
Cosmonator is an 'RPG-em-up': a hybrid of classic fast-paced top-down shoot-em-up action infused with deep character building elements. Build up your own unique alien-killing machine to avenge the destruction of planet Earth!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
From the latest shmups i played, i felt Cosmonator is the ONE with the most nostalgic feels, but also some modern day twists in the upgrade system. The music is just classic, the sound effects are straight from the 90's. The game itself is exactly what i want: levels can be played again ANYTIME, and even if you fail, u got some cash to upgrade the ship. It gives a nice progress feel through the game, and even if you stuck somewhere, gettin' some serious upgrades will push u through. The bossfights are OK i think, they very similar in my opinion, different shapes, and some bullet patterns, but overall, thats not the greatest point of the game - however i dig the different type of levels. Best side of the game: -shop system / upgrades with huge variety, and replayability - Music - Classy graphics - No wasted time in this game, u fail, u still get something (i love, if a game respect my freetime) Downside - Bossfights not the most creative, but still ok One of the greatest shmup i've ever played, straight to my top 10. Yeas, its euroshmup, but hey, those are the best. I miss upgrades from eastern stuff...
Although I like the gameplay, I would recommend it just because of the soundtrack!
Good: the RPG elements are well thought, and so the progression system. Graphics and animations are lovely. Not bad: the gameplay is generic but quite refined. Bad: visual glitches here and there. I had a few crashes. Given the large amount of commands, key remapping should be perfect but is very weak (to say the least) instead.
Hey, do you like a Shump where you have a varieties of "Skill/ spell?" Do you like a shump where upon dying your overall progress won't be deleted? Do you like shooting tons of bullets in your enemy faces? Do you like dodging enemy bullets? Do you like getting hit and you don't get 1-hit K.Os? Well, if yes, then you're in for a treat ! 1)This is quite a fun shump, 2) I liked the way that you n your enemy had access to different varieties of weapons, 3) I loved some of the weapon effects, i loved the explosion, 4) I enjoy the "mission's name " where it actually give a "Background" or what to expect before taking it. 5) There's a lot of customization of your ships, playstyles, upgrades for whatever the way you want to play the game. It's an Underated Indie game, give it a "Shot" if you like Shumps
Cosmonator is a self-described "RPG-em-up", more specifically, a vertical scrolling shooter with a very in-depth upgrade system with various, sometimes mutually-exclusive upgrade paths that allow for diverse builds. Though it was on my wishlist previously, the game was properly brought to my attention by Shmups STG Clips on Twitter, who inquired of in search of shmups more similar to the DOS/Windows titles I had played as a kid: Tyrian 2000, Raptor: Call of the Shadows, Interpose, and so on- as opposed to the bullet hell, or "danmaku" games that have become prevalent since. They also pointed me towards Sky Force Reloaded and Stardust Galaxy Warriors: Stellar Climax and I will be checking those out eventually. Cosmonator does remind me of Tyrian 2000, and was compared to such in a store page quote. In particular, the way the upgrade system works- wherin you earn cash from destroying enemies and then spend it on new upgrades and abilities between levels, and the look of many background art assets remind me strongly of Tyrian. There's little story to speak of in Cosmonator, a bit of a let down when you consider the surprising amount of plot found in games like Tyrian or Traffic Department 2192, though given the addictive gameplay loop I suppose I can't fault the Cosmonator for that. You are the titular Cosmonator, the last human survivor of a destroyed Earth, out to exact cosmic vengeance upon the alien race that wronged you. To that end, you are armed with a singular, adaptable space fighter. Cosmonator's campaign is comprised of four chapters containing a sizable number of levels, though some levels are optional and not necessary to reach the end of a chapter. Hordes of enemies and many boss fights bar your way. Certain optional stages and boss fights reward you with gems, which can be used to purchase certain high-value upgrades. Some of these, called "masteries", cannot be sold once purchased, encouraging you to use some planning and forethought when choosing gem upgrades that best suit your playstyle and current upgrades. Though Cosmonator allows you to replay previous levels to obtain more cash, and most upgrades can be refunded for their cash and gem cost, the game imposes a penalty to cash earned based on your overall level, which is in turn based on how much cash you have earned in total. However, later stages individually reward higher cash amounts, so your income stays fairly steady over the course of your run. At present I am halfway through the third chapter, using a build that relies heavily on missiles and poison damage abilities, and that is working well so far- at least on Normal difficulty. In addition, there is an arbitrary limit to how much you can sell back: There is room for experimentation, but you can't get crazy with it. You have the opportunity to change the game's difficulty at any time- until you finish the first chapters, after which you are locked into your chosen difficulty for that run. Completing chapters rewards you with "starter kits", with higher level ones offered for higher difficulties, allowing you to start new runs from later stages with an amount of cash and gems proportionate to your boosted start point, so the game encourages replays with different builds. While Cosmonators core gameplay is somewhat unexciting compared to some games of this type I have played, It's certainly not a bad shmup and the upgrade system has made it difficult for me to put it down. It's the closest thing I've played to Tyrian in years and this type of shmup design should be encouraged. If you enjoy shmups put would prefer something more tactical to the one-hit-death bullet-shaving whack-a-mole bs that pervades most shmups, Cosmonator is worth a look.
Um belo game estilo Shoot 'em up Design bonito, dificuldade razoável, gostei bastante no geral. Um detalhe, para platinar o game foi um pouco massivo, mas é aceitável, recomendo.
There is so much to like about the game. A nice variety of special weapons (called spells) and lots of upgrades to your base ship. Everything I like. I find the shmup aspect to be pretty dull. Enemies are boring, attack patterns are dull and predictable. It just didn't grab me so I refunded. BUT I'm still saying Thumb's Up because there is a lot of good that many players will appreciate. If you are a CASUAL shmup player you'll probably enjoy this game thoroughly. Myself, I've spent too many years in the arcades playing hardcore shmups so this fell flat for me. Not saying it's a bad game, just not what I need.
Mein Review zum Spiel: https://youtu.be/w0DA99fU-Bw
No mouse control is a bold strategy. I hope it pans out.
A great shooter. Cool weapons and upgrades, cool levels, music and bosses.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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