
A sci-fantasy roguelike deckbuilder about building your own starting deck, equipping gadgets, summoning allies, and salvaging cards for different effects. Discover strange events, go fishing and gather Intel to uncover a conspiracy to take over the galaxy!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Well, it's an easy rogulike deckbuild for people who wants to start playing that genre. UI really needs polishment. Buy on sale.
This game is good.
So, this meets the essential requirements for a game launch (which many do not these days). It works I think as intended and is actually a game -- i mean it has a repetitive gameplay loop that engages. For those of you wanting to scratch the Slay itch, go for it. I downvoted because it lacks polish and -- more importantly -- the meta layer is so sparse that I don't care enough to keep playing. However, I almost upvoted for the gameplay so please try it if you are curious.
I've refunded the game. To be fair it's not that bad a game, but the controls are a bit clunky. Especially when it comes to clicking, feels like a poor mans Slay the spire. It isn't bad, but if you aren't super into the genre you can safely pass up on this one. If you are into the genre, the summon and tool mechanic looks like a solid system when you give it time. So I'll give it a tentative Meh...
So far I'm really enjoying this game. The mechanics aren't hard to get but that might be because I have an extensive history playing card games like these. I that you get to choose which path you go down while doing missions. I enjoy the RPG elements as well. My only gripe about this game is that there are no save or exit options in game while playing. This has caused me to close out the game manually and lose progress. If they fixed the save/exit issue it would be a 5/5 for me!
I've been playing this game for about 90 minutes now and wanted to say that for the asking price, this is a nice game. The cards are pretty to look at and the mechanics are simple. I like that you can customize your dude and upgrade your deck slowly between deaths. Overall if you have 4-5 dollars and want a simple but pretty and functional deckbuilder that you can kill some time with, this game may be for you. If I had to rate it between 1 and 10 this would be a solid 6 or 6.5. Good job!
*Editing my review after developer feedback* I refunded this game after a bad bug where I couldn't exit the program. Developer replied quickly to my concern. The game has an interesting look, I am changing to a recommendation from a thumbs down. I hope folks have better luck than I did and enjoy this game.
Better than I thought it was going to be. I truthfully picked it up just for the co-op and while the co-op controls themselves are a total joke, the concept itself is actually enjoyable. If it had online play so that one person didn't have to play controlling a cursor with a KEYBOARD it'd be magnitudes better. There were also quite a number of bugs throughout but most of them were related to the co-op (money not showing correctly, one player skipping causing both players to skip, stuff like that). That low prices keeps it a 👍 from me though.
Interesting concepts, but fall short on polish. Barely any replay-ability, only 3 types of enemy and boss are the same. The game is way too easy one you know what you are doing. You get what you paid for at that price.
Дешевый и очень слабенький карточный рогалик. Из плюсов имеем возможность разблокировать новые карты в стартовую колоду, бонусы от "распыления" карт из руки в зависимости от класса. Из минусов - ИИ противников имеет заданную программу, на которую вы никак повлиять не можете (в том смысле, что в игре нет возможности прерывания действия противника). То есть у противника тупо идет цикл защита-атака и он никак не меняется в течение боя и не зависит от ваших действий. Когда противники становятся очень толстыми, это уже играет очень большую роль - к примеру босс постоянно держит вас в состоянии повышенной стоимости карт, со сниженным максимумом энергии и повышенным получаемым уроном, тогда как сам настакивает на себя каждый второй ход увеличение урона. То есть с одной стороны у вас нет возможности быстро его убить из-за огромного количества хп и увеличенной стоимости карт, а с другой очень быстро его урон становится равным хп персонажа. При этом даже призванные существа не способны вас защитить, поскольку противник просто распределяет урон между призванным существом и вами - вы получаете оставшийся после убийства призванного существа урон. Также в игре очень маленькая вариативность - карт суммарно около 50, событий около 5-7 (причем лишь одно из них можно назвать положительным), 3 босса и не больше 10 противников, большая часть которых отличается лишь портретами. При этом обычных карточных элементов тут тоже нет - я говорю о колодах сброса, добора и улучшении карт. Вместо улучшения карт, вы повышаете характеристики категорий - улучшение базовой части карт происходит в таверне (10% эффективности за 50 золотых (угощение)), остальные улучшаются покупкой экипировки у кузнеца. Игру не рекомендую, даже не смотря на небольшую стоимость - маленькая вариативность приводит к тому, что игра очень быстро приедается (буквально за один заход), наличие плохого баланса мешает получить удовольствие даже от имеющегося контента.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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