−20% |
| — |
| 92% |
| #2 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Surface-level slop! Here today, gone tomorrow. To its credit, the game has tons of mechanics, and the open world is large and looks nice. However, - Story is disjointed and forgettable - MC 🗿 total block of wood, other characters are also not interesting - World just feels devoid of depth, although it looks great I wasn't particularly drawn in. Does not reward exploration - Too many mechanics that get introduced and not meaningfully integrated into rest of game - You really feel the AI influence on this game, from assets to dialogue 4/10
This game contains some of the best and the worst things in gaming history It's just an emotional roller coaster 50% of the game needs to be cut or reworked But it's too late It takes a lot of time, and they've already started working on DLC So I expect the same roller coaster ♥♥♥♥
The game itself is beautiful and the Devs deserve the success they have i want to start by saying, a few warnings and red flags for gamers who love RPGs with emphasis on the roleplaying aspect, Kliff and the Greymanes literally have the most generic personality you can imagine & the story so far feels non existent or like a side factor. First off the game feels like an MMO in terms of questing and i hate MMOs and the one off questlines they often have with no depth or influence on a larger scale, the main reason i play single player is to be immersed into a story that makes me feel like I'm stepping into the shoes of the protagonist similar to titles like Elder Scrolls, Red Dead, Elden Ring And Witcher/Cyberpunk. You don't get that here because the story is as generic as it gets. Small Spoiler: from my understanding the plot revolves around Kliff being chosen to defeat a god Umbra as multiversal variant's of him have all failed over 100x with our character being the one destined due to our connection to humanity (Infinity War). Where Umbra was originally a pure being human greed corrupted the Deity hence it causing the world to end. The story just feels so generic and doesn't really drag you into a world full of culture and complex conflicts similar to worlds like Skyrim with the Nord's and imperials being a good example of a complex dispute. This ties in to the main gripe i had, questing feels lifeless with no long term effect to an ongoing plot. These are basically MMO quests, you help someone, they give you an item, you get respect, done deal. but it leaves you kind aimlessly wandering just looking for something to do as opposed to being immersed into the game. the combat looks cool but is mostly just button mashing, magic is done horribly wrong Imo. its not expansive with many options, instead its tied to your basic combat abilities which is essentially a lazy way of implementing a spell system. the one thing i give the game is its expansive content in terms of Exploration & gameplay. if your okay with there being no immersion or roleplaying aspect and you essentially roaming through an open world sandbox with MMO style quests and plenty of ways to fight, explore and grow than you'll love this game minus maybe the first 30 hours which is also a bit much. I've been trying to make this one stick as its overhyped but i need a bit more depth and immersion to really appreciate a game like this. the quests feel like busy work as of now though, ♥♥♥♥♥ so boring and annoying. Rather play Palworld atp as my only motivation is a clip i saw of a cool ass dragon, or ill just keep modding Skyrim. Graphics Speak for themselves, no complaints on performance and visuals but i have a 5080/275hx so that's expected. (I will update this if i start to enjoy the game, I'm just getting out of the healers house quest after saving one of the Greymanes and so far so bored)
Beautiful world. Smooth combat. Terrible story writing. Poor enemy variety.
메인 퀘스트부터 불쾌함. 제대로 된 가이드도 없을 뿐더러 상세하게 퀘스트 목표에 대한 설명조차 확인할 수 없음. 레데리2에서 조작감을 그대로 가져와 흐물흐물거리는 움직임에 어크 파쿠르 시스템처럼 좁은 길목만 가면 벽에 매달리려고 ㅈㄹ을 떰. 스토리나 캐릭터 서사가 별로 뛰어나지 않은 게임이 퀘스트 진행 편의성까지 말아먹었다? 좋게 평가할 가치가 있는지 의문임 엘든링하고 똑같음. 초반 가이드가 너무 엉성해서 진행이 힘든 부분이 존재하고 결국 몇 시간 동안 헤매고 공략까지 찾아야 기괴하게 방법을 찾은 사람을 발견할 수 있음 7점도 아깝다... 이런 미완성 게임에 점수를 매길 수 있나?
Probably one of the best dev's out there to fix and continue making this well built game even better. Highly recommend playing this for the open world experience. The story is mid and could use more depth and emotions for sure. But the gameplay is smooth, fun, engaging, and the Bosses are pretty cool! Enjoy the game!
The horse taming at the start of Chapter 5, that is critically (for no good reason) tied to progressing the plot, has horrid mechanics paired with unclear instructions that make this particularly irrelevant mission totally derail both the immersion and enjoyment of the game. The whiny annoying greymane characters was one thing, the stupid missions irrelevant to the character (go get a flower pot, go be an errand slave) was another, but at least the game was playable. And on that note, most of the instructions for mechanics (of which there are SO MANY) in this game are horrible and poorly explained and I hated having to look things up in guides just to understand this 70 dollar game. Cluttered and convoluted in the only way to describe it. Not even halfway into the game and I'm already thoroughly disinterested both in how this game ends and in any future Pearl Abyss title.
It's one of those games where you lose track of IRL time playing a game and still don't get bored - Keep getting side-tracked by random quests or encounters or activities while doing main objective and you forget what you wanted to do in the first place lol. [b]This kind of games comes once in a generation and a must play game indeed.[/b] [i]I'm 66hrs in and still in Chapter 4[/i] *[i]I'll give an extensive review of the game when I played enough of the main content cause even heavy playtime actually don't give you enough to properly evaluate this game.[/i]*
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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