
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support.
Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $55.99−20% | 168.8Kreviews | 84% | #9 | $191.5M |
| $55.99−20% | 1.6Kratings | 82% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2306 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
狗屎一样的剧情与优化 画质真的好是好 牺牲的是显卡
propre avec quelques défauts un peu vide musicalement
8/10,我们需要更多的龙,元素龙,喷火龙!最重要的是把龙(深暗之星)的冷却时间去掉我就能原谅你们剧情做的稀烂!!! 总的来说,这是一款无比丰富的开放世界神作(超过200平方公里的手搓有效地图面积,极其丰富的npc交互,当你仔细观察每个npc的运动轨迹你会发现他们很有真实感;优化是神)+强大的动作系统(富有打击感的战斗设计和丰富的流派设计:双持流,空手流,双剑/剑盾流,枪手流,弓箭流...)+糟糕的解密剧情主线+平庸的人物塑造+该死的主线后期获得的龙居然骑乘一次需要冷却现实时间50分钟!!!你没听错是现实时间50分钟!这种毫无意义的设计除了恶心玩家有什么用吗... 8/10, we need more dragons, elemental dragons, fire-breathing dragons! The most important thing is to remove the cooldown time for the dragon (Darkstar), then I can forgive you for the terrible plot!!! Overall, this is an incredibly rich open-world masterpiece (with a manually-crafted effective map area exceeding 200 square kilometers, extremely rich NPC interactions, and when you carefully observe the movement trajectories of each NPC, you will find them very realistic; optimization is divine) + a powerful action system (with a combat design that provides a rich sense of hit and a diverse genre design: dual-wielding, unarmed, dual-sword/sword and shield, gunslinger, archer... + poor puzzle-solving main plotline + mediocre character portrayal + the damn dragon obtained in the later stages of the main plotline actually requires a real-time cooldown of 50 minutes for riding!!! You heard right, 50 minutes in real time! What purpose does this meaningless design serve other than disgusting players .. 8/10, 우리는 더 많은 용, 원소 용, 불뿜는 용이 필요해! 가장 중요한 건 용(심암의 별)의 쿨타임을 없애면 스토리가 얼마나 형편없는지라도 용서해줄게!!! 전체적으로, 이건 엄청나게 풍부한 오픈 월드의 신작(200제곱킬로미터가 넘는 수작업으로 만든 유효 지도 면적, 극도로 풍부한 NPC 상호작용, 각 NPC의 이동 경로를 자세히 관찰하면 그들이 매우 현실감이 있다는 것을 알게 될 거예요; 최적화는 신급이에요) + 강력한 액션 시스템(타격감 넘치는 전투 디자인과 풍부한 유파 디자인: 쌍검 유파, 무술 유파, 쌍검/검방패 유파, 총기 유파, 활 유파...) + 형편없는 퍼즐과 스토리 메인라인 + 평범한 캐릭터 설정 + 죽을 맘대로 메인라인 후반에 얻는 용이 한 번 탈것으로 탈탄하려면 실제 시간 50분의 쿨타임이 필요해요!!! 듣기 편한 대로 실제 시간 50분이에요! 이 무의미한 디자인은 플레이어를 기가 막히게 할 뿐 무슨 소용이 있나요...
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| $2.1K | 10 | 80% | $9.99 | |
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| $0 | 0 | — | $4.99 |
Every market we collect.
Same day: best KR #2, worst PL #22 · 14 markets collected
US · last 30 days
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · United States has just 10 day-to-day chart moves that followed a price cut, against 1,859 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $55.99−20% |
| — |
| 92% |
| #1 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At first i wasn't sure bc the game went between looking fantastic and looking 1080ti at random times. i was worried about it being too much like assassins creed world task slop. but after starting over and giving it my full attention the game is really good. the combat system is fluid and dynamic but also limited later in game, however the amount of other systems going on makes up for that, cant have it all. what it boils down to is a fantastic game where storyline takes second fiddle to the action be that whatever it is. also most open world stories arent well put together bc of the open world structure. so i dont fault them. its like an mmo for people who dont like other players. it borrows heavily from other established franchises without relying to heavily upon them.
Поразительное разнообразие выбора действий, очень интересно!!!
bien
Mon Goty 2026 - 300h de jeu, voila rien d'autre à dire, juste magnifique.
6월6일부터 이게임을 플레이 하게 되었습니다 벌써 세월이 이렇게 된걸 보니 감회가 새롭네요 9800x3d를 사고 받은 쿠폰을 등록을 해서 게임을 하게 되었습니다 어떻게 보면 게임을 사서 한거나 다름이 없죠 어 일단 그래픽부터 평가를 해보자면 그래픽은 상당히 만족스럽습니다 특히 밝은곳의 표현 풍경이나 배경 표현이 정말 보기 좋았고 물웅덩이나 비가 내릴때 비가 올때 또는 물표현자체가 정말 좋았습니다 엄청나게 좋은 퀄리티였어요 엔진자체가 물을 표현하기 좋은 엔진이었나봐요 아캄나이트의 고담도시 빗물 표현이후 정말 감명깊게 보던 빗물이었습니다 동물이나 자연의 상호작용도 정말 보기 좋았고요 동물이나 자연식물 좋아하시는분들이 느긋하게 게임을 즐기기 좋으실것 같아요 낚시하면서 커피한잔을 한다던지 말이죠 캐릭터도 플레이할수 있는게 스토리 따라서 제약이 걸릴때가 있었지만 총 세개의 캐릭터를 플레이 할수 있습니다 하나는 클리프 하나는 여자동료 데미안 또 하나는 오크 웅카요 그런데 이게 장단점이자 양날의 검인게 캐릭터를 세개나 플레이 할수있다보니 이캐릭터 저캐릭터 다 소화해내기가 힘들더라고요 다른분들은 어떠셨을지 모르겠지만 너무 많은 캐릭터와 방대한 컨텐츠 오픈월드와 겹치다 보니 플레이하는데 과부하가 충분히 올수있는 부분이었습니다 그리고 또 아쉬웠던점은 이게임은 방어구와 무기에 성능차이가 없습니다 어비스기어의 세팅으로 판가름이 나죠 저 또한 룩을 선호하기 때문에 여기까진 괜찮았습니다 하지만 결국 냉기저항이나 화염저항이 필요한 지역이 생기더군요 그러다보니 자체적으로 방어구에 냉기저항 화염저항이 붙어있는 방어구를 찾게 되는데 이렇게 되면 결과적으로 제작진이 의도한대로 되지는 않게 된거 아닌가 하는 생각이 들더군요 결국 고난이도 지역을 클리어 하려면 누구나 다 입는 국민세팅 국민방어구가 필요하다는점 이럴거면 굳이 왜 어비스기어로 판가름이 나게 했나 의문이 생기네요 그리고 제일 아쉬운점 이게임은 조작감이 너무 불쾌합니다 듀얼센스로 플레이를 했는데요 컨트롤러 기준 l3 + r3를 많이 사용해야 할때가 있습니다 바람의 장막이라는 강력한 방어스킬이자 공격스킬을 사용하려면 반드시 바람의 장막을 사용해야하는데 그럴때마다 r3가 미세하게 강하게 눌리면 자기 멋대로 지정타가 계속 나가는 짜증나는 불상사가 발생하더군요 제작진이 테스트를 직접 해보고 나왔는지 의심스러울정도로 조작감이 많이 불쾌했습니다 또 다른 한가지 아이템을 루팅할때 ㅁ키 네모키를 누르게 되면 해당 상호작용을 하는게 아니라 제자리에서 자꾸 점프를 하는 사소하지만 짜증나는 불상사가 자주 발생하게 됩니다 이부분 또한 제작진이 테스트를 제대로 하고서 출시를 했는지 의문이 상당히 가는 부분입니다 그리고 어려움 난이도 기준 보스를 상대할때 음식을 섭취해서 회복을 해야하는데 음식먹을 틈을 주지않고 자꾸 공격을 맞게 되는 불상사가 있는데 이럴거면 굳이 먹는모션을 넣었어야 했을까요 몬스터헌터에서 영감을 얻었다고 보는데 저는 너무 낡은시스템이 아닌가 생각해봅니다 요리는 요리를 만드는대서 재미를 얻고 그쳤어야죠 요리 만드는것도 그래요 너무 쓸데없이 플레이타임을 많이 잡아먹습니다 과정이 재밌는것도 중요하죠 하지만 요즘같이 바쁜시간대에 너무 플래이 뻥타임이 지나치지 않았나 생각해봅니다 낚시로 얻는 물고기가 너무 제한적인데 요리로 제작할수 있는건 너무나 한정적이고 요구하는 재료량도 너무 많아요 재료도 부족한데 말이죠 그리고 또 불만인점 이게임 어비스를 넣은게 제작진들이 " 우리 이만큼 게임 잘만든다 " " 우리 게임 잘만드니까 그만큼 잘 활용한 조작부분을 즐겨줘 " 라고 어필하고 유도한거 같은데 그게 되려 독이 된거 같습니다 누군가는 어비스 같은 컨텐츠를 좋아하고 즐기겠지만 누군가는 짜증이 날수도 있으며 또 누군가는 게임을 플레이하는걸 중도에 포기할수도 있습니다 실제로 그렇게 폐사하시는분들도 커뮤니티에 보니 여러사례가 있더군요 어비스를 굳이 메인진행이나 원소스킬을 얻는데 넣었어야 했을까요? 어비스 같은 컨텐츠를 좋아하는 사람만 즐기게 하는게 낫지않았을까요? 그렇게 했으면 어비스 라는 컨텐츠가 성공적이었는지 부정적이었는지 데이터도 모을겸 괜찮은 취지가 되었을텐데 굳이 강제진행을 시키니 할말이 없습니다 거기다 조작감도 엉망이었고요 이부분은 후속작이나 차기작을 내놓을실거면 심사숙소 해주셨으면 좋겠네요 그리고 또 한가지 캠프에 있는 목장이나 재배 같은거나 엔딩전에 타고다니는 로봇이나 용같은건 거의 엔딩 막바지에서나 완성이 되거나 타고다닐수 있던데 로봇은 제작마저 힘들더군요 이런 컨텐츠들을 짤때는 진지하게 최대한 많은 사람들이 체험해볼수 있는지 플레이 해볼수 있는지 고민하셔서 내주셨으면 좋겠네요 하우징같은것도 그렇습니다 게임하면서 공간도 부족한데 누가 가구를 마련하겠습니까 꾸미는 시간은 뭐 호불호니 그렇다 치더라고 해도요 그리고 인벤토리도 굳이 그렇게 초반부터 제한을 뒀어야 했나 의문이 듭니다 부족해도 너무 부족해요 게임하는 내내 너무 답답해서 창고만 몇번을 왔다 갔다 했는지 기억도 잘 안나네요 나중에서야 좀 추가해준다지만 그것도 메인진행을 좀 많이 했을때의 이야기지요 스토리는 뭐 말안해도 다른분들이 많이 불만이라 잘 아시리라 봅니다 잘 만드셨는데 아쉬운점이 너무 많네요 더 잘 다듬고 잘 깎으실수 있었는데 그래도 10점만점에 7점 드리고 싶습니다 열심히 만드신게 느껴져서요 컴퓨터 맞추셨으면 꼭 한번 해보라고 권해드리고 싶네요 눈도 즐겁고 귀도 즐겁고 간만에 재밌게 했습니다 아쉬운점이 많았지만요
gute gewalt
*
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.