
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support.
Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $55.99−20% | 168.8Kreviews | 84% | #9 | $191.5M |
| $55.99−20% | 1.6Kratings | 82% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2306 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
实在是好玩,全篇真的给出了一个十分完整的中世纪剑与魔法的世界,一个同样有蒸汽与科技,野性与文明的世界,可能每次都会被笨重又繁琐的支线惹得心烦,但是第一次踏进城邦与密林的新鲜感真的很好,每次探索如饮美酒,就世界观而言我感觉已经值回价格,虽然剧情确实跟没有一样,演出时好时烂,解密解了个寂寞。 我试图用自己的语言解释整条剧情线:卡利班想要力量征服世界,各国动乱时他的马仔的马仔把主角部族攻破,主角借阿比斯重生,最终一步一步找出真相解决敌人,又发现真神想要降临世界来掌控世界,然后顺手把它灭了,被好兄弟救了之后合家欢结局。 全篇剧情演出都十分迷惑且不知先后顺序,比如白鸦女巫被掳走后莫名其妙出现一个黑衣男子喊着羁绊就冲上来了,把他灭了之后又出现了真神的马仔,再被主角击退后居然没了后文,十分令人迷惑,除此之外灰鬃里的剧情虽然日常但也同样令人忍俊不禁,明明可以把演出、排版跟剧情线都写好,然而端出来的是这种成品,也是令人汗颜了。 再说游戏本身,这游戏的战斗实际上十分别扭,虽然基本前中后都是割草无双然而没有将该有的流程排好,特别是采石场这种类似据点解放的地方塞一大堆怪来强行无双,这样只是重复了体验跟延长了游玩时间罢了,实际上只是割草到麻木了,更别提游戏中后期大义跟德来西亚的兵,一个比一个血厚,没有割草的爽感,只有“这啥b怎么这么能挡”“这啥b怎么还没死”的愤怒,我宁愿你直接设计成boss占60%进度条都不想进去“割草”了。营地根本就没人手派出去收复领地,派去收复领地就没资源,而且就算在交战中也是敌强我弱,我方npc真就弱智呗,就算打赢了进度条也就涨了一点,最后还是靠克里夫英雄单位割草。 以及单独批评为什么德来西亚的强敌“无畏舰”能被单拎出来做成小怪?全图唯一无限霸体、自带位移,推进位移堪比nfl球员一样的车、无限连压制、远程激光炮与追踪导弹、超快解劲法的最粪怪,最粪的是一旦走进那三个基地基本就是蓝衣与红衣一起堆过来,无限连压制比哪个boss强,真的是无敌粪怪了,后期主线强制要求去这三个基地,然后剧情一过立刻就被攻占了,合着就是打克里夫最猛,打HALL来就有是吧。 这世界的npc我感觉还是蛮有活人感的,可能是因为地图太大了只有一种相遇感。 最后我想说我个人感觉红色沙漠跟丝之歌一样,在某些地方做的真的不尽人意,然而他们的品质与质量是真的很好,只要那次初入各处的惊叹,在我这里就仍是佳作。
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Every market we collect.
Same day: best KR #2, worst PL #22 · 14 markets collected
US · last 30 days
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · United States has just 10 day-to-day chart moves that followed a price cut, against 1,859 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $55.99−20% |
| — |
| 92% |
| #1 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6.5/10 It's a vast and beautiful body of water but still as shallow as a pond. The visuals and combat are easy on the eyes and the map makes you take a step back the moment you see how large it is. But after exploring it for a while you come to realize there's not a whole lot going on. The biggest drags on the game boil down to the lack of explanation on certain mechanics or instructions on quests. A quest to get 5 iron ore where the description says to hand it over? Actually, you're supposed to hand that over to the guys assistant in a settlement a distance away. Something is flashing green? That's a mechanic you need to do that has never been explained before and will only appear between 4hrs into the game and only ONE other time 40hrs later. I have a dual monitor setup and I've accepted the only way to play this game is to have the game running on the main monitor and Reddit + Google at the ready on the other monitor and the quest is inevitably vague to the point the "puzzle" is clearly a filler to increase playtime. If you can overlook the very poor attempt at writing quest instructions and some characters flanderization, it's a solid game you can sink hundreds of hours into.
好玩
画质挺爽的
Awesome game
If you love big open world medieval fantasy games with seemingly endless opportunities for exploration then this game is a must have. You can tell this game started as an MMO, and that's a good thing! I'm personally a big fan of MMORPGs but as i get older i have less patience and time for the often toxic social dynamics that brew within them. This game offers a wonderful alternative to those, giving you everything you love about MMORPGs (systems, scale, loot, quests etc.) without the need to argue the toss with someone. I look forward to taking my sweet time with this one,
не убивать гоблинов самое то
It suddenly become one of my favorite game of all time. The game gave me everything i ever wanted to play in an open world. The developer is the best. They listen to players. Something others rarely do, and that is another reason why this game is the best by far.
while the gameplay of the game is good the story is wholly lacking. It feels as though the game forgets what you have done before. I wouldn't complain about this but it's a problem with the main story. making it feel disjointed and lacking any form of narrative depth.
更新的太频繁了,就不能一次性更新完吗?本来就是个单机游戏,有必要吗?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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