
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support.
Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $55.99−20% | 168.8Kreviews | 84% | #9 | $191.5M |
| $55.99−20% | 1.6Kratings | 82% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2306 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
goty
nw
its excellent
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $191M | 219K | 79% | $59.99 | |
| $189.2M | 187.9K | 89% | $59.99 | |
| $188.6M | 1.5M | 97% | $9.99 | |
| $186.7M | 516K | 89% | $29.99 | |
| $186.1M | 58.5K | 48% | $49.99 | |
| $186.1M | 149.5K | 82% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 10 | 80% | $9.99 | |
| — | 0 | — | — | |
| $132.7M | 184.1K | 96% | $49.99 | |
| $52.2K | 79 | 71% | $24.99 | |
| $99 | 1 | 0% | $3.99 | |
| $0 | 0 | — | $4.99 |
Every market we collect.
Same day: best KR #2, worst PL #22 · 14 markets collected
US · last 30 days
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · United States has just 10 day-to-day chart moves that followed a price cut, against 1,859 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $55.99−20% |
| — |
| 92% |
| #1 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5
超好玩超多內容
Overall, very fun game with a huge number of things to do. You can definitely feel the influence that Breath of the Wild/Tears of the Kingdom had on it, even aesthetically to some extent, but you can probably squeeze at least twice as much time out of this game as you could either of those. As such I'll mainly focus on the stuff I don't like about it. First off, the visuals. The game is clearly designed with ray reconstruction in mind, and without it you'll get all sorts of weird ugly lighting effects. Not game breaking, but going indoors or into a cave with your lantern out look more like you're being followed around by a black void, while the light from the lantern completely washes out any detail in front of you. Maybe it's just me, but there's also a strange issue where certain post effects like lens flare looks very pixelated and low res. It's exceedingly pretty when maxed out, but one level below that and it starts looking rough. The music is excellent, though. Second is the boss fights, they're either a ton of fun or completely awful, no in-between. The awful ones tend to center around one particular gimmick skill that's both a pain in the neck to activate and takes several seconds to do so, which is usually longer than the attack you're reacting to takes. And last but not least, good lord the dialogue and writing. I'm not sure if it's just the english translation, but the difference in quality between the voice acting (which is very good) and the actual words being spoken is incredibly jarring. Get used to characters wildly gesticulating, taking eight or nine lines to communicate three words' worth of information, borderline incoherent cutscenes and more. Almost anything involving Yann is incredibly obnoxious and a pain in the behind. An NPC that you're supposed to follow on horseback getting stuck behind a slow-moving wagon for miles (that they could easily pass with better pathfinding) is also incredibly irritating, especially considering they almost never actually come with you to the ultimate destination, they just cut you loose about 200m away. Main quests feel like sidequests, and sidequests feel like 2000s-era MMO fetch quests. People aren't exaggerating when they say a lot of the story feels like it's been AI generated, and if it was, whatever they used was closer to the 2019 version of AI Dungeon than Fable 5. After all, this is an MMO that was pivoted to a single-player game while already in development, and it shows. Also, the trading system is annoying to the point of being useless. Nobody wants to manually ride a slow and janky wagon everywhere, and in the time it takes to do it there are faster ways to earn normal silver and just donate it instead. There are a ton of NPCs kicking their feet up at camp, why not just automate it, or make it a type of dispatch mission? But, the game makes up for it with almost everything else. The map is huge, exploring is very compelling, and there's a new mechanic every five feet. The difficulty in puzzles comes more from finding the things you need (or wrestling with the controls - try holding your lantern, it makes movement a lot more precise) than it does from doing the puzzle itself, though there are some that take a modest amount of brainpower to solve. I wouldn't say the combat is exceptional, but it's competent and there are plenty of ways to have fun with it. Overall definitely worth a play, you can easily sink 100+ hours in and barely see half of what there is to see, and what's there is mostly good.
Les puzzles C'EST ENNUYANT A MOURRIR EN PLUS D'ETRE CHIANT A FAIRE!!!!
Dünyanın en iyi oyunu falan
Devs that listen and obviously play. The insanity of how large and detailed the game is...it's easily like they mashed Elden Ring, Skyrim, Assassins Creed, and God of War into one game in a unique way, completely in love with this game!
除了画面不太好调外,其他没啥好说的,玩上就停不下来。。。。。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.