
First time is history! Here comes the game to beat enemies by "roof-fall"! We have implemented this idea into the good old snake game which we've enjoyed for so many years, but with a side-view angle.
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We have implemented this idea into the good old snake game which we've enjoyed for so many years, but with a side-view angle.


















Enjoy the unprecedented pleasure of the classic snake game with a side-view angle and the new idea of "roof-fall", the feature which surely gets the player so addicted.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Reviews
This game is different, really different. * It looks arcade-style, but it's actually very tactical. * It looks like Snake, but it isn't like that at all, you can grow and shrink and run into yourself and it's fine. * It looks seriously old-school but it's actually conceptually very new. I mean, I can describe it in terms of a mash of other old games. Imagine you had the arcade classic Mr Do, as in - you dig your own maze, but instead of a ball-throwing clown, you were a variable-length snake instead. And instead of dropping apples on enemies to kill them, you tunneled and dropped the whole world on them. That's the game at its simplest. There's a bit more - instead of just getting points for killing enemies, they turn into a pile of blocks that you can pick up for points. You don't want to pick them up as soon as you see them, you'll want to create a load of them and collect them all at once to get massive scores using the combo bonus. Also there's a diamond hidden somewhere which you can collect to double your current score. The monsters roam above ground and you need to dig up to create a tunnel to lead them down. More "ground" rains from the sky one block at a time. The speed of the game can be altered at any time, anywhere from "a bit too fast to play" to an absolute crawl, and you can switch it to turn-based if that's still not the right speed. And also, there are levels and different monsters to face. All of these details mean it takes a little while to get your bearings with the game and get used to luring monsters underground. But I think it's worth it. It becomes a game of emergent tactics, and I'm still not sure I have it all worked out yet, but it's fun to discover more. All together, it's a unique little game. BTW it's not official or anything, but the game's narrative, as I imagine in my head, is that instead of a snake, you're a dragon (or a wyrm!), like Smaug from The Hobbit, digging out a huge cavern inside a mountain, luring monsters down to kill them, amassing a huge pile of gold. Biding your time, lying in wait. I really do like this game.
斬新なゲームデザイン。 古典的ヘビゲームの外観を装いつつ内容はそれとは全く違う。 一般的なヘビゲームと呼ばれるものの胴体部分はプレイヤーの邪魔をするのに対して、このゲームではR-TYPEのフォース/XEXEXのフリント/Xマルチプライのような完全無敵の防御手段である。 胴体が完全無敵である事を利用して、敵の移動ルートの阻止や落下物の受け皿に使うのがポイント。 プレイヤーから敵への直接の攻撃手段は存在しないので、重力に従って動く地形や得点アイテムをぶつけて敵を倒す。 ルールを把握するまでに多少の時間は要するが、いままでに見た事もないゲームを遊びたい人は迷わず買うべき。
COSMIC SNAKE が5分間モード(LV20)の実装でさらに化けた! このゲーム、5分間モード(LV20)が”超”おもしろいのでゲーム初心者からゲームの達人の方までみんなにおススメしたくなり、コレを書いています。 5分間モード(LV20)では画面がキャラクターとレーザーで埋め尽くされ、"何をやってるんだかわからないけどゲームが成立している"というトリップ感全開のモードになります!この高揚感は何とも言葉では表しがたく・・・ぜひ遊んでみてほしいです! ちょっとした高得点のコツなどを書いておきます ①アーケードゲームみたいにスピーディに遊んでも全然問題ないのでガンガン掘りましょう! ②お宝は重力に従って流れ落ちていきます、つまり地下に大きな空洞=お宝の貯蔵庫を作って一気にコンボを稼ぎましょう!ダイヤを取ればさらにスコアが倍に! ③5分間モードでは自機がやられても時間以外のペナルティはありません=デカキャラには特攻でも特に問題なし! コレで従来(1機)モードでは0点続出だったわたしが"1億点"です!実話です!
It's...an interesting title with an interesting twist on the good old Snake formula, sadly, while the game does a good job of looking like an old arcade game, it just doesn't have the same addictive factor, it's just a bit too slow, sure, you can increase your speed but it ends up becoming too fast then. The idea is for you to make some holes and lead enemies to below ground and smash them by making terrain fall on them, again, that's a cool idea, sadly, the game is just a bit too slow and the enemies are a bit too easy to dodge and not aggresive enough, preferring to just walk around until you get close to them most of the time, it also doesn't help that again, the game is a bit too slow, and you may end up not having enough terrain to do whatever you want, so sometimes you just sit arround waiting for more terrain to fall off(which can be thankfully sped up) in a safe area which just goes against the arcade fast paced idea. I don't know, maybe i was expecting a more frantic game, but it feels like a tactical and more slow version of Snake that just does not have enough variety to make me keep coming back to it. Again, interesting idea, but Mindware has done better games that are more fun and addictive like Heiankyo Alien and Space Mouse.
落盤でたくさん敵をたおして財宝がいっぱい出てきてドバーッって取るゲームだよ!!! 気持ちいいんだよ!楽しいんだよ! 自分が動かない限りゲームが完全にストップしてくれるターンベース機能もついているので落ち着いてゆっくりポップコーンでも食べながらプレイもできますね! クセになる面白さで長ーく遊べます!へびだけに!
Classic snake game reimagined with a bit of a learning curve and a lot of strategy. It's pretty tough but fun.
Cosmic Snake takes a little more getting used to the mechanics compared to other Mindware games, but it is really satisfying once you get the hang of it. I can see myself putting some hours into this game, especially with all the achievements tied in. This is one of Mindware's greatest games yet, but if you haven't tried Space Mouse or HEIANKYO ALIEN, you should. All of them are perfect indie's. I give them all, including Cosmic Snake 10/10. Im suprised these games aren't more well known. They are hidden gems on Steam and the Dev's are the kindest and most caring people that you'll ever talk to. Every game they come out with is worth the price and they put a ton of love and care into each title.
makes a decent 1$ app 2/10
mekara beam!!! i received excellent pleasure from this game
Really a fun take on a classic genre. While I have a soft spot for "snake" games in that I learned some programming tricks writing my own version, there's not too many commercial snake games that seem to work. This game has that problem licked, with a strategy very much in its arcade mold, and by stretching the elements of the snake game mold it avoids some of the cliche issues one runs into playing games of that ilk. Not just another great game by Mickey Albert, but a game worth trying on its own merits as an innovative, thoughful puzzler, played as an arcade game.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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