
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eigentlich ein gutes Spiel, aber... wie kriegt man es hin das das Spiel so eine scheiß Performance hat? und warum tut man nichts dagegen? Wenn man die Version bei Beta auf Legacy umstellt läuft es flüssig, allerdings hat man dann die neuen Inhalte nicht !
继续缝!再缝多点!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Leider wird die Sprache Deutsch nicht unterstützt und wurde bis jetzt nicht nachgereicht.. Schade eigentlich.
this game feels very janky, requirements in store are fictional because I have better specs and it's not working well on high settings, character customization is too limited, played only few minutes so can't say about other things but I wanted to make sure I will get my money back. If there was demo I could make better review. Also being 5 years in early access should be red flag already
had fun for a couple dozen hours with a friend, was really excited for future updates and fixes letting us enjoy the world even more. then palworld came out.
这游戏买的挺早,最开始还是一块一块开格子的那种地图,后来再玩也不知道啥时候改成原神那种大世界了,反倒少了点独特感。确实该缝的都缝了,怎么说呢,啥都有但又不够精的感觉。参考下雾锁王国去外面找一堆NPC回来当村民吧,再参考下冒险村物语什么的,让村民成长为不同职业组队出去探险,玩家经营道具装备武器药品店吧。哈哈。期待你们一起更新完善。
The only sole reason i love this game so much was the VRM models compatibility. I can use my own models to play the game. I only had one thing to complain, need local model loader instead of VRoid Hub.
So if I could give this game a neutral rating I would. This game is a jankfest full of half baked ideas and mechanics. The building is laughably terrible. The combat functions. The exploration is generic. The creative mode is terrible. Somehow though I want to keep playing. You will notice immediately that this game is a total Genshin knock off, from exploration to collecting items, to the enemies. You will never NOT see Genshin influence in this game. You will also see a lot of Elden Ring inspiration, as in the greatswords littered about the map that acts as bonfires. Which also just so happen to have very familiar tracers leading to them. The real pain of this game though comes from the building. Let me pose a scenario. You're building a dope castle out in a nice flat piece of land, then, for some reason a boss spawns in your flat chunk of land. Proceeds to rain slimes down on you, destroying your walls and floors. You kill it, return to building, and then it happens a second time. This right here is the major issue with this game. It does not respect you. From the terribly limited inventory space, the far too many (mostly worthless) items to sort, or the storage boxes that only hold 8 friggin items. You're going to be unable to carry MOST things you need. Good luck changing your house location. Despite the numerous flaws, I honestly enjoy this game for what it is. A really really obvious ripoff of a ton of other games with half baked and generic features. Sometimes you don't need something special to kill some time with. But buyer beware, this game may not be for you. It may be TOO generic for you.
A completely EA scam.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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