
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game feels polished and smooth at first then gets really clunky a lot like palworld.
微妙
[h1] Modded Minecraft Without Having To Download Mods [/h1] That's basically what this game is. Which isn't bad, actually. What the game is, by default, is quite literally what I mod Minecraft into. I've grown tired of having to do that though, and in my search for a survival-crafting-hacknslashy-character customizationy kind of game, I thought Craftopia would scratch that itch. It did not. Main reason being; it ain't finished. Far from it. There's tons of game here, truth be told. Other players have already garnered hundreds of hours. Just watch a playthrough on youtube or whatever. You've got like 7 different, large biomes, tons of enemies, leveled dungeons, and so on. The problem? Action is clunky. I wouldn't mind it if enemies actually suffered hitstun, but they don't, so it feels like you're hitting things with a wet noodle, while trudging through mud. Nevermind the fact that base combat, while certainly more engaging than your typical survival, open world like game (which isn't exactly a high bar where this game's competitors are literally "mash left mouse till enemy dies"), there isn't much player skill involved. Mashing buttons to kill enemies might be fun for players who don't crave technical design, but as a Devil May Cry (DMC) enjoyer, if I can't do some flashy air combos on enemies, or there isn't some sort of parry mechanic, perfect dodge, or combo variety (having the ability to change your attack pattern, leading to different animations that do different damage that have different effects. For example, Dragon's Dogma has "pause combos," and depending on your weapon and class choice, these different "pause combos" do different damage and have a different amount of "stun" they do (stun being a way to knock down enemies, or cause them to stagger), giving you a reason to use one combo over another given the situation at the moment, other than trying to do something that looks and feels cool, emphasis on the FEEL COOL part, which DMC does way better anyway), then I'm quickly dissatisfied. The game does have a perfect dodge mechanic, so that's nice I guess, and it does have skills, which can spice up combat, which is nice, but it's all very status quo: Equip more powerful gear to power-level your way to victory. Those two things alone don't change the fact that I'm still doing the same 3 hit combo, and enemies still don't suffer hitstun, and I still can't do a launching attack, jump cancel the animation, proceed to aircombo the bugger, slam down on the ground, switch to a range weapon to snipe the enemy while they get up from a distance, and send them flying off a cliff. If the game let me do this, I wouldn't have wrote this review. I would be playing the game. And doing that. Because that's awesome. Instead, this game's combat is more about the typical RPG horsecrap that ruins technical mechanics; power leveling. All you gotta do is stack buffs, use the most powerful weapons, level-up your character OVER the recommended level, and just turn your brain off. Bleh. Game would be better if it was more DMC or Dragon's Dogma than it was Zelda in the combat department, even if it's combat is already leagues better than something like Minecraft (which quickly falls into MC's favor as soon as you introduce combat mods. Granted, I'm comparing vanilla Craftopia to a modded game which isn't exactly a fair comparison). Hell, it'd be an easy fix too. Just add some combo variety for all weapon types, so I don't do the same 3 attacks stringed together all the damn time. Let me air juggle enemies. Let me do air combos! I'm not asking for perfection I'm just asking for something that's more than just slash 3 times dodge slash 3 times dodge! Is that too much to ask for? Anime Minecraft Zelda-like open-world survival craft game with DMC combat? How quickly I would shill money for that game you have no idea. Alas...this ain't the game... And no, using different weapon types doesn't change the fact that ALL WEAPONS have SPECIFIC combo structures WITH NO DIFFERENTIATION. You want to experiment? You can disengage after an attack with a dodge, and then sprint at the enemy to do a sprint attack, and then do the same 3 hit combo again. That's about it. Or abuse map geometry by dodge rolling off to spam air attacks (which is actually kinda neat but it's not enough by itself). I don't want to be too harsh to a game that clearly isn't finished. 5 years of dev time, and they have this much to show for it, and it's actually decent. Problem is, scope and size and breadth mean nothing without that illustrious POLISH, which this game don't have enough of, especially in performance. In time, I'm sure that will EVENTUALLY get addressed. Games take a long time to make, especially these kinds. My favorite game of all time, OG RE4, took 8 long, development hell years, and it spawned 3 different games out of it, including 2 different franchises, one of which I already mentioned prior, and it's considered one of the best games ever made in general! By that metric, this game has at least another 3 years to go before it's gonna be "done," let alone "good." I hope the devs can make this game a lot better. Truly. The foundation for something genuinely novel is here, but it requires polish, fine-tuning, more meaningful content (like expanded combat mechanics), performance improvements, functional non-obtuse multiplayer (click "invite friend to game" they accept BAM you're in multiplayer kind of thing). Another thing holding the game back is it's limited character creator. It's near bare minimum, and you either give in to playing cute anime girls or you make twink anime boys. There needs to be more body options, like being tall, fat, short, thin, muscular, voluptuous even. There needs to be more face options. There needs to be more eye options beyond color. More hair options, and the boy hairs need physics too dammit! There needs to be more armor in the game, and more armor colors. The best costume is the female mechanic looking clothes and there's only one color; orange. Where's the red? Green? Blue? Purple? There's only like 10 hat options, and despite this game being weeb gosh darn central where in the hell is my ninja clothes!? Where is my ninja mask, with the unnecessarily long scarf that always flows in the wind even if I'm in doors!? Where is it? While I'm at it...WHY ARE THERE NO DAGGERS?! Obviously, I didn't get very far into the game, (most of my playtime spent tinkering with graphics options, and then sprinting to the first combat encounter to experiment with mechanics), so I didn't bother with any of the "survival-craft-build" crap games like these do. The combat is literally the only reason why I gave it a try, because it's really the only thing that sets this apart from it's competitors. And then this game's combat is better...but I'd rather play DMC, and the whole point is that I don't want to play DMC, I want to play Minecraft...but Minecraft with DMC combat. That game doesn't exist, that mod doesn't even exist, and this game's not even close. If I was more of a Zelda combat fan, then sure, this would exceed my expectations ten-fold. That is not the case, unfortunately, so I refunded the game. If anyone in the comments has any desire to enlighten me on more engaging, hidden combat tech this game has to offer, please, let me know, because I crave an open-world, survival, crafting game, whose combat lets me tolerate the mind-numbing BOREDOM that is resource accumulation, which is a problem that every single survival, crafting, open world-esque game has. I'll give it some more time before I decide to give this a shot again. As of now, it doesn't have enough of what I'm looking for, but like I said, 3 years is more than enough time for stuff like that to change. I hope a dev from Pocketpair sees this, and considers implementing the things I mentioned. You would have a happy customer if you did...and another sale...
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不如以前好玩,现在内容越更越多就越玩不了。 1.很多技能都是5年前就有,到现在都没有增加 2.很大很空完全不知道干啥 3.bug越来越多
Lots of negatives on this one... but still a recommend: TOO MANY CRASHES -- not just slowdowns, full on 3 minutes since last auto-save CRASHES. Annoying but set the autosave duration low and you'll be fine. Too few explanations for how things work (its fine, wiki and youtube are decent enough). Combat is clunky yet still somehow the focus of the game? Crafting controls are difficult and imprecise. Buuuut the bones are great, the exploration and gathering is great, the tech tree is great, the equipment and systems around equipment (enchanting, crafting) are all great...
20250701 我是48入的,现在夏促我看了一眼价格是55。这个价位,这个质量来看性价比说实话不是很高。但是如果喜欢这个类型,这个价位其实也还可以。 游戏质量就很中规中距。用一个词来形容就是大且空。什么都有,但是什么玩法都浅尝辄止,什么玩法都是看起来有,但是都很公式化,没什么新意,没什么特色,也不是很有趣。就好比传奇啊,dnf啊,页面上看起来花里胡哨的,但是游戏内容其实,就说没有吧,是有的,说有吧,都有一种很敷衍的感觉。 再一个问题就是优化上的,无论是硬件,性能上的优化还是操作手感上的优化还是游玩体验上的优化,都做得很次。帧数不稳定,操作手感很怪,比如说挖矿不能走,也就是第一次打矿没中,你不能按着左键走到矿的旁边,你要松开左键,然后等抬手动作,这个僵直完事,再走过去,再打矿。战斗方面呢,有些判定就很奇怪,然后手感也奇怪,你攻击的时候就像是挖矿砍树一样,是不能动的,然后怪是可以动的,所以经常出现你走过去了,你开砍,然后怪动了一下,你打空了,你又得松开左键,因为攻击的时候不能动,然后再找位置。 难度其实不算难,主要是卡手,玩起来很卡手,不是很舒服。只能说和泰拉瑞亚形成了鲜明的对比,泰拉瑞亚那个游戏真的玩起来体验特别好,一点都不卡手,玩起来很舒服,游戏难度也是有的,可以调的。卡手就是卡手,和硬不硬核,和难度,就没关系,卡手就是卡手,卡手就是在恶心玩家,仅此而已。 游戏性上大且空,游戏体验又非常卡手。价格定价上面,55,反正说不上多贵,但是性价比也不算高。 我个人不是很推荐,但是,如果对这个类型感兴趣,这个价位也算是能接受。
got this on sale, the game feels pretty much like genshin but sandbox, fun character growth on progressing quests, and more importantly, no annoying npc lectures, and no gambling. the minuses is it's early access, somehow it feels clunky when walking or like there's no sound effect for some obvious actions that are producing sounds (i forgot what exactly) but overall, solid open world adventure sandbox game. i recommend buying it if you want to spend time quickly cuz this game cost a lot of time, especially when it comes to serious grind and something like that it's up to you to buy it only if it's on sale or not but i recommend just buy only if it's on sale since this game is still in early access to prevent regrets on buying it edit: the recent updates as an early access is honestly underwhelming especially with how many updates are just small bug fixes instead of actual new content or fixing lag issues (according to most of the people who plays the game, I played on low graphics and the game works just fine except when you've build a lot automation stuff) also another review for the game, this game honestly feels like a chore where you just spend most of your time crafting TONS of materials just to get ONE essential material when you actually need TEN of that essential material. the reason what makes me keep playing this game is because the game's content is actually abundant, it's so much to craft and mess around. One thing I'd suggest if you'd like to play the game BUT don't want to spend so much time playing it, definitely use "grind remover" mod from nexus, you'll never regret it.
Chers aventuriers et âmes courageuses, Aujourd'hui, je vous parle de Craftopia, une expérience qui m'a fait frôler la crise de nerfs ludique. Je n'ai pas eu le courage de m'aventurer très loin dans cette... chose. Ma review s'arrête au peu que j'ai pu encaisser. Dès les premières minutes, la physique du jeu vous accueille avec la grâce d'un éléphant en tutu sur une patinoire. Les objets volent, les personnages glissent, c'est tellement bancal que ça en devient une blague récurrente. Le combat ? Le maniement des armes de corps-à-corps est aussi intuitif qu'un manuel rédigé à l'envers. En multijoueur, c'est le summum du chaos : vous poussez votre collègue dans le vide, il vous pousse dans un groupe de créatures. Le système de build ? C'est comme essayer de construire une maison avec des pièces qui ne s'emboîtent jamais. C'est mal foutu, peu clair, et vous passerez plus de temps à vous arracher les cheveux qu'à admirer votre chef-d'œuvre. Graphiquement, le jeu est... là. Il existe. Mais l'optimisation, c'est une autre histoire. Mon PC tourne bien, mais on ressent cruellement le manque d'optimisation. Et le clipping ! Les murs sont des passoires, avec une physique d'escalade tellement étrange qu'on se demande s'ils sont faits de gélatine. Les ennemis apparaissent et disparaissent à travers les textures. La gestion de l'inventaire, c'est un labyrinthe sans fin. Et la barre de tâches ? Une horreur visuelle qui vous donne envie de jeter votre écran par la fenêtre. Les créatures ? Leurs patterns d'attaque sont aussi prévisibles qu'un coup de dé, leurs hitboxes sont aléatoires, leur respawn est digne d'un film d'horreur, et leur aggro est tellement mal gérée que vous vous retrouvez avec une armée de lapins tueurs sur le dos. Et la Soul Orb ? Elle reste affichée, même quand vous l'avez déjà prise. Cerise sur le gâteau : après 5 ans de développement, le jeu n'est toujours pas traduit en français. On se demande s'ils ont oublié qu'une partie du monde parle une autre langue ! En bref, Craftopia, c'est un peu le "tout-en-un" qui fait tout, mais tout en moins bien. Si vous cherchez un jeu pour rire de ses bugs et vous arracher les cheveux, alors foncez ! Sinon, passez votre chemin, votre santé mentale vous remerciera. Verdict : 2/10 – Pour le potentiel comique involontaire et les crises de rire entre amis. Mais préparez les antidouleurs.
When I first bought Craftopia a year or so ago, it was too janky, and the Vroid Settings didn't work and so on. I got it on sale recently and I'm actually enjoying it a fair bit atm. It has a lot of goofy features and unexpected sh-t that keeps happening in game. Like I didn't know if I murdered Smith at night his corpse would immediately reanimate as a Skeleton monster and try to kill me. That's hilarious. There's the chaos that can ensue from placing a campfire on a tiny island filled with the breeding facility cows (yes they all burst into flames and almost ruined my farming operation). The fact that you can even capture NPC's like other monsters is also fun. The other thing this type of game has that no other mmo type game has - Vroid Hub support; so I don't have to worry about wasting time or money on cosmetics, because I can change my avatar to however I want it to look at any time. On my NVIDIA GTX 1050/AMD Vishera PC, the game experiences really bad lag at times (usually when I face a certain direction; could be to do with automations that are running, but I have experienced this in an empty world so idk; I guess Craftopia is not well optimized for mid-range systems. They seem to be updating fairly regular atm so hopefully they can improve on that. On my AMD Radeon RX 9070 XT / Ryzen 7 this game performs slightly better than my mid-range PC with a minor lag UNTIL I played around with the settings in Adrenaline (AMD Control panel), overclocked the GPU now the game is running smooth and fast. Now I can collect feces with gusto. I hope PocketPair wins the Lawsuit(s) Nintendo has filed against them 😣🤞 I just found this reddit thread from when Craftopia first came out and I had to put it here: scorchedneurotic 5y ago Seems ambitious, too ambitious. We'll see in a few days when it launches. 5y ago First line of description: Craftopia is a game where you can do anything you've ever dreamed of. Sartheocles 5y ago *watches trailer* I see Zelda, Animal Crossing, Satisfactory, Monster Hunter World, Dark Souls, Wildstar, Kerbal Space Program. Yep, anything. :P YaManSnacks 5y ago And a pokeball was thrown at a giraffe. [deleted] 5y ago Good thing I only dream of stealing Nintendo IP THAT LAST COMMENT AGED LIKE FINE WINE
Very nice game with a bit of everything
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