
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
卧槽 这么多年我以为游戏已经完结了 竟然又更新了?
Addictive game that has so much to do in it.
就一句话,优化像米田共,bug满天飞
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am glad I gave this game a chance because I am having so much fun. It ticks all my boxes with its art style and combat for example. I have to decide whether to play it with a controller or keyboard/mouse and even that isn't a complaint as it is a personal choice. Sorry for the short review as I rarely do them. I wanted to for this game because I think the game deserves the praise.
Craftopia is an open-world survival sandbox that mixes farming, hunting, building, automation, hack-and-slash combat, and exploration all in one game. It is one of those “throw a lot in and see if it works” games, but in this case it mostly does. Over time it has also shifted toward a seamless world structure and it is still getting regular updates, even if that progress has felt uneven compared to some of Pocketpair’s other games. Pros ✔️ There is a lot of potential here - Even in its current state, you can see how many different systems it is trying to support and how much room there still is for it to grow. ✔️ The world feels large without being overwhelming - There is a lot to do and a lot of space to move through, but it never really felt too huge to handle. ✔️ It blends a lot of mechanics better than expected - Farming, combat, automation, exploration, and building all live in the same game and somehow it does not completely fall apart under that weight. That is not something every sandbox can pull off but has failed trying often. Cons ❌ It does not feel like it gets the same level of attention as some of their other games - That seems to be changing a bit, but for a while it definitely felt like it was sitting in the background while other projects got the spotlight. ❌ The character creator needs work - This is one of the weaker parts of the game right now and could use a lot more love. ❌ Optimization is still rough - It runs heavier than it feels like it should, and even recent player discussion still points to fps and performance complaints. Conclusion I still think this game has a lot going for it. You can see the potential all over it, and knowing what Pocketpair has done i'm hopeful. I get why some people gave up on it when attention seemed to drift elsewhere, but it does look like it has some life in it again. I would not blame anyone for waiting, but I also would not be shocked if this ends up being very worth it in the long run. Score 3/4 Friends-a-farmin-and-flyin - A sandbox with a lot packed into it and plenty of room left to grow.
çok ii oyun alın oynayın lütfen bağlantı sıkıntılarını düzeltin "timed out" hatası bezdirdi en son : Lütfen optimizasyon konusunda biraz çalışın BEST GAme
Its a good game with a lot to craft. i particularly like the equipment upgrades and enchantments. Best advice is keep all milk for cheese to sell. Long live cow chicken nuggets lol
Craftopia is a really fun mix of survival game mechanics (crafting, base building, roaming the vast open space) and RPG mechanics- Level up, gain exp from doing quest and defeating mobs or breaking down plants, trees, rocks) What makes this addicting? 1- The games building options explode, you get so many options by the early mid game. 2- The game is like satisfactory in a lot of ways. The goal is to collect enough resources to upgrade the special tower so you unlock the next tier of tech. it starts you with basic materials a few rounds then it ask for special items that exist in the world. They get put on the map once the tower is repaired. 3- Game has a lot of RPG mechanics, Talent trees you put your points into, a Janky combat tree that needs a second opinion imo. It has the "Hidden Package" mechanic is what i call it. GTA had it where you find hidden objects which you need to unlock stuff. Like palworld's liffmunk effigy. It has item enchantment, new recipes to find in the world inside chest. Dungeons that have bosses at the end you can beat up for awesome exp and loot. It even has a mechanic that skips the dungeon itself after you beat it and you just fight the boss again. beating the boss gives you a chance at its epic weapon drop and a few chest which contain enchant scrolls and some coin. It has a weird mechanic where resource nodes DO NOT respawn BUT if you leave just a tiny bit of rock left or a tree stump, the resource will regenerate. If you destroy it completely, its gone for good. This isn't all bad, you can buy resources like stone,iron,gold, copper with money. And you can make money fairly easily once you discover the best renewable farming options for gold. You can catch animals. It really is Palworld 1, a rough Beta of the palworld we got today. It's much less focused on the animals though compared to palworld which elaborates hard on them. Catch animals and use them on the breeding machine to produce more resources by having their babies fall into a cooking pot :D. Also another interesting thing about this game. You can PICK UP completed buildings you find out in the world. Sometimes its a building you haven't even unlocked yet. you can find the breeding machine, and pick it up along with its conveyors and cooking pot and bring it back to your base. you can pick up the 4 farming plots at the start of the game, when combined with the one you get from the quest, you will have 5 plots instead of just 1 to work with on your base. I will say this game is nowhere near as impressive as palworld in terms of optimization and being able to build ridiculous factories in the main world. This game has a feature where you can build big factories inside a instanced area called an island. It's very easy to lose half your FPS in this game if you scale up even just a little with all the blower machines and crop farms.
Remove the need for sorting materials at all. I dont want to even look at them. gathering needs to take a very small amount of time. Interaction with the world is paramount. mud bushes rain swimming are some examples of character appearing to be actually IN the world and not ON of the world. Automation is good if there is a purpose for it and it should never be the focus. Exploration is important and should be rewarding spiritually as well as economically. Make people happy to find something. dig up treasure is an easy one. The chests dont have to have world changing items in them, just give people something to be engaged. Being home should not be boring. Not everyone wants to build the entire world from scratch for you, Dont be lazy and design a world that is exciting. Biomes can be generic, but lets be creative and have like a flesh biome and cyberpunk biome. think outside the box. keep it simple with some fun mechanics to learn if people are interested.
Beautiful game with loads to do. I've played for 120 hours and there's still plenty of stuff left to do.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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