
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wouldn't buy in it's current state. it's been taking ages, core mechanics are glitchy or got more broken with newer patches and it's clearly put on the backburner in favor of palworld. until they show us they still care about this project it's just not worth buying
So i started the game after some time again and i need to say this is game went down the toilett. When i initially started the game, it felt like it was its own. Now it felt like it got swapped with some ass smartphone game. It plays horrible now.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It seems every update really does not fix anything. The game is almost virtually unplayable now. Compared to what it was 2-3 years ago, which seemed to have more promise than it does now. Don't waste your time or money.
I really want to like this, but the best I can say is that it is incredibly average. The combat feels so like there is no wait behind it. Seems to be very unoptimized. A lot of jank. As stated by another review, I get the update notes, but nothing ever really seems to change to actually make the game better.
yuck
Craftopia is a bold and sprawling sandbox game developed by Japanese indie studio Pocketpair, blending a dizzying array of genres—survival crafting, farming, automation, dungeon crawling, monster catching, and even some light RPG mechanics. It’s as if the developers poured Minecraft, Breath of the Wild, ARK: Survival Evolved, Factorio, and Pokémon into a blender and poured the chaotic mixture into a cel-shaded, anime-inspired world. On paper, this ambitious cocktail should result in an endlessly addictive and genre-defining experience. In practice, Craftopia is a fascinating, frequently enjoyable, yet deeply flawed game that suffers from trying to be too many things at once. The game begins with a surreal bang: you press a button to destroy the Earth, a strangely humorous and dramatic opening that sets the tone for the rest of the experience—unapologetically bizarre and willing to subvert expectations. From there, you awaken in a new world, tasked with rebuilding civilization using a wide array of tools, systems, and mechanics. The initial gameplay loop is familiar to fans of survival games: gather resources, craft tools, build shelter, and fend off threats. However, Craftopia quickly expands into territory few games even attempt. You’re not just building a base—you’re automating it. You’re not just farming—you’re harvesting resources with conveyor belts and breeding livestock en masse. There’s fishing, gliding, driving mechs, cooking complex meals, fighting bosses, and traveling across procedurally generated islands, each with their own biomes and hazards. What’s immediately striking is the sheer scale of what Craftopia tries to accomplish. The crafting and automation systems are impressively deep, allowing for Factorio-like production chains. You can capture animals using Poké Ball-like devices, tame them, and incorporate them into your farms or use them as mounts. Combat is real-time and heavily inspired by action RPGs, with dodging, blocking, and combo-based attacks. Dungeons provide a sense of progression and house the game’s more traditional loot-and-boss-fight mechanics. You can build cars and helicopters or even use magic brooms to fly across the skies. However, for all its ambition, Craftopia struggles to tie its many systems into a cohesive whole. The user interface is clunky and often unintuitive, especially when managing inventory or navigating menus. Tutorialization is minimal, leaving players to discover complex systems through trial and error. While this sense of discovery can be rewarding, it can also be overwhelming and frustrating, particularly for players unfamiliar with this genre mishmash. Many mechanics feel undercooked—combat is floaty and lacks polish, dungeon variety is limited, and enemy AI is rudimentary at best. Performance issues are also common, with frame rate drops and bugs marring the experience, even on relatively powerful PCs. The art direction, while charming, is inconsistent. The cel-shaded graphics and anime aesthetic are visually appealing, especially in bright, open areas, but the world design can feel empty and generic. Biomes often feel procedurally generated in the worst sense—repetitive, lacking in meaningful landmarks, and devoid of narrative context. Still, the joy of exploring these islands, collecting loot, and upgrading your character and equipment offers a persistent sense of progression. Multiplayer is perhaps one of Craftopia’s more compelling features, enabling co-op gameplay with friends and letting players tackle the vast number of tasks together. However, synchronization issues, lag, and server instability can hamper the experience. It’s a testament to the game’s community and developers that players continue to experiment and build incredible automated systems and creative structures despite these limitations. Craftopia is a work in progress, and in many ways, it feels more like a sandbox of potential than a polished product. Pocketpair has continued to support the game post-launch with updates, new content, and bug fixes, which suggests that Craftopia may eventually reach the heights it so clearly aspires to. The core appeal—an open-ended, genre-bending adventure where you can ride a giraffe while harvesting wheat with a robot arm—remains undeniably fun, especially for those willing to embrace its chaotic spirit. In conclusion, Craftopia is an incredibly ambitious game that’s bursting with creativity and potential, but it currently exists in a state of beautiful messiness. It’s a playground for tinkerers and dreamers, a chaotic but compelling sandbox that invites you to lose yourself in its myriad systems—if you can look past the rough edges. For early access veterans and those craving a unique blend of genres, Craftopia offers something no other game does. Just be prepared for an uneven journey, where the joy of discovery often coexists with the frustration of unfinished ideas. Rating: 7/10
Vroid studioで作成したキャラをゲーム内で動かせるのが最高に楽しいです。そこらの着せ替えゲーム買うなら、もうクラフトピアで良いんじゃないかな。今後連携で拡張機能が増えたら嬉しいです。このゲーム用にゲームPC購入して良かったと思いました。お値段以上に遊ばせて貰っています。
The game feels rough despite it being in development for years (Palworld took over their interest, yes this is the same studio). The big thing that keeps me coming back to this is actually the combat mechanics, something I wish they added to their other game. And its not that bad of a game to play If you want to relax. Its not intensive by any means.
keeps resetting my progress even after i tried all the fixes. This game is buggy and pointless to play if you have to keep restarting from the start.
パルワールドの踏み台になったゲーム。 未だに未完成ながら開発期間が長いためけっこう楽しめた。 全体的に70点だけど値段以上に遊べたと思う。 ゲームでこういう事出来たら面白いでしょw っていう要素をとりあえずで詰め込みまくったけど 1つ1つは浅い。 攻撃のアタリ判定が弱いので通常攻撃もスキルも けっこう外れる。悪い意味でインディーズクオリティ。 だけどまぁ全ボス撃破とか目的を自分で立てられれば 結構熱中して遊べたのでオススメする。 企業のゲームとしても今までに無かったノリなので楽しかった。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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