
Cosmic Cursor fuses simple mouse-based controls with a challenging, reactive bullet hell for the ultimate pick-up-and-play roguelike experience.
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Languages: English, Simplified Chinese
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Extremely difficult 'one more run' arcade game that perfectly meshes roguelikey gameplay with a simple design. Using your mouse cursor as your movement and weapon is a really fun and innovative idea. Check this one out.
This is a pretty fun game. It's very adrenaline pumping and requires a lot of focus to avoid the mobs of enemies that try to destroy you. The ships are also pretty cool. They all feel unique and have complete different play styles. The run mods are also pretty fun and variate the gaming experience. The blade ship is my favorite. Here's a build to try out, I call it the wolverine build: 1. Get the repair per use held upgrade and level it up. 2. Get the upgrade that increases base speed of blades 3. Get the upgrade that increases blade size. 4. Buy a 5+ on time use consumable and don't use any of the uses. Fully upgraded, this build will quickly recover health and make your blades super powerful. Definitely going to try more builds to see what happens. I would like to see a few more bosses but I'm sure they will get added as time goes on. Overall, though, really great buy for $5. I definitely think this is a 9/10, would recommend to a friend.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 21 reviews with recorded playtime.
Super cool game. The upgrade system is great
A fun time waster, a bit grindy but there are ways to abuse the power-ups and the store so that you can basically turn the store into a slot machine for more upgrade points. Only has 2 bosses currently and somehow the last boss is not as hard as the first. The enemies are fairly varied and you have to learn strategies to defeat them. Not a super deep game but for the price it was time/money well spent.
This game is pretty fun! This game knows what it wants to be, and it does it well. Which is all this game had to do. and for only 5 bucks, this is a pretty good deal. although i would like a little animation on the ship itself, and making the health bar a lot bigger would be nice. My favourite would have to be either the blast or blade ship, but i think i prefer the zone charging method of the blast ship, as it's quite fun to have to try and either play it safe or try to stay in the zone for as long as possible. 8/10
This was a great game, I hope to see updates in the future that make the game harder/more ships. The game played well and the only issue I found was that after re-rolling enough times the shop stops updating. Other then that the game was fine.
I had a lot of fun with this game, I found the art to be very stylish while also very easy to read, I never lost track of which ship was mine, and in a chaotic game like this that has to be commended. However, I did find the pacing of the difficulty to be very strange, and the rate at which I was awarded credits in a run borderline broke the economy of the game. Despite those criticisms though, I really did enjoy this.
haven't seen this gimmick before, JSaB/BTD6 style multiplayer would be an AMAZING addition though... co-op or versus...
I saw this game on Olexa's YouTube channel. Out of the many "hidden gems" he covers, this one blew me out of the water. Extremely satisfying gameplay. On the first ship at least. I beat Triple Threat on that sucker, and I can't wait to try the rest of the ships. (: Edit: I have a little more to say at this time. First, I love the fun ways you can break the game. Second, I have to complain about how long it takes to get the meta progression currency. I would love to play the game to completion and max my sh*t out, but the time it takes to earn that currency completely takes away any desire to do so. Still an awesome game, but I'm not gonna put any more time into it because of this annoyance.
Pros: - Really excellent roguelike game Cons: - Didn't get me rich on crypto 8.5/10, would be 10/10 if I was currently crypto rich. Will update review if portfolio value changes
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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