
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Sadly, this is a sign of what Nintendo has done. "Ah yes, this game has wall climbing and a glider — must be Zelda." I'm not completely oblivious to the other elements it may be "copying," but I'm also not going to sit here and defend a massive company like Nintendo. Let’s be real — they’re not going to suffer any real loss from this or Palworld’s existence. People play Zelda because it’s Zelda, for its core gameplay loop. It’s the same situation with Palworld and Pokémon. Apparently, you can’t throw an orb containing a creature without it being labeled a Pokémon clone. Okay — would you prefer cubes? Triangles? A rhombus? How about the best shape: a hexagon? At what point are we just copyrighting concepts? It’s a slippery slope — once you start sliding, it’s hard to stop. You’ll always have those people who enjoy licking Nintendo’s boots. I loved this game before all the patches, but now it’s become a shell of its former self. I’ll probably give it another try in the future, but for now: play at your own risk, and buy at your own risk. I really wish there were a neutral option for reviews, but I’d rather see it gain positive traction than negative. I save my negative reviews for games with constant performance problems or major, glaring issues — like privacy concerns.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]祝!パルワールド(後発)正式版![/h1]
>early access >alpha build >5th anniversary negative review as civic duty
i love pocket pair making effectively a beta test for palworld, making people pay for said beta, then leaving us with said beta and not updating the game we bought, dont buy this. to anyone who did we should try to ask steam for a mass refund cause this ♥♥♥♥ is not ok.
This game had a lot of potential and on the last sale I went out and bought this game. I have to say I am rather disappointed, it keeps crashing on me and there really doesn't seem to be much support left. 5+ years in early access it's pretty obvious the game has been abandoned for the more popular Palworld. I tried for a refund, and thought since it wasn't working and I had less than 35 minutes of game play I would be fine. Unfortunately I made the mistake of waiting for the next update for a fix, and now it's beyond the 14 days I didn't know about and can't get a refund. So lesson learned, if you have any kind of problems bail on a game fast. Don't try and fix the problem or listen to suggestions about waiting for a patch. This is just another "Good idea" abandoned as an early access scam. I might play it later, just because the money is lost to buy it already. But it leaves a sour taste in my mouth about the company that runs so many games in early access at the same time.
もうこのゲームを良くしようって気持ちひとつもないんだろうな
パルワはあの開発速度であそこまで行き届いた正式版作れるのにこっちは6年経っても不便なまま完成すらしないという習作。 唯一のメリットとして公式機能でVRMが使える。それ以外はパルワが完全上位互換と言っていい。 自作モデル遊びをしたいのでない限り、今からあえてクラフトピアを遊ぶ意味はないと断言できる。 なんなら向こうでもModでならVRMが使える。 ゲーム性やストーリーなど面白さ関連を除いても ・グラフィックや見やすさ ・移動/戦闘/建築など全体的な操作性 ・起動・読み込み速度など最適化面 ・SE品質 などかなりの項目がパルワに比べかなり劣り不便に感じた。とくに最適化は酷い。 ついでに明らかに見た目も動きも某伝説野生の息吹のパクリエネミーもいる。パルワもあれなので根っからそういう作り方をする会社ということ。 去年までは四季ごとのコンテンツ追加アップデートがあったが今年に入ってはバグ修正と微細な改善しかされていない。 パルワ作っててもクラフトピアの開発は変わらないと告知していたように思うがこれでは不信感が募る。放置していないのなら進捗報告やロードマップを出してほしい。
Abandonedware
It's officially abandoned, if you looking for heavily bug, unoptimized, FPS drop, not balance, Not finish gameplay or you have a lot of time to throw away. I would recommend this game for you. trailer or other Youtube video may look cool, but it's purely scam most gameplay about automation are not working as intended They push a small infinite bug fix (Never actually fixed) to make steam not flag as abandoned
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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