
Create an endless variety of unique builds and decimate huge waves of enemies. Unlock unique classes, weapons, passives and stats to unlock even more overpowered builds as you weave your way through enemies, arena hazards and projectile assaults.
Modeled estimate, not a reported figure. How we estimate →
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About
Neon Pulsefire is a fast-paced roguelite bullet heaven with a huge variety of build options and a ton of unlockable meta-progression. Combine unique classes, passives, weapons and stats to approach every run in a different way.
Defeat as many enemies as you can in each floor combining unique passives with up to three auto-firing weapons at a time. Level up, collect Neon and buy items from the shop in between waves, creating unique and interesting builds. Difficulty modifiers introduce new mechanics and enemies to keep challenging you on higher tiers.
Features:
Ten auto-firing abilities and weapons (more to come in future updates).
Ten classes with unique playstyles and build-defining passives (Baron, Aegis, Forge and many more).
Equip up to three weapons at the same time.
Quick runs taking between 10-20 minutes.
Seven difficulty tier with additive modifiers like hazards, special enemies, projectile assaults.
Over a hundred different items to buy between waves.
Create unique builds with weapons, passives and stats like crit, haste, luck, greed, wisdom and more.
Over 40 in-game achievements and challenges to unlock classes, new items and meta-features.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Played this game since launch and within the first hour I got to normal difficulty where the game already got pretty challenging. The game is a bullet-hell like shooter where you have to go through different levels while upgrading your ship and increasing your strength. PROS - nice soundtrack - plenty of items to buy or sell - Stats are explained so you know what to buy - you can upgrade your ship with permanent upgrades and get a refund if you feel like taking another path - or you just buy another ship with different skill-sets - Bossfights Room for improvment - I am missing a Reroll-Option on the upgrades. Maybe it will be available later in the game or after hitting a higher level - DMG-Numbers on the enemies can be quite overwhelming sometimes. There should be an option to toggle them on or off
An absolute indie roguelite gem! A chill yet highly engaging gameplay loop, addictive meta progression, and stunningly crisp visuals. Think Deep Rock Galactic: Survivor, but with deeper progression systems and a more relaxed pace.
If you are a fan of the genre, do not pass this one up. The hit boxes are precise enough to pull some split second dodges and there is no momentum for your ship, meaning you can weave through clouds of bullets. The difficulty scales nicely so even with a broken build you can still mess up and die. The upgrades are incremental but have impact. The ship classes all feel and play differently. I'm currently achievement hunting after having unlocked all the ships. My only complaint, besides a couple crashes, is I wish there was more stuff. I want longer runs, maybe an endless mode. This game has fun as a top priority. Seriously, buy it.
Cooles Game. Sehr kurzweilig, gibt ein Upgradesystem und Achievements zu holen. Level werden sehr früh sehr knackig. Durch die verschiedenen Perks wird dann jeder Run anders, gibt teils sehr witzige Builds (Sentinels lassen grüßen)
Entertaining fun-o-fun with style. Colourfull neon fireworks, pushing synth sound, extensive possibilities for haywire builds. Excited to spend some more hours with this.
The game is cheap and fun to play. It's fairly easy to understand. With a little exploring you can see where to upgrade your stats. And what to do to unlock everything. It's a simple game, you can easily see how some of the mechanics work. (E.G. how the enemies simply follow you where-ever you are. That's one of the first things you learn how to program when starting out with making games.) I appreciate the effort and transparency the solo dev is putting out there, in order to fix any bugs. Old review is no longer relevant. Just leaving it here hidden for now as a reminder. [spoiler][strike]I actually like the game, but right now there's still too many crashes happening. Most of the crashes happen right after you kill the boss, and then your progress is at least saved before it crashes. I had one run where I crashed before I finished a run, and in that instance I lost my progress. So right now I can't in good conscience recommend anyone to buy the game. It is however not an expensive game to buy. And it's fun in it's simplicity. Will change my review to positive once I've found more bug fixes have happened and the game isn't crashing all the time. But for now I have to put this game down, cause it's just annoying having to relaunch the game everytime after a run.[/strike][/spoiler]
pew pew pew neon bullethell with upgrades and classes? let's ogogogooooo!
Good hit boxes, fun gameplay and progression. The difficulty levels add noticeable mechanics and can force you to change your gameplay style. Here is some very early gameplay. https://www.youtube.com/watch?v=Ipdg6LZuqg4
Neon Pulsefire really surprised me in a good way. From the start, it just pulls you into this glowing neon cyber-world that feels both chaotic and stylish at the same time. The gameplay is fast, but it never feels unfair or messy. It’s the kind of game where your hands are constantly busy, but everything still feels responsive and under control. I liked that it’s not just about rushing in—there’s actually a bit of thinking involved if you want to do well. The whole vibe is boosted a lot by the soundtrack. Those synth-heavy beats fit perfectly and make the action feel even more intense, almost like you’re part of some futuristic chase scene. Overall, it’s just a really fun, energetic game that looks great, sounds great, and keeps you engaged without overcomplicating things.
What a lovely little gem. After 2 hours playtime i can definitely tell that Neon Pulsfire is gonna light up the addiction beacons. Hyped for the late game!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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