
Crayon Chronicles is a:Single-playerTurn-basedRPGRoguelike...offering a relatively short (2-4 hours per play-through) but action-packed experience that randomly generates the level layouts each time you play.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
хз норм но карточки не продаются
Addictive and fun to play. Recommended!
好2的设计,居然是以鼠标保持为屏幕中心,站在物品上边不能捡起物品必须在旁边才能捡。美术风格还不错,武器只能用一个也不能装包里。
Game relies on consumables to win. I got to level 15 and invested all my points into Dodge and Aim, yet my ability to dodge or hit felt as inconsistent as Level 1. I still beat the game, but I felt like I lucked my way through. Gear is mostly trash. Looks cute and I love the sudden death music. Too bad that jingle isn't played all the time. 4/10, 5 being average
Already one of my favorite RPGs.
its a gg
I forget giving negative reviews to games I didn't like. Usually I'd rather shelve it in my library than write down some negativity. But then I sometimes remember that Steam recommendation system is robust, and the more interaction I have with the system, the better it works. Crayon Chronicles is a little game that I haven't touched for 4+ years. It was way simpler than I wanted it to be when I bought it. The crayon gimmick is a small deal, barely touched upon beyond the art style. There are no out-of-run upgrades, this is a pure roguelike, and I played it after Isaac, which amde it worse in contrast. Story, characters, monsters and items are dull and dry, and that made me bored. That's it.
Tags: Topdown - Gridrogue Additional Tags: Delete Local Content & Remove from Library TLDR: No minimap, reliance of FOV for finding progression. FOV blocked by scenery(e.g. cobwebs). Kid oriented but interface clunky and too tactical for target audience. The paper dungeon aesthetic one can get used to, the sound design is decent but kind of a bit juvenile. Altogether the game behaves correctly, in a strict grid pattern with simple damage being traded back and forth. Your ability to suit up, mitigate damage and bottleneck foes are there but sort of limited. Often I found all I could do was fight in doorways, and ignore the same unitneresting loot that kept dropping. Intro, cutscenes, character creation screen, the school/bookworms/enchanted books/spiders+pest oriented beastiary was not too engage. The engine looked pixelated with no real resolutions options, with a grainyness to the visuals. Swapping equipment and taking up power up, consumables, bottles, and the like could get cumbersome, with a collection of hotkeys, a finnicky right click on objects that does not work if you stand on that tile and the unclear usefulness of many objects. Seems the main way to stay alive is to kite, cheese the AI and rely on the auto-heal when opening doors to hostile rooms. Apaprently you get a random +health whenever you do that. It was unfortunate that you were locked into a corner of the screen for the entire play area, while those massive UI toolbars in eye grating white backgrounds frame the entire screen. Conclusion: The constant aggressive clicking, the necessity to avoid getting zerged, and the clunky way to handle items and abilities will all stand in the way of whatever audience is young enough to be interested by this game's tone, language and art direction. Making it very easy to recommend avoiding. The paper dungeon aesthetic also exists elsewhere (e.g. Book of Demons)
Eng:A really nice game I spent a really good time on it ! the drawings could be more clean during the cut scenes and the items collected could have more explanation on what they do beside upgrading the basic points. I enjoyed exploring all the dugeons and maps, didn't find anything wrong or buggy. Really good music too. I recommand it! FR:Tres bon petit jeu rogue like rafraichissant, beaucoup d'exploration, pas trop difficile et attachant!
Nice
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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